The Gorge just ain't right
spaceturtle
Join Date: 2012-08-03 Member: 154714Members
Gorge feels so underwhelming at the moment. On the one hand early game it is quite powerful, yet still boring to play imo. Late game it feels quite useless other than bile bomb rushes. It seems so.... one dimensional. It needs diversity.
I'm not sure what the right solution is. I don't like hydras costing no res. The gorge needs a res dump of some kind, so that someone who wants to play gorge full time can do so enjoyably. Perhaps another structure could be devised, or give it a way to power up existing structures. Maybe it could produce an "aura" of some kind for nearby units on demand. Something, anything.
I can't imagine it is "done" in its current state, but if the gorge is considered feature complete... well, that would be pretty sad.
I'm not sure what the right solution is. I don't like hydras costing no res. The gorge needs a res dump of some kind, so that someone who wants to play gorge full time can do so enjoyably. Perhaps another structure could be devised, or give it a way to power up existing structures. Maybe it could produce an "aura" of some kind for nearby units on demand. Something, anything.
I can't imagine it is "done" in its current state, but if the gorge is considered feature complete... well, that would be pretty sad.
Comments
I'm not sure what the right solution is. I don't like hydras costing no res. The gorge needs a res dump of some kind, so that someone who wants to play gorge full time can do so enjoyably. Perhaps another structure could be devised, or give it a way to power up existing structures. Maybe it could produce an "aura" of some kind for nearby units on demand. Something, anything.
I can't imagine it is "done" in its current state, but if the gorge is considered feature complete... well, that would be pretty sad.<!--QuoteEnd--></div><!--QuoteEEnd-->
I personally like playing the gorge. I like to be a ninja gorge. I am usually one of those gorges where you are like "How did he get up there?" I also quite like gorging up underneath warehouse because marines have a hard time rooting me out of there in early game. Ninja gorges are fun. The ever popular staring at an onos butt while you chase him around spitting at him... BATTLE GORGES FTW! etc... Fun stuff right there.
I do admit there are times as a gorge where I am blocking a doorway and totally being left alone. That can be boring but I know I am holding an important position.
On the pres sink you ask for. I like the idea of having gorges be able to upgrade their hydra's for the cost of pres. Would have to be expensive so that they don't come out early game, but worth the pres.
Random support structure idea with no real thoughts towards balance implications: Gorge can drop a structure which generates a thick cloud of mist or spores to act as area denial / vision blocking / cover in alien positions.
being a support / healing class is just what being a gorge is about. don't expect to make many kills, just heal up those fades and oni and trow in some bile-bombs for the heck of it.
I definitely would like to see a role the gorge can play full game though - such as a way to dump res into improving the team. Another structure or additional hydras that cost res would be awesome.
The gorge, for the most part, is considered feature complete for 1.0
After 1.0 is released we do have some possible plans for additional gorge related mechanics, related to his hydras and giving him something along the lines of webs, and we'd like to maybe give him more traps and other things to build. The nice thing about the gorge's builder role is that it is a class that makes it easy to add a lot of additional fun things for him, but we need time to design and do those features right, and make sure they really fit into the rest of the game and are necessary.
--Cory
After 1.0 is released we do have some possible plans for additional gorge related mechanics, related to his hydras and giving him something along the lines of webs, and we'd like to maybe give him more traps and other things to build. The nice thing about the gorge's builder role is that it is a class that makes it easy to add a lot of additional fun things for him, but we need time to design and do those features right, and make sure they really fit into the rest of the game and are necessary.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
This would fix so much. Currently I feel like the gorge is just done too quickly with what he's supposed to do. He builds three hydras and clogs a few tech structures or hallways and done. Just sit tight and heal aliens that pass by. If there are more traps to set you are more busy running around locations, setting them up. Sounds good ! :)
Did you ever play as NS1-gorge? One would think not, or I would expect you to be mourning the loss of the interesting and versatile class it used to be.
My personal biggest peeve is the spit - the delay is HUUUUGE and it's too effective. If I align myself (and the stars) correctly I can massacre marines faster than a skulk, but most of the time marines think I've been munching me some shade as my shots miss 'em by a hive. Tbh most fun would be the same damage it does now, fire instantly BUT travel slow as hell in the air. You'd still have to anticipate marine movements but atleast you'd fire when you fire. (Realism? Screw that, fun mechanic > realism. Something about heavy air resistance due to interaction with rogue nanites. Put that in the wiki.) Also, if you really make it slow, marines could even dodge the spits. Now THAT'S what I call a fun mechanic. I'm on a roll.
I've been playing for years straight and later on and off since 2002 actually, and yeah, I've played a lot of NS1 gorge. I would agree that it was a more versatile class, but remember that the gorge was basically the commander of the alien team.
in NS2 the alien commander is a role of its own, so comparing the NS1 gorge to the NS2 gorge isn't very realistic, it's nostalgic. Like I said, compare it to the TF2 medic.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Being able to heal is nice, but that has never been the be-all and end-all aspect of the gorge.<!--QuoteEnd--></div><!--QuoteEEnd-->
-> Leaving out building clogs/hydras and helping to build extractors and Hives (which is a must if you want to win early-game) is not really a good way to argument your conclusion....
It currently is not the most fun to play, but I think the solutions will be from looking forward rather than backwards. The spit is not very 'satisfying' to use and the belly slide could do with more work. Once these are refined, it will probably 'feel' better to play as.
As the devs have stated, they want to add lots of cool 'trap' features after 1.0...
Plz don't get me NS2 != TF2. Right now TF2 medic and engineer are both alone more fun than the gorge. And this ideas can work in NS2 too. The Nydus canal will bring other aliens nearer to the gorge, where he can overheal them.
and we'd like to maybe give him more traps and other things to build. The nice thing about the gorge's builder role is that it is a class that makes it easy to add a lot of additional fun things for him, but we need time to design and do those features right, and make sure they really fit into the rest of the game and are necessary.<!--QuoteEnd--></div><!--QuoteEEnd-->
You guys have already designed and built those things, they're the Whip and Crag! >:(
Plz don't get me NS2 != TF2. Right now TF2 medic and engineer are both alone more fun than the gorge. And this ideas can work in NS2 too. The Nydus canal will bring other aliens nearer to the gorge, where he can overheal them.<!--QuoteEnd--></div><!--QuoteEEnd-->
These are cool ideas (except overhealing, never liked that idea). It would be cool if gorges could go up to whips and other future structures and spend their p.res on upgrades for it. I like the idea of a whip that latchs JP's out of the sky or something. Maybe a clog launcher that disables their jetpacks for a short duration.
ofcourse seems a little overpowerded maybe, but this can be tweaked right?
ofcourse seems a little overpowerded maybe, but this can be tweaked right?<!--QuoteEnd--></div><!--QuoteEEnd-->
Spider Whip! Spider Whip! Does what ever Spider Whip does. Can he swat JP from sky? No he can't he's a Whip.
Now back on topic.
What you are implying is that we need to add some mortal kombat sounds to the game to whip. When it wacks a marine it does "get over here" voice?
JP is here to add that extra mobility.
Web in NS1 denied that.
OMG so much unused potential!!!!!!
Helping build extractors and hives consists of walking up to an object and holding your right mouse button. I agree that, in the current metagame, it's quite useful/essential to play, but god is it boring, especially without Adrenaline. I'm not sure that should really be considered a strength of the gorge class.
Also, gorges need to heal themselves alot less, i find it's impossible even if im getting a whole rifle clip on gorges that they just don't die. healing themselves etc.