Video: Emergency lights only until power node activated.

leeleatherwoodleeleatherwood Join Date: 2012-08-14 Member: 155623Members
edited August 2012 in Modding
Someone else on here suggested this, So I made a quick mod. Its very easy to do and is server side, so server admins could easily implement this.

Anyways, the lights are unpowered (thus the emergency red lights are active) until the power node is activated. This does not affect the way the power nodes function otherwise, simply the initial light state.
I like it alot, not only looks better but makes the gameplay a little more dynamic.

Video 1
<a href="http://www.youtube.com/watch?v=dZ04LVv_L5Q" target="_blank">http://www.youtube.com/watch?v=dZ04LVv_L5Q</a>

Video 2
<a href="http://www.youtube.com/watch?v=cZYDeNJ7ubk" target="_blank">http://www.youtube.com/watch?v=cZYDeNJ7ubk</a>

Comments

  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    edited August 2012
    I thought the startup really looked cool. It was all "everything was dark" but then the command station was all unfoldy and went "hey I'm here show me the money" and the world awoke in a glorious splendor.

    I wonder how well it would work if it did that automatically once a marine enters it early game. As if the entire map was asleep and marines had to wake it up as they spread out. Kind of like those future houses where you just walk into the room and all the lights turn on. Aliens could browse around early game and be all "oh this room is lit up already a marine must have been here". Of course then once the room was "awakened" it would work as normal until its power node was destroyed.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    It looks great, and I have been one of the people campaigning for this to be implemented since UWE first added the lighting dynamic, but they have playtested it to death behind closed doors and it just gives too much advantage to the aliens in the early game.

    They may revisit it, but I think it highly doubtful, despite it looking and feeling exactly as it should :P
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