The Gorge just ain't right

spaceturtlespaceturtle Join Date: 2012-08-03 Member: 154714Members
Gorge feels so underwhelming at the moment. On the one hand early game it is quite powerful, yet still boring to play imo. Late game it feels quite useless other than bile bomb rushes. It seems so.... one dimensional. It needs diversity.

I'm not sure what the right solution is. I don't like hydras costing no res. The gorge needs a res dump of some kind, so that someone who wants to play gorge full time can do so enjoyably. Perhaps another structure could be devised, or give it a way to power up existing structures. Maybe it could produce an "aura" of some kind for nearby units on demand. Something, anything.

I can't imagine it is "done" in its current state, but if the gorge is considered feature complete... well, that would be pretty sad.
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Comments

  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    <!--quoteo(post=1964097:date=Aug 16 2012, 01:49 PM:name=spaceturtle)--><div class='quotetop'>QUOTE (spaceturtle @ Aug 16 2012, 01:49 PM) <a href="index.php?act=findpost&pid=1964097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Gorge feels so underwhelming at the moment. On the one hand early game it is quite powerful, yet still boring to play imo. Late game it feels quite useless other than bile bomb rushes. It seems so.... one dimensional. It needs diversity.

    I'm not sure what the right solution is. I don't like hydras costing no res. The gorge needs a res dump of some kind, so that someone who wants to play gorge full time can do so enjoyably. Perhaps another structure could be devised, or give it a way to power up existing structures. Maybe it could produce an "aura" of some kind for nearby units on demand. Something, anything.

    I can't imagine it is "done" in its current state, but if the gorge is considered feature complete... well, that would be pretty sad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I personally like playing the gorge. I like to be a ninja gorge. I am usually one of those gorges where you are like "How did he get up there?" I also quite like gorging up underneath warehouse because marines have a hard time rooting me out of there in early game. Ninja gorges are fun. The ever popular staring at an onos butt while you chase him around spitting at him... BATTLE GORGES FTW! etc... Fun stuff right there.

    I do admit there are times as a gorge where I am blocking a doorway and totally being left alone. That can be boring but I know I am holding an important position.

    On the pres sink you ask for. I like the idea of having gorges be able to upgrade their hydra's for the cost of pres. Would have to be expensive so that they don't come out early game, but worth the pres.
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    In my eyes the gorge is right where it should be. The spit is a little off but for the most part it has just the right amount of usefulness for a 12 res investment. I like the limitations on hydras. The game doesn't need 50 hydras spammed across the map. Also having them cost nothing allows the gorge to push forward and be a little more daring.
  • AtoneAtone Join Date: 2009-09-21 Member: 68839Members
    IMO, gorge needs web, some kind of support structure, and possibly a buff to late-game hydras.

    Random support structure idea with no real thoughts towards balance implications: Gorge can drop a structure which generates a thick cloud of mist or spores to act as area denial / vision blocking / cover in alien positions.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    compared to the medic in TF2, I also don't get the commotion. a medic in TF2 spents 70-80% of his time healing others.

    being a support / healing class is just what being a gorge is about. don't expect to make many kills, just heal up those fades and oni and trow in some bile-bombs for the heck of it.
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    edited August 2012
    I really do miss web, but I don't understand all the gorge hate going around these days. They are almost too powerful depending on the map and spawn points.

    I definitely would like to see a role the gorge can play full game though - such as a way to dump res into improving the team. Another structure or additional hydras that cost res would be awesome.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I don't think I'd want to see web back, but it would be nice if gorges were more effective against JPs. If you made gorge spit disrupt the JP effect (i.e. JP marines that get spit can't use the JP for a sec), I think that would also work.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1964097:date=Aug 16 2012, 08:49 PM:name=spaceturtle)--><div class='quotetop'>QUOTE (spaceturtle @ Aug 16 2012, 08:49 PM) <a href="index.php?act=findpost&pid=1964097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't imagine it is "done" in its current state, but if the gorge is considered feature complete... well, that would be pretty sad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The gorge, for the most part, is considered feature complete for 1.0

    After 1.0 is released we do have some possible plans for additional gorge related mechanics, related to his hydras and giving him something along the lines of webs, and we'd like to maybe give him more traps and other things to build. The nice thing about the gorge's builder role is that it is a class that makes it easy to add a lot of additional fun things for him, but we need time to design and do those features right, and make sure they really fit into the rest of the game and are necessary.

