Leap does damage
Rapid_Sausage
Join Date: 2012-08-05 Member: 154811Members
Leap is nice to get around the map faster and chase, but as a combat tool it's not very good.
Imo it would be nice if leap executed a bite upon contact with a damageable object, whether it be a marine or a structure, which was the case in Alien vs Predator i believe.
just a suggestion!
p.s: the skulk has only 70 health, almost always forcing him to take carapace if he wants to survive half a clip of assault rifle fire, and it will be nerfed soon anyway, so your "omg, leap damage + carapace op" argument will be invalid.
Imo it would be nice if leap executed a bite upon contact with a damageable object, whether it be a marine or a structure, which was the case in Alien vs Predator i believe.
just a suggestion!
p.s: the skulk has only 70 health, almost always forcing him to take carapace if he wants to survive half a clip of assault rifle fire, and it will be nerfed soon anyway, so your "omg, leap damage + carapace op" argument will be invalid.
Comments
energy saving buddy.
plus it helps if you're ambushing.
of course i use leap in fights, what i meant was when you're very close range (bite range) you don't usually use leap, leap is used when you want to close distances, escape, or overall mobility.
but when you don't have adrenaline, you can only leap 2 times, and that's a waste for a simple jump forward, an added damage would make it have more appeal as a direct combat tool.
but when you don't have adrenaline, you can only leap 2 times, and that's a waste for a simple jump forward, an added damage would make it have more appeal as a direct combat tool.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well you bite them, then leap to dodge the fire, then come back and bite again. They should add damage, I agree. I think about 30 or maybe just the damage of parasite (20?) would be a good medium. Like I was saying you could bite, leap, bite for a kill or use the leap in the latter to get away.
parasite does 10 light damage i believe.
leap should do slightly more damage than bite, maybe around 80 normal damage (bite does 75).
leap should do slightly more damage than bite, maybe around 80 normal damage (bite does 75).<!--QuoteEnd--></div><!--QuoteEEnd-->
I think that it should deal some damage like in NS1, but more than a bite is definitely too much in my opinion. Leap's main use should always be ambushing/mobility/gap closing.
leap should do slightly more damage than bite, maybe around 80 normal damage (bite does 75).<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't agree with that. that's way to much damage. Think about that, you'd basically be unstoppable as a skulk. Ambush marine leap, bite done. The Marine would be dead before he knew you were there. Leap is meant for evasion, that's why its a secondary attack. Making it do more than bite would pretty much break the game in my eyes. It could potentially work if you put a cooldown or something on it or made it the primary attack with parasite the secondary but even with that you could just swap.
yes, and so far it's good for mobility and gap closing, the bite finisher is what it needs to be a good tool for ambushing.
In NS1 leap caused 80 damage. :)
Was very rare to hit a marine with all of that damage though, as the damage was spread out over the leap duration.
<!--quoteo(post=1963086:date=Aug 14 2012, 04:30 PM:name=Oprah)--><div class='quotetop'>QUOTE (Oprah @ Aug 14 2012, 04:30 PM) <a href="index.php?act=findpost&pid=1963086"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't agree with that. that's way to much damage. Think about that, you'd basically be unstoppable as a skulk. Ambush marine leap, bite done. The Marine would be dead before he knew you were there. Leap is meant for evasion, that's why its a secondary attack. Making it do more than bite would pretty much break the game in my eyes. It could potentially work if you put a cooldown or something on it or made it the primary attack with parasite the secondary but even with that you could just swap.<!--QuoteEnd--></div><!--QuoteEEnd-->
perhaps 80 dmg is a bit too much, 40 sounds about right.
however, i disagree on putting a CD on it or making it a primary attack.
Was very rare to hit a marine with all of that damage though, as the damage was spread out over the leap duration.<!--QuoteEnd--></div><!--QuoteEEnd-->
Leap didn't do 80 damage, at least not in the later version of the game. Maybe it did a MAX of 80 damage. I know you could leap through a pack of marines and injure all of them a few ticks or if you were right on top of someone you could leap and hit them for like 10 or 20.
that's what he said.
If leap did extra damage, it would be overpowered as you'd likely get marines down to 2-bite territory.