Leap does damage

Rapid_SausageRapid_Sausage Join Date: 2012-08-05 Member: 154811Members
Leap is nice to get around the map faster and chase, but as a combat tool it's not very good.
Imo it would be nice if leap executed a bite upon contact with a damageable object, whether it be a marine or a structure, which was the case in Alien vs Predator i believe.

just a suggestion!

p.s: the skulk has only 70 health, almost always forcing him to take carapace if he wants to survive half a clip of assault rifle fire, and it will be nerfed soon anyway, so your "omg, leap damage + carapace op" argument will be invalid.

Comments

  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    See no harm in it. Don't really see the benefit either though, you're gonna be biting when you're in range anyway.
  • Rapid_SausageRapid_Sausage Join Date: 2012-08-05 Member: 154811Members
    <!--quoteo(post=1963044:date=Aug 14 2012, 03:46 PM:name=EgoGamer)--><div class='quotetop'>QUOTE (EgoGamer @ Aug 14 2012, 03:46 PM) <a href="index.php?act=findpost&pid=1963044"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->See no harm in it. Don't really see the benefit either though, you're gonna be biting when you're in range anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->

    energy saving buddy.
    plus it helps if you're ambushing.
  • OprahOprah Join Date: 2012-08-14 Member: 155615Members
    I'm mixed on this. In NS1 leap did do damage so it's not that far off. Leap would be great in early game engagements, leap in, bite, bite, leap for the kill and the quick escape. But as for leaping being worthless in fights and only being used for movement? You're doing it wrong if that's the case. Also saying carapace is required isn't entirely true. If I have leap I usually drop carapace just because of the movement debuff. Leap and the speed lets you just run around all the fire, adrenaline is probably required for this to work but that should be up if you have leap, shotguns obviously counter this.
  • Rapid_SausageRapid_Sausage Join Date: 2012-08-05 Member: 154811Members
    <!--quoteo(post=1963070:date=Aug 14 2012, 04:13 PM:name=Oprah)--><div class='quotetop'>QUOTE (Oprah @ Aug 14 2012, 04:13 PM) <a href="index.php?act=findpost&pid=1963070"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm mixed on this. In NS1 leap did do damage so it's not that far off. Leap would be great in early game engagements, leap in, bite, bite, leap for the kill and the quick escape. But as for leaping being worthless in fights and only being used for movement? You're doing it wrong if that's the case. Also saying carapace is required isn't entirely true. If I have leap I usually drop carapace just because of the movement debuff. Leap and the speed lets you just run around all the fire, adrenaline is probably required for this to work but that should be up if you have leap, shotguns obviously counter this.<!--QuoteEnd--></div><!--QuoteEEnd-->

    of course i use leap in fights, what i meant was when you're very close range (bite range) you don't usually use leap, leap is used when you want to close distances, escape, or overall mobility.

    but when you don't have adrenaline, you can only leap 2 times, and that's a waste for a simple jump forward, an added damage would make it have more appeal as a direct combat tool.
  • OprahOprah Join Date: 2012-08-14 Member: 155615Members
    <!--quoteo(post=1963074:date=Aug 14 2012, 04:19 PM:name=Rapid_Sausage)--><div class='quotetop'>QUOTE (Rapid_Sausage @ Aug 14 2012, 04:19 PM) <a href="index.php?act=findpost&pid=1963074"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->of course i use leap in fights, what i meant was when you're very close range (bite range) you don't usually use leap, leap is used when you want to close distances, escape, or overall mobility.

    but when you don't have adrenaline, you can only leap 2 times, and that's a waste for a simple jump forward, an added damage would make it have more appeal as a direct combat tool.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well you bite them, then leap to dodge the fire, then come back and bite again. They should add damage, I agree. I think about 30 or maybe just the damage of parasite (20?) would be a good medium. Like I was saying you could bite, leap, bite for a kill or use the leap in the latter to get away.
  • Rapid_SausageRapid_Sausage Join Date: 2012-08-05 Member: 154811Members
    <!--quoteo(post=1963076:date=Aug 14 2012, 04:23 PM:name=Oprah)--><div class='quotetop'>QUOTE (Oprah @ Aug 14 2012, 04:23 PM) <a href="index.php?act=findpost&pid=1963076"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well you bite them, then leap to dodge the fire, then come back and bite again. They should add damage, I agree. I think about 30 or maybe just the damage of parasite (20?) would be a good medium. Like I was saying you could bite, leap, bite for a kill or use the leap in the latter to get away.<!--QuoteEnd--></div><!--QuoteEEnd-->

    parasite does 10 light damage i believe.
    leap should do slightly more damage than bite, maybe around 80 normal damage (bite does 75).
  • DarkomicronDarkomicron Join Date: 2010-11-24 Member: 75256Members
    <!--quoteo(post=1963078:date=Aug 15 2012, 01:26 AM:name=Rapid_Sausage)--><div class='quotetop'>QUOTE (Rapid_Sausage @ Aug 15 2012, 01:26 AM) <a href="index.php?act=findpost&pid=1963078"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->parasite does 10 light damage i believe.
    leap should do slightly more damage than bite, maybe around 80 normal damage (bite does 75).<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that it should deal some damage like in NS1, but more than a bite is definitely too much in my opinion. Leap's main use should always be ambushing/mobility/gap closing.
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    leap is already very powerful imo. if you add damage, it should be minor (claws hitting on impact), somewhere around 20-40. remember that you can spam consecutive leaps in a row, much faster than you could bite!
  • OprahOprah Join Date: 2012-08-14 Member: 155615Members
    <!--quoteo(post=1963078:date=Aug 14 2012, 04:26 PM:name=Rapid_Sausage)--><div class='quotetop'>QUOTE (Rapid_Sausage @ Aug 14 2012, 04:26 PM) <a href="index.php?act=findpost&pid=1963078"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->parasite does 10 light damage i believe.
    leap should do slightly more damage than bite, maybe around 80 normal damage (bite does 75).<!--QuoteEnd--></div><!--QuoteEEnd-->