    --Cory
  • DarkomicronDarkomicron Join Date: 2010-11-24 Member: 75256Members
    <!--quoteo(post=1964141:date=Aug 16 2012, 11:46 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 16 2012, 11:46 PM) <a href="index.php?act=findpost&pid=1964141"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The gorge, for the most part, is considered feature complete for 1.0

    After 1.0 is released we do have some possible plans for additional gorge related mechanics, related to his hydras and giving him something along the lines of webs, and we'd like to maybe give him more traps and other things to build. The nice thing about the gorge's builder role is that it is a class that makes it easy to add a lot of additional fun things for him, but we need time to design and do those features right, and make sure they really fit into the rest of the game and are necessary.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    This would fix so much. Currently I feel like the gorge is just done too quickly with what he's supposed to do. He builds three hydras and clogs a few tech structures or hallways and done. Just sit tight and heal aliens that pass by. If there are more traps to set you are more busy running around locations, setting them up. Sounds good ! :)
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    a quick comment on gorge clogs here, they're often a little restrictive in that you can accidentally end up on the wrong side of your wall, and you're knackered :-} (gorges can't wall-walk)
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1964117:date=Aug 16 2012, 09:16 PM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Aug 16 2012, 09:16 PM) <a href="index.php?act=findpost&pid=1964117"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->being a support / healing class is just what being a gorge is about. don't expect to make many kills, just heal up those fades and oni and trow in some bile-bombs for the heck of it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Did you ever play as NS1-gorge? One would think not, or I would expect you to be mourning the loss of the interesting and versatile class it used to be.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    gorges can out-damage marines with the hitreg being how it is atm, just need to hit those spits.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    Well after reading cory's post, what I was gunna say is irrelevant. But yeah I think the gorge could be a bit better.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    I'm severely underwhelmed by hydras. They only kill people who are holding still, whereas people who zip on past rarely even get hit. Mostly they seem good at confusing noobs.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    I am happy with the gorge at the moment, besides the lack of webs.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    How about give them the 3hive ability to build with pres and exceed build limit?
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    edited August 2012
    Recent changes limiting upgrades per hive type to 1 instead of 2 (no more cara+regen) made gorges a TON more interesting and in demand. I don't think gorge is off so bad, being a Battle gorge and scampering behind speedy skulks on your pudgy feet can feel a little clunky, but it works and if you die atleast you can afford the 10 res to regorge.

    My personal biggest peeve is the spit - the delay is HUUUUGE and it's too effective. If I align myself (and the stars) correctly I can massacre marines faster than a skulk, but most of the time marines think I've been munching me some shade as my shots miss 'em by a hive. Tbh most fun would be the same damage it does now, fire instantly BUT travel slow as hell in the air. You'd still have to anticipate marine movements but atleast you'd fire when you fire. (Realism? Screw that, fun mechanic > realism. Something about heavy air resistance due to interaction with rogue nanites. Put that in the wiki.) Also, if you really make it slow, marines could even dodge the spits. Now THAT'S what I call a fun mechanic. I'm on a roll.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    <!--quoteo(post=1964154:date=Aug 17 2012, 12:11 AM:name=player)--><div class='quotetop'>QUOTE (player @ Aug 17 2012, 12:11 AM) <a href="index.php?act=findpost&pid=1964154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did you ever play as NS1-gorge? One would think not, or I would expect you to be mourning the loss of the interesting and versatile class it used to be.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've been playing for years straight and later on and off since 2002 actually, and yeah, I've played a lot of NS1 gorge. I would agree that it was a more versatile class, but remember that the gorge was basically the commander of the alien team.

    in NS2 the alien commander is a role of its own, so comparing the NS1 gorge to the NS2 gorge isn't very realistic, it's nostalgic. Like I said, compare it to the TF2 medic.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    That only reinforces the notion that either the alien-commander was a bad idea (I'm with this one by the by), or that the gorge-class should've been axed due to it not being of much use anymore. The TF2-medic comparison is a bit weak, due to the entire style TF2 is played (with clear fronts, and with mostly offensive units well within the reach of the medic), whereas in NS2 you have all kinds of classes all over the map, far away from the gorge, with wildly different objectives and playing-styles. Being able to heal is nice, but that has never been the be-all and end-all aspect of the gorge.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    well a TF2 medic can also not level half a marine base, or take out the power so your team can jump in?

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Being able to heal is nice, but that has never been the be-all and end-all aspect of the gorge.<!--QuoteEnd--></div><!--QuoteEEnd-->

    -> Leaving out building clogs/hydras and helping to build extractors and Hives (which is a must if you want to win early-game) is not really a good way to argument your conclusion....
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    I was merely pointing out that one shouldn't overstate the gorge's healing-ability as its defining quality (which it appears you agree with). Besides healing, bile-bombing, the hydras (which have been extremely problematic ever since they became free) and the clogs, there isn't much to the gorge. You mention accelerating structure-building, I wonder why they didn't go the full monty and have it just drop the structures from the get-go.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited August 2012
    The Gorge role is as it is, and I am glad that the aliens have a commander now as I always felt like there was an issue having an extra player on the field... even if the game was designed to be asymmetric.

