Spectator Mode by menu
<div class="IPBDescription">FreeLook/Overhead/Following</div>Here is simple modification of Spectator.lua file, which will give you "menu" for changing spectator Mode from these types FreeLook/Overhead/Following. Simply hit "Z" as Sectator.
NOTE: maybe someone relaize that new players will appreciate CounterStrike like menu's to change spectator view and put it into official.
Put these somewhere to Spectator.lua
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->function Spectator:GetHasSayings()
return true
end
function Spectator:GetSayings()
if(self.showSayings) then
if(self.showSayingsMenu == 1) then
return {"1. Free Look", "2. Overhead", "3. Following"}
else
return
end
end
return nil
end
function Spectator:ExecuteSaying(index, menu)
Player.ExecuteSaying(self, index, menu)
if Server and menu == 1 then
if index == 1 then
self:SetSpectatorMode(Spectator.kSpectatorMode.FreeLook)
elseif index == 2 then
self:SetSpectatorMode(Spectator.kSpectatorMode.Overhead)
elseif index == 3 then
self:SetSpectatorMode(Spectator.kSpectatorMode.Following)
end
end
end<!--c2--></div><!--ec2-->
modify end of "function Spectator:OverrideInput(input)"
to make Sayings work in spectator mode
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->...
ClampInputPitch(input)
if self.OverrideSayingsMenu then
self:OverrideSayingsMenu(input)
end
if self.OverrideMove then
input = self:OverrideMove(input)
end
return input
end<!--c2--></div><!--ec2-->
Edit: code is Free to use :D no rights of course ...
NOTE: maybe someone relaize that new players will appreciate CounterStrike like menu's to change spectator view and put it into official.
Put these somewhere to Spectator.lua
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->function Spectator:GetHasSayings()
return true
end
function Spectator:GetSayings()
if(self.showSayings) then
if(self.showSayingsMenu == 1) then
return {"1. Free Look", "2. Overhead", "3. Following"}
else
return
end
end
return nil
end
function Spectator:ExecuteSaying(index, menu)
Player.ExecuteSaying(self, index, menu)
if Server and menu == 1 then
if index == 1 then
self:SetSpectatorMode(Spectator.kSpectatorMode.FreeLook)
elseif index == 2 then
self:SetSpectatorMode(Spectator.kSpectatorMode.Overhead)
elseif index == 3 then
self:SetSpectatorMode(Spectator.kSpectatorMode.Following)
end
end
end<!--c2--></div><!--ec2-->
modify end of "function Spectator:OverrideInput(input)"
to make Sayings work in spectator mode
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->...
ClampInputPitch(input)
if self.OverrideSayingsMenu then
self:OverrideSayingsMenu(input)
end
if self.OverrideMove then
input = self:OverrideMove(input)
end
return input
end<!--c2--></div><!--ec2-->
Edit: code is Free to use :D no rights of course ...