Issues
sundance
Join Date: 2002-11-01 Member: 2322Members
Was just wondering when NS will include a team balence function. Getting tired of 9v7/10v5/9v3 etcetcetc teams in favour of marines. Would also be nice if somewhere you put 'aliens own, try them 1st' as I would also like to try marines out 1 day <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
If you really dont have a clue how to do this why not just give the CS team a ring? Im sure you'v played CS and seen the auto team balence next round function? Why not develope something similiar where if the teams go 6v4, kick someone over to the other team. ATM, team unbalence must be the single most ****up in this game right now
If you really dont have a clue how to do this why not just give the CS team a ring? Im sure you'v played CS and seen the auto team balence next round function? Why not develope something similiar where if the teams go 6v4, kick someone over to the other team. ATM, team unbalence must be the single most ****up in this game right now
Comments
Plus, in my experience, 9v7 (MvA) is about the right ratio to have an even match considering the 'skill' of most marines.
I also don't think it matters if somone likes playing one side over another, tuff ****, the aliens/players arnt joining a server and playing for you just to lose.
What it comes down to at the end of the day is that the teams should be balenced, we all know that, theres no argument that can suggest otherwise, so the sooner they sort it the better.
Once you've gone an entire game as marine and done your best and are about to clinch it, the last thing you wanna do is switch over to alien just to hear the "you lose" music 5 minutes later.
I think the flow of the game is natural right now. People don't start leaving the game until they're pretty sure their side is going to lose, at which point people switching from one team to the other isn't going to help that much. GG, accept it.
Teams should start out balanced and should remain so for a good portion of it. When the game is nearly over and one side has a pretty secure victory on their hands, the imbalance always occurs because some players end up leaving, such is life.
"Aliens don't change when marines need it so why should we change now?"
Nice attitude pal. When it went to 7 v 3 and they still wouldn't change I perservered for a few minutes but it's pretty hopeless, so I left.
We need team balancing as unless there is a server admin on the server at the time, people just won't change without that fear of being kicked to make them.
Yes, at the end of the game people will leave if their cause is lost BUT people will leave in the middle of a game when it is balanced because they need to, whether it be to have food/drink, go out, get cut-off by a 2hr connection limit etc... The game is far too long sometimes to expect people to stay the whole time and thus teams will get unbalanced mid-game. That often leads to one side getting an advantage which is kept to the end. If we had team balance then that could be avoided and skill would be the dominant factor not because one team has sheer numbers to beat the other with...
please developers get that team balance in or we'll have to deal with people who won't swop for a long time...
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
or make the whole offending team luminous so you can't fail to spot them from a distance and all skulks would be in trouble <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
So, calling for even teams, or forceibly evening the teams once the game is already economically decided, is pointless. However, it IS important to even the teams in the beginning of the game, to be sure each side has a fair shot of getting the economic advantage.
So, calling for even teams, or forceibly evening the teams once the game is already economically decided, is pointless. However, it IS important to even the teams in the beginning of the game, to be sure each side has a fair shot of getting the economic advantage.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
At the end game yes lack of numbers is not a problem but to reinforce the point, lack of numbers can often carry the tide at a critical time, our side ( marine ) had taken one hive and were on the verge of taking another. We lost a few people due to various reasons and found suddenly we were hard put to keep what we had even with the addition of hmgs & armour. Lack of numbers caused our offensive on the 2nd hive to be held to a stalemate whilst they managed to use their additional numbers to wear down our base at the hive.
As they had several extra players they had the numbers to attack on two fronts at once whilst we had to concentrate on one threat at a time.
At the end, if one side has a big advantage then yes numbers aren't going to mean much. <b>However</b>, at the beginning and middle of a game lack of/excessive numbers can be vital to your cause.
And I was also not being serious, with my "luminous" remarks above - note the "<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->"
*edited somewhat due to misreading post*
Difference of 2 players.
Outnumbered team=+10% resource collection
Outnumbering team=-20% faster resource collection
Difference of 3 players.
Outnumbered team=+20% resource collection
Outnumbering team=-30% resource collection, takes 10% less damage
Difference of 4 players
Outnumbered team=+40% resource collection
Outnumbering team=-40% resource collection, takes 20% less damage
Difference of 5 players
Outnumbered team=+80% resource collection
Outnumbering team=-50% resource collection, takes 30% less damage
Difference of 6 players
Outnumbered team=+160% resource collection
Outnumbering team=-60% resource collection, takes 40% less damage
And so on(-90% is the maximum penalty for an outnumbered team, and an outnumbered team will only take 90% less damage).
This "less damage" is applied before anything else. It's unreasonable to expect people to switch teams, now they don't have to. A 4 VS 8 game will be more playable now.
Less damage also applies to structures as well as players. So you'll have a harder time destroying turrets, hives, CC etc.
As you can see hear, I view a one man difference as insignifcant, and a two man difference as only a moderate advantage.
And Lazygamer...
This is an option, that server admins can turn on, its a resource handicap option I belive. If one team has less than half the number of players as the opposing team, they get 6X the resource flow. Granted this would help the aliens a bit more, but still usefull for both sides. Unfortunatly, its an option, and I havn't played a game yet where it was turned on.