Ns_odlers (version 2 build 152) ss
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">That's right. build 152. excessive</div>Just a few pics from my work in progress. Well... A lot of pics actually. Ideas thoughts criticisms witicisms.
You know the drill. look at the pics. then tell me what I'm doing wrong <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
You know the drill. look at the pics. then tell me what I'm doing wrong <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
Second, do the marines just spawn in the room? Since it doesn't really make much sense, your probably better off having a logical structure to your level.
Third, the command console room looks a little sparse, maybe have some more monitors up on the walls.
Fourth, I'm sure everyone else will come up with a fourth.
<b>Mart</b> (surely you knew I'd pick on your reply),
- 1 - I wanted to show a lot of different pics so my map could be better commented on.
- 2 - Considering they are in outer-space, what would you prefer? having them spawn outside in the vacuum of space?
- 3 - Ok, sounds like a good idea
- 4 - you cynical person you.
<b>Inzane</b>
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> unless some weird freak of nature happens, I don't think we can get snow in space (yet). about the window, kinda was like "what do I do with this wall?" <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<b>Black Dog</b>
Yep, trying to find the balance in r_speeds etc is whats killing me at the moment.
1 - You made my 56k cry.
2 - But still, maybe have them coming out of a security room or a barracks or a hanger bay.
3 - See, I have positive comments to add too.
4 - I can't remember which one was number 9
5 - That window texture looks a little... weird... are there any others?
I enjoy the window! A neat effect you could add would be white particles *space debris* flying past the window! w00t! Some more monitors would be, ok, i guess -- but I woulnlt go overboard. I enjoy the commander view shots *die mart* and the commander room
/me pokes mart
Good stuff:
1. I take it that the steam comes rushing out of the Command Room (if that's what it is...) when the door is opened... Sweetness.
2. I love the insides of the Command room... Very clean and organized looking. And having all that steam come rushing out would really make it a great experience the first time playing this map.
3. The lighting in the area with the huge window looks really awesome. Really nice shades of blue and white. Considering how close it appears to be to the CC, I think it's perfect.
4. I like your pipe use in shot #14.
Criticism:
1. I think the walls on the outside of the commander room would look better if there were some nice darker spots on it... not anything drastic, but just enough to raise the ambience level a notch.
2. While I personally really like the big window, I think it could benefit from a nice big dark frame surrounding it. I see the frame on the cut away inset, but one on the actual wall would look really nice I think.
3. I'm not totally sure what's going on in a lot of the commander view shots... It looks like the ceiling is blocking your view in some of them... (??)
4. The whole thing looks like it could use some more architectural details in my opinion.
Overall I like where you are going with this one. It's different in a different way. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Looking forward to seeing some of the darker (moodier) areas in this map.