Hive / Upgrade details for marines

J2pcJ2pc Join Date: 2002-12-05 Member: 10485Members
edited August 2012 in NS2 General Discussion
<div class="IPBDescription">too much information?</div>So,

I just got out of a game where I was able to Rambo a lot of upgrades from the aliens.

But after picking exactly the upgrade I wanted to kill first (cara? adren? celerity? feint? etc.) and was axing away at a carapace shell, I had some time to think.

Is it really fair for the marines to pick exactly what upgrades they're going to kill first? How does a marine now that a shell has been evolved to cara or regen?
How does a marine know what kind of hive has been evolved a particular spot?

It just felt.. wrong. (fun, but wrong)

Would it be enough for marines to only know what kind (shell/veil/spur) of structure it is, without actually knowing what the upgrade was they took down (if any?)

Afterall, when aliens take down an arms lab, they can't be 100% sure wether the upgrades are down, or if the comm has a 2nd at another location.

What do you guys think?

Comments

  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    I think there's too much information available to the opposing team in general. I hope that this somehow falls into the debug info category that will be removed before 1.0. For example I don't think you should be able to see how many hitpoints (or percent) an enemy structure or unit has.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    I agree on this point, it might actually be unintentional that you get this information.
  • Cee Colon SlashCee Colon Slash Join Date: 2012-05-25 Member: 152581Members
    I agree, the structures shouldn't have subtitles.
    Aliens looking at an arms lab don't know what's been researched, but they do know by seeing a proto lab that there must be two cc's and an advanced armory on the field somewhere.
  • PampelmusePampelmuse Join Date: 2005-04-06 Member: 47641Members
    in general i agree, there is too much information given away for free.

    <!--quoteo(post=1966368:date=Aug 24 2012, 06:39 AM:name=J2pc)--><div class='quotetop'>QUOTE (J2pc @ Aug 24 2012, 06:39 AM) <a href="index.php?act=findpost&pid=1966368"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Afterall, when aliens take down an arms lab, they can't be 100% sure wether the upgrades are down, or if the comm has a 2nd at another location.<!--QuoteEnd--></div><!--QuoteEEnd-->
    aliens also have the option to gestate multiple chambers for a single upgrade as a backup.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    I agree. You can already pick out the Hive type from seeing the unlocked structures, and Shell has a different idle stance when upgraded (Veil and Spur to follow suit).
  • KeldornKeldorn Join Date: 2012-05-05 Member: 151587Members
    edited August 2012
    Could always lower the price of the chamber and increase the price of the upgrade, that way you can have decoys (after removing the names) :)
  • ShakerShaker Join Date: 2002-11-21 Member: 9582Members, NS2 Map Tester, Reinforced - Shadow
    I definitely agree with you - way too much info given. Unless the structures were made to look different after they evolve a trait. Like the shell could turn a greenish if it has regen upgrade inside, etc.

    I thought this thread was going to be about giant floating red hives/cc's and how awful they are though. :P
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1966374:date=Aug 24 2012, 05:14 AM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Aug 24 2012, 05:14 AM) <a href="index.php?act=findpost&pid=1966374"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think there's too much information available to the opposing team in general. I hope that this somehow falls into the debug info category that will be removed before 1.0. For example I don't think you should be able to see how many hitpoints (or percent) an enemy structure or unit has.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hm. There is alot of excitement when you suicide a building, just to deny an upgrade for a few minutes. Knowing something is on a few percent makes things exciting. Also seeing a structure is full means you reprioritise. Its a good thing.

    However I can agree that knowing alien upgrades just by looking is a too easy.

    Perhaps marine commander has to scan in order to see % and upgrades? Otherwise they just show as their generic (shell or hive instead of carapace shell or crag hive).
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Agreed with TimMC, some percentages should still show - imagine how boring it makes the already boring task of chomping down an RT, if you can't even see any progress being made. Chomp chomp chomp nothing chomp happening chomp chomp chomp. Then a marine drives you off, and you've no clue if it was 40% or 1%. >:GGG
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