    It currently is not the most fun to play, but I think the solutions will be from looking forward rather than backwards. The spit is not very 'satisfying' to use and the belly slide could do with more work. Once these are refined, it will probably 'feel' better to play as.

    As the devs have stated, they want to add lots of cool 'trap' features after 1.0...
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited August 2012
    The gorge could be so much more fun with: <ul><li>Overhealing like in TF2. (Scrap carapace for this!)</li><li>A Nydus Canal thing that works like the teleporter in TF2.</li><li>A support ability against JPs.</li><li>Placeable trap-holes to slow marines down that step on them.</li></ul>
    Plz don't get me NS2 != TF2. Right now TF2 medic and engineer are both alone more fun than the gorge. And this ideas can work in NS2 too. The Nydus canal will bring other aliens nearer to the gorge, where he can overheal them.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    <!--quoteo(post=1964141:date=Aug 16 2012, 10:46 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 16 2012, 10:46 PM) <a href="index.php?act=findpost&pid=1964141"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The gorge, for the most part, is considered feature complete for 1.0

    and we'd like to maybe give him more traps and other things to build. The nice thing about the gorge's builder role is that it is a class that makes it easy to add a lot of additional fun things for him, but we need time to design and do those features right, and make sure they really fit into the rest of the game and are necessary.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You guys have already designed and built those things, they're the Whip and Crag! >:(
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    <!--quoteo(post=1964323:date=Aug 17 2012, 06:00 AM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Aug 17 2012, 06:00 AM) <a href="index.php?act=findpost&pid=1964323"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The gorge could be so much more fun with: <ul><li>Overhealing like in TF2. (Scrap carapace for this!)</li><li>A Nydus Canal thing that works like the teleporter in TF2.</li><li>A support ability against JPs.</li><li>Placeable trap-holes to slow marines down that step on them.</li></ul>
    Plz don't get me NS2 != TF2. Right now TF2 medic and engineer are both alone more fun than the gorge. And this ideas can work in NS2 too. The Nydus canal will bring other aliens nearer to the gorge, where he can overheal them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    These are cool ideas (except overhealing, never liked that idea). It would be cool if gorges could go up to whips and other future structures and spend their p.res on upgrades for it. I like the idea of a whip that latchs JP's out of the sky or something. Maybe a clog launcher that disables their jetpacks for a short duration.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    edited August 2012
    whips wacking down jetpacks: LOVE IT

    ofcourse seems a little overpowerded maybe, but this can be tweaked right?
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1964389:date=Aug 17 2012, 04:30 PM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Aug 17 2012, 04:30 PM) <a href="index.php?act=findpost&pid=1964389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->whips wacking down jetpacks: LOVE IT

    ofcourse seems a little overpowerded maybe, but this can be tweaked right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Spider Whip! Spider Whip! Does what ever Spider Whip does. Can he swat JP from sky? No he can't he's a Whip.

    Now back on topic.
    What you are implying is that we need to add some mortal kombat sounds to the game to whip. When it wacks a marine it does "get over here" voice?

    JP is here to add that extra mobility.

    Web in NS1 denied that.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    would be cool to see the whip bombard be a passive sticky resin bomb attack against jetpackers that weighs marines down.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    <!--quoteo(post=1964455:date=Aug 17 2012, 07:24 PM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Aug 17 2012, 07:24 PM) <a href="index.php?act=findpost&pid=1964455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->would be cool to see the whip bombard be a passive sticky resin bomb attack against jetpackers that weighs marines down.<!--QuoteEnd--></div><!--QuoteEEnd-->

    OMG so much unused potential!!!!!!
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    <!--quoteo(post=1964316:date=Aug 17 2012, 02:24 AM:name=LPC)--><div class='quotetop'>QUOTE (LPC @ Aug 17 2012, 02:24 AM) <a href="index.php?act=findpost&pid=1964316"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->-> Leaving out building clogs/hydras and helping to build extractors and Hives (which is a must if you want to win early-game) is not really a good way to argument your conclusion....<!--QuoteEnd--></div><!--QuoteEEnd-->

    Helping build extractors and hives consists of walking up to an object and holding your right mouse button. I agree that, in the current metagame, it's quite useful/essential to play, but god is it boring, especially without Adrenaline. I'm not sure that should really be considered a strength of the gorge class.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    How can the gorge be so feature compleat? Its an attempt to copy a tf2 engineer class which, mind, the game has no res model, so it is entirely realistic to keep it there, where ns2 has a res model, and it gets free structures?
    Also, gorges need to heal themselves alot less, i find it's impossible even if im getting a whole rifle clip on gorges that they just don't die. healing themselves etc.
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