Server Browser

ctdctd Join Date: 2009-06-01 Member: 67611Members
So the server browser is pretty ######e.

Is making it a little bit more user friendly on the todo list?

Being able to double click servers to join, auto retry/queue, favourites list etc.

Comments

  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Yes, it's on the list. Could you perhaps consider rephrasing your post to sound a bit nicer? That'd definitely improve the forum. Thank you!
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited August 2012
    Friends, favourites, history, filter name/latency/map, mods, view server info, auto retry will all hopefully be in soon.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--quoteo(post=1963418:date=Aug 15 2012, 03:04 PM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Aug 15 2012, 03:04 PM) <a href="index.php?act=findpost&pid=1963418"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Tickrate.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This won't be necessary when all the performance optimization is done. Then again, it's never <b>done</b>, but release-worthy.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    People might do stupid things like use less powerful hardware and increase player count when performance increase. Therefor, tickrate display would be nice.
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    <!--quoteo(post=1963419:date=Aug 15 2012, 02:07 PM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Aug 15 2012, 02:07 PM) <a href="index.php?act=findpost&pid=1963419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This won't be necessary when all the performance optimization is done. Then again, it's never <b>done</b>, but release-worthy.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That is a rather ignorant statement.

    It is still up in the air whether or not UWE will be capable of getting performance even close to other FPS game servers (the underlying system performs worse and there is more going on). It is quite possible that server performance will <b>always</b> be an issue (albeit to a lesser extent than currently).

    The current situation is scarily far from being able to run NS2 on normal server hardware, burying our heads in the sand and praying that it will all work out is not helpful. We may need to live with the fact that NS2 has <b>special</b> server requirements forever.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113246" target="_blank">Experimental Non Flash Menu Mod</a>

    I think you might want to try this out.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1963419:date=Aug 15 2012, 05:07 AM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Aug 15 2012, 05:07 AM) <a href="index.php?act=findpost&pid=1963419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This won't be necessary when all the performance optimization is done. Then again, it's never <b>done</b>, but release-worthy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Tick rate will always be useful.... could have someone running a server on an old P4 somewhere!

    Or, like other games, some servers might go up to 60 ticks eventually
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited August 2012
    Oh, don't give me that MenuMod-answer! I asked for the exact same thing a half year ago. We are near release. We as beta testers shouldn't hide problems by using something extern. This are minor ui features, not something you need to think and code over month. Someone should finally get this issue done. If you really have no time to code that, than get that mod official...

    Also Mouse-wheel!

    And the tick rate should have gone in the browser month ago (and is needed even after release). I don't want to know how many people who bought NS2 quit playing after a few minutes because of performance. But it wasn't really their performance that was bad. They just got onto the wrong server with low tick rate. If I had to answer this question, I would say at least 20% quit NS2 because of this. (And this are totally unnecessary losses!) You know, not everyone comes to the forum to complain. Most just stop playing and say: Ok I'll wait for release where we get better performance. Tick rate is needed!
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I don't think tick rate belongs in any server browser, but the game should recognize when the server is causing problems and inform the player of this in-game.
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    I think Brian said something like it loads the information for the servers like a million times. That's why the frame rate goes sour.

    Maybe get it to 10 guys :>
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