Planetary Annihilation

AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
edited August 2012 in Off-Topic
<a href="http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts" target="_blank">http://www.kickstarter.com/projects/659943...-generation-rts</a>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/FhEYvOYceNs"></param><embed src="http://www.youtube.com/v/FhEYvOYceNs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
"Say, that narrator sounds familiar - oh"
Thanks DHP for this link.

Basically it seems to be a Total Annihilation-inspired RTS but on a much grander scale. Their FAQ states that "Team members have worked on the following games:
Total Annihilation, C&C Generals: Zero Hour, Supreme Commander 1, and SupCom: Forged Alliance.", so it seems to be in good hands.
I'm kind of excited!
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Comments

  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    That's pretty cool, how long from concept video to full product though?
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    I like it! Not sure if the scale is actually bigger than Supreme commander, but adding more planets certainly adds a dimension. Looks like they at least agree that it's not yet feasible to have a super-fancy GFX on a large-scale game like that. Both supreme commander 1 and 2 have engine problems with too many things on screen.
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    I'm sure there will be bigger planets that you can use for bigger games that don't take place in space.

    But seriously, I can't wait for this. I love Total Annihilation
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    Looks really fun. I mean, how many games can you put rockets on an astroid and thrust it into a colission orbit around the sun while the planet trys to stop it with nukes!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Meh? Didn't they already make this game? Three times?

    --Scythe--
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=1965824:date=Aug 22 2012, 01:24 PM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Aug 22 2012, 01:24 PM) <a href="index.php?act=findpost&pid=1965824"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Meh? Didn't they already make this game? Three times?

    --Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->

    They did?
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    My favorite part is how people are arguing on the Youtube comments about balance.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Unless I can build fusion candles and launch gas giants at my enemies, I am not interested.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->$1,300,000 - Gas Giants and Enhanced Orbital units

    Many of you are excited about the idea of more planet types and more gameplay to take specific advantage of those planets. This stretch goal is to add gas giant planets (similar to saturn or jupiter) to the game and an expanded set of orbital units with unique gameplay. Gas giants have no land in WAthe real world but we may allow some buildable areas on “high mountains” on these planets. Imagine massive fusion reactors sucking helium-3 right out of the atmosphere and giant orbital defense lasers. A more expanded set of orbital recon units, space platforms and other types of orbital units based on your ideas will be added as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Funny you mention gas giants
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    Here's a small update: They've reached the water planets stretch goal, and at this rate they'll likely hit the gas giant stretch goal as well. Upon reaching the water planets goal, they revealed the next stretch goal:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec--><b>$1,500,000 - Lava and Metal Planets</b>
    We’re excited to introduce two new types of planets- lava and metal. Lava is extremely volatile but provides vast amounts of energy and raw materials. Geothermal plants and liquid metal processing mines provide the next level of resource extraction technology. Build in strategic locations to take advantage of the natural defense provided by rivers of flowing lava.

    That’s no moon. It’s a space station! Metal planets are wandering relics of wars long past, giant artificial battle stations that can be recycled or reactivated to bring a new level of destruction. Harness the lost knowledge and brute power of the ancients by repairing their installations. Then take over the control structures and rain destruction on your opponents.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://www.kickstarter.com/projects/659943965/planetary-annihilation-a-next-generation-rts/posts/299852" target="_blank">Link</a>.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    I wish I could contribute to this but I have my doubts about how friendly the interface will be. If it works as fluidly as in the movie it could be awesome, but I want to see something real before I would consider pre-ordering...
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Why does the idea of destroying a planet immediately shatter my suspension of disbelief? "Oh, this game has magic? Sure, no problem. Faster-than-light travel? A-okay! Destroyed planets? lol this ###### sux & blows!" What does this to me?
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    edited September 2012
    So the realistic idea of an asteroid being used as a kinetic energy weapon is stupid to you?

    Lolf, I hate a lot of games, but even you make me look like a COD-playing Xbox ######.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1970473:date=Sep 3 2012, 05:29 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Sep 3 2012, 05:29 PM) <a href="index.php?act=findpost&pid=1970473"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So the realistic idea of an asteroid being used as a kinetic energy weapon is stupid to you?

    Lolf, I hate a lot of games, but even you make me look like a COD-playing Xbox ######.<!--QuoteEnd--></div><!--QuoteEEnd-->

    He has a problem with planets being "destroyed", not really using an asteroid to do it. It takes a ludicrously high amount of energy to truly destroy a planet. Wipe out intelligent life? Fairly easy. Wipe out ALL life? Harder. Destroy the planet? Remarkably hard.
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    And yet having armies of robots controlled by robots fighting other robots and launching robots onto moons to build more robots is totally plausible.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited September 2012
    It actually IS significantly more plausible, but that's beside the point. I'm the first one to acknowledge that this very specific failure of suspension of disbelief doesn't really make sense in context, but there you go. It's there. Can't help myself.