    I don't agree with that. that's way to much damage. Think about that, you'd basically be unstoppable as a skulk. Ambush marine leap, bite done. The Marine would be dead before he knew you were there. Leap is meant for evasion, that's why its a secondary attack. Making it do more than bite would pretty much break the game in my eyes. It could potentially work if you put a cooldown or something on it or made it the primary attack with parasite the secondary but even with that you could just swap.
  • Rapid_SausageRapid_Sausage Join Date: 2012-08-05 Member: 154811Members
    <!--quoteo(post=1963083:date=Aug 14 2012, 04:28 PM:name=Darkomicron)--><div class='quotetop'>QUOTE (Darkomicron @ Aug 14 2012, 04:28 PM) <a href="index.php?act=findpost&pid=1963083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think that it should deal some damage like in NS1, but more than a bite is definitely too much in my opinion. Leap's main use should always be ambushing/mobility/gap closing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yes, and so far it's good for mobility and gap closing, the bite finisher is what it needs to be a good tool for ambushing.
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    <!--quoteo(post=1963083:date=Aug 15 2012, 12:28 AM:name=Darkomicron)--><div class='quotetop'>QUOTE (Darkomicron @ Aug 15 2012, 12:28 AM) <a href="index.php?act=findpost&pid=1963083"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think that it should deal some damage like in NS1, but more than a bite is definitely too much in my opinion. Leap's main use should always be ambushing/mobility/gap closing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    In NS1 leap caused 80 damage. :)

    Was very rare to hit a marine with all of that damage though, as the damage was spread out over the leap duration.
  • Rapid_SausageRapid_Sausage Join Date: 2012-08-05 Member: 154811Members
    <!--quoteo(post=1963084:date=Aug 14 2012, 04:29 PM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Aug 14 2012, 04:29 PM) <a href="index.php?act=findpost&pid=1963084"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->leap is already very powerful imo. if you add damage, it should be minor (claws hitting on impact), somewhere around 20-40. remember that you can spam consecutive leaps in a row, much faster than you could bite!<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1963086:date=Aug 14 2012, 04:30 PM:name=Oprah)--><div class='quotetop'>QUOTE (Oprah @ Aug 14 2012, 04:30 PM) <a href="index.php?act=findpost&pid=1963086"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't agree with that. that's way to much damage. Think about that, you'd basically be unstoppable as a skulk. Ambush marine leap, bite done. The Marine would be dead before he knew you were there. Leap is meant for evasion, that's why its a secondary attack. Making it do more than bite would pretty much break the game in my eyes. It could potentially work if you put a cooldown or something on it or made it the primary attack with parasite the secondary but even with that you could just swap.<!--QuoteEnd--></div><!--QuoteEEnd-->


    perhaps 80 dmg is a bit too much, 40 sounds about right.
    however, i disagree on putting a CD on it or making it a primary attack.
  • OprahOprah Join Date: 2012-08-14 Member: 155615Members
    <!--quoteo(post=1963090:date=Aug 14 2012, 04:32 PM:name=EgoGamer)--><div class='quotetop'>QUOTE (EgoGamer @ Aug 14 2012, 04:32 PM) <a href="index.php?act=findpost&pid=1963090"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In NS1 leap caused 80 damage. :)

    Was very rare to hit a marine with all of that damage though, as the damage was spread out over the leap duration.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Leap didn't do 80 damage, at least not in the later version of the game. Maybe it did a MAX of 80 damage. I know you could leap through a pack of marines and injure all of them a few ticks or if you were right on top of someone you could leap and hit them for like 10 or 20.
  • Rapid_SausageRapid_Sausage Join Date: 2012-08-05 Member: 154811Members
    <!--quoteo(post=1963097:date=Aug 14 2012, 04:36 PM:name=Oprah)--><div class='quotetop'>QUOTE (Oprah @ Aug 14 2012, 04:36 PM) <a href="index.php?act=findpost&pid=1963097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Leap didn't do 80 damage, at least not in the later version of the game. Maybe it did a MAX of 80 damage. I know you could leap through a pack of marines and injure all of them a few ticks or if you were right on top of someone you could leap and hit them for like 10 or 20.<!--QuoteEnd--></div><!--QuoteEEnd-->

    that's what he said.
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    Leap doesn't need a damage component added to it because you can bite immediately after leaping. So just bite at any point during your leap and you've given yourself exactly what you want.

    If leap did extra damage, it would be overpowered as you'd likely get marines down to 2-bite territory.
Sign In or Register to comment.