Rendering is one thing. The game logic happening to create/calculate what to render is another. This is what's slowing the game (from what I understand).
On another topic, what does the "reflections" setting effect? Or is unused so far?
ZeikkoJoin Date: 2007-12-16Member: 63179Members, Squad Five Blue, NS2 Map Tester
This setting has been in the game for ages. Not in the menu though. Run the profiler with this setting on and off and you'll see how big difference it makes. :D
My guess is having it on speeds up rendering in general but you may get increased input lag because there's no guarantee when a certain thread can access a given resource.
<!--quoteo(post=1965899:date=Aug 22 2012, 12:19 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Aug 22 2012, 12:19 PM) <a href="index.php?act=findpost&pid=1965899"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Rendering is one thing. The game logic happening to create/calculate what to render is another. This is what's slowing the game (from what I understand).
On another topic, what does the "reflections" setting effect? Or is unused so far?<!--QuoteEnd--></div><!--QuoteEEnd-->
Reflections are cube map reflections for objects. They are made by setting probes through out a map and bait switching em often to fake reflections.
Apparently these probes and reflections have been added to docking, but I have yet to notice them for some reason.
ScardyBobScardyBobJoin Date: 2009-11-25Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--quoteo(post=1965932:date=Aug 22 2012, 01:23 PM:name=james888)--><div class='quotetop'>QUOTE (james888 @ Aug 22 2012, 01:23 PM) <a href="index.php?act=findpost&pid=1965932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How many threads will it use?<!--QuoteEnd--></div><!--QuoteEEnd--> Only one afaik.
<!--quoteo(post=1966005:date=Aug 22 2012, 06:41 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 22 2012, 06:41 PM) <a href="index.php?act=findpost&pid=1966005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Only one afaik.<!--QuoteEnd--></div><!--QuoteEEnd--> Thanks. That is what I thought. I just disabled 2 of my cores so I could get another .2ghz overclock. Now at 4.7ghz on two cores. Did I see a gain? No, but I did not see a loss either. Super pi showed improvements but this is a topic for another thread.
<!--quoteo(post=1965921:date=Aug 22 2012, 07:01 PM:name=Dictator93)--><div class='quotetop'>QUOTE (Dictator93 @ Aug 22 2012, 07:01 PM) <a href="index.php?act=findpost&pid=1965921"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Reflections are cube map reflections for objects. They are made by setting probes through out a map and bait switching em often to fake reflections.
Apparently these probes and reflections have been added to docking, but I have yet to notice them for some reason.<!--QuoteEnd--></div><!--QuoteEEnd--> Yes, correct. The reflection really looks nice and adds a lot, especially on the cleaner, shinier looking maps. It was temporarily disabled, though, due to some concern that it was causing some graphic bugs for some people, but we are hoping to re enable them for 217 (though defaulted to off, as there can be a significant performance hit for some systems)
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On another topic, what does the "reflections" setting effect? Or is unused so far?
Run the profiler with this setting on and off and you'll see how big difference it makes. :D
It has been there for ages
On another topic, what does the "reflections" setting effect? Or is unused so far?<!--QuoteEnd--></div><!--QuoteEEnd-->
Reflections are cube map reflections for objects. They are made by setting probes through out a map and bait switching em often to fake reflections.
Apparently these probes and reflections have been added to docking, but I have yet to notice them for some reason.
Disabling it just throws all the rendering stuff on the same bottlenecked thread running the game logic.
Only one afaik.
Thanks. That is what I thought. I just disabled 2 of my cores so I could get another .2ghz overclock. Now at 4.7ghz on two cores. Did I see a gain? No, but I did not see a loss either. Super pi showed improvements but this is a topic for another thread.
Apparently these probes and reflections have been added to docking, but I have yet to notice them for some reason.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, correct. The reflection really looks nice and adds a lot, especially on the cleaner, shinier looking maps. It was temporarily disabled, though, due to some concern that it was causing some graphic bugs for some people, but we are hoping to re enable them for 217 (though defaulted to off, as there can be a significant performance hit for some systems)
--Cory