    But yes, Stickman has it right. The problem is specifically with turning a planet into not a planet, not with using large kinetic impactors as weapons. That other part is perfectly fine.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    You might have a 'tree hugger' side of you that you are yet to discover
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    My "suspension of disbelief" broke at about the time RTS games started making units magically appear from buildings that you built. So... basically Dune 2. There hasn't been a plausible RTS since, with the possible exception of the Close Combat series.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Total Annihilation > Planetary Annihilation in terms of destruction apparently? :P
  • Bloodshot12Bloodshot12 Join Date: 2012-05-25 Member: 152578Members
    <!--quoteo(post=1970591:date=Sep 3 2012, 01:04 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Sep 3 2012, 01:04 PM) <a href="index.php?act=findpost&pid=1970591"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It actually IS significantly more plausible, but that's beside the point. I'm the first one to acknowledge that this very specific failure of suspension of disbelief doesn't really make sense in context, but there you go. It's there. Can't help myself.

    But yes, Stickman has it right. The problem is specifically with turning a planet into not a planet, not with using large kinetic impactors as weapons. That other part is perfectly fine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Forgive me for asking, but wasn't that the whole point of the devs saying that they were aiming for awesome instead of realism?

    You can't seriously be <i>put off</i> by the fact you can destroy planets in a particular way in a game that doesn't even attempt to be realistic at all.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--quoteo(post=1970695:date=Sep 3 2012, 05:49 PM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Sep 3 2012, 05:49 PM) <a href="index.php?act=findpost&pid=1970695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Forgive me for asking, but wasn't that the whole point of the devs saying that they were aiming for awesome instead of realism?

    You can't seriously be <i>put off</i> by the fact you can destroy planets in a particular way in a game that doesn't even attempt to be realistic at all.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=1970591:date=Sep 3 2012, 02:04 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Sep 3 2012, 02:04 PM) <a href="index.php?act=findpost&pid=1970591"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm the first one to acknowledge that this very specific failure of suspension of disbelief doesn't really make sense in context, but there you go. It's there. Can't help myself.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There ya go. He knows it, you know it, we all know it and can move on now? :)


    I think it looks awesome, and I'm loving the art style. The planets look very unique, the units styilized but effective, the effects awesome (especially the planet turning to cracked molten), and even the UI has a nice cartoon *fun* feeling to it.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited September 2012
    <!--quoteo(post=1970599:date=Sep 3 2012, 11:20 PM:name=ellnic)--><div class='quotetop'>QUOTE (ellnic @ Sep 3 2012, 11:20 PM) <a href="index.php?act=findpost&pid=1970599"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You might have a 'tree hugger' side of you that you are yet to discover<!--QuoteEnd--></div><!--QuoteEEnd-->
    What.

    <!--quoteo(post=1970695:date=Sep 4 2012, 02:49 AM:name=Bloodshot12)--><div class='quotetop'>QUOTE (Bloodshot12 @ Sep 4 2012, 02:49 AM) <a href="index.php?act=findpost&pid=1970695"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Forgive me for asking, but wasn't that the whole point of the devs saying that they were aiming for awesome instead of realism?

    You can't seriously be <i>put off</i> by the fact you can destroy planets in a particular way in a game that doesn't even attempt to be realistic at all.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Depends on what you mean by put off. Sure there's a little part of me that says <a href="http://www.mspaintadventures.com/?s=6&p=003552" target="_blank">this is stupid</a>, but that part of me usually gets overruled by my inner gamer. Unfortunately my inner gamer doesn't care about rts games at all. So instead of this being "meh, this looks cool, but not cool enough to override my dislike of rts games" like it was with, say, Supreme Commander, this is like a little piece of broccoli on top of a dish I find unappetizing to begin with - it's not the broccoli that's keeping me from eating it. If it was a super delicious dish I could probably deal with the broccoli.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    Man, I hate broccoli. It's ok on Chinese food when its covered in other delicious sauces, but steamed it is god awful.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1970628:date=Sep 3 2012, 10:50 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Sep 3 2012, 10:50 PM) <a href="index.php?act=findpost&pid=1970628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My "suspension of disbelief" broke at about the time RTS games started making units magically appear from buildings that you built. So... basically Dune 2. There hasn't been a plausible RTS since, with the possible exception of the Close Combat series.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dawn of War 1 and its expansions have units being transported into battle by some means, generally, rather than produced at the building itself. Space Marines, for example, come down in drop pods from an orbiting ship that they're all based on.

    Does that help?
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    edited September 2012
    <!--quoteo(post=1970591:date=Sep 4 2012, 12:04 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Sep 4 2012, 12:04 AM) <a href="index.php?act=findpost&pid=1970591"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It actually IS significantly more plausible, but that's beside the point. I'm the first one to acknowledge that this very specific failure of suspension of disbelief doesn't really make sense in context, but there you go. It's there. Can't help myself.

    But yes, Stickman has it right. The problem is specifically with turning a planet into not a planet, not with using large kinetic impactors as weapons. That other part is perfectly fine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    They aren't technically destroyed, just rendered unusable by you or the enemy since magma starts pouring all over the place.
    In TotalBiscuit's interview with the PA guys they said that only the biggest asteroids will completely mess up a planet, most will just mes up a big base or around half the planet.

    <!--quoteo(post=1970628:date=Sep 4 2012, 12:50 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE (TychoCelchuuu @ Sep 4 2012, 12:50 AM) <a href="index.php?act=findpost&pid=1970628"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My "suspension of disbelief" broke at about the time RTS games started making units magically appear from buildings that you built. So... basically Dune 2. There hasn't been a plausible RTS since, with the possible exception of the Close Combat series.<!--QuoteEnd--></div><!--QuoteEEnd-->

    TA had you seeing units get built inside the factories.
    They were all AI piloted in the lore, though.
    Guess that's why other RTS haven't done this, besides wanting to make it more simplistic and not simulation based.
    In TA you could kill unit on it's construction pad, quite awesome in some air rush games where you could deny the enemy from building from his vehicle factory till he got AA.

    <img src="http://aicentral.tauniverse.com/siege2.gif" border="0" class="linked-image" />
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1972212:date=Sep 5 2012, 11:15 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Sep 5 2012, 11:15 PM) <a href="index.php?act=findpost&pid=1972212"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->They aren't technically destroyed, just rendered unusable by you or the enemy since magma starts pouring all over the place.
    In TotalBiscuit's interview with the PA guys they said that only the biggest asteroids will completely mess up a planet, most will just mes up a big base or around half the planet.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oooooooh. Yeah, that's way more plausible. (No, that's not sarcasm.)
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    Destroying a planet isn't too hard. For example with the technology they are showing, all you would have to do is build 1000 massive rocket boosters on the moon to push it into a colliding orbit. If the earth were to collide into the moon, it sure as ###### would break some stuff.

    Or just alter the earths orbit so it falls into the sun if we are talking about absolute destruction.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    They reached the Galactic Wars goal! The only thing left of interest is full orchestra score and if I understand it correctly they still haven't included the paypal donations so it's a possibility. Gotta love commanding interplanetary troops to the sound of epic music. I think "epic" is the right thing to say in this context without sounding edgy.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited September 2012
    <!--quoteo(post=1976741:date=Sep 13 2012, 03:25 AM:name=antacid)--><div class='quotetop'>QUOTE (antacid @ Sep 13 2012, 03:25 AM) <a href="index.php?act=findpost&pid=1976741"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Destroying a planet isn't too hard. For example with the technology they are showing, all you would have to do is build 1000 massive rocket boosters on the moon to push it into a colliding orbit. If the earth were to collide into the moon, it sure as ###### would break some stuff.

    Or just alter the earths orbit so it falls into the sun if we are talking about absolute destruction.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nope to number one. Destroying the earth by crashing <b>Mars</b> (approximately 10% of earth's mass) into the earth would require accelerating it to well beyond the speed it currently orbits. The moon (approximately 1% of earth's mass) is MUCH smaller than Mars. Remember, it's not enough to just crack the marble, you have to get the pieces to fly apart too, otherwise they'll just smash together again and re-form a planet.

    Yes to number two, but now we're talking about moving an object with ten times the mass of Mars and a hundred times the mass of the moon. Trivial this ain't.

    So since we're talking about this again, here's one of the more plausible ways of destroying the earth: Bringing it in close proximity to Jupiter. This is a much better option, because while the earth is almost impossible to move in any significant manner, Jupiter, being a gas giant, isn't. You just build a fusion candle (or five hundred), which is a staggeringly huge tower with fusion reactors inside, and then stick one end into Jupiter's atmosphere, where it sucks in gases for fusion. Then you "light" the candle at the bottom, meaning you use the fusion to power a thruster that keeps the candle afloat in the atmosphere so it doesn't sink and get crushed. Next, you light the candle at the top in the same fashion, which exerts a downward force on the entire Jupiter/candle system. Since the thruster at the bottom keeps the candle floating, the end effect is that you can now (slowly) move Jupiter around.
    From there on out it is (comparatively) trivial to set Jupiter on an intercept course with the earth, where you then have various options:
    Swallow: Just collide 'em. Gets the job done, but boring. Lacks grandeur.
    Rip & Tear: Get earth to orbit Jupiter. Tidal forces tear the smaller planet apart, and Jupiter now has a beautiful ring system that makes Saturn's look like a cheap hula hoop.
    Bank Shot: This one's tricky, but scores major style points: Pass Jupiter by earth far enough so that earth survives the tidal forces, but close enough to alter earth's orbit. Send earth spiraling into the sun, or go wide and send it into the far reaches of the solar system to hit another gas giant out there. I'll leave it to the judges to decide which target scores the most points.
    Semantics: Like the bank shot, but send earth so far out that it leaves the solar system, becoming a wandering interstellar body instead of a planet. Yeah yeah, very clever. <i>Get back to work.</i>
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