Skulk wall jump and the speed cap
rantology
Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
<div class="IPBDescription">just gonna bring it up now</div>Are there any plans to further develop/balance skulk wall jump?
For those who watch competitive scrim/matches you will notice it's extremely popular for aliens to go fast shift/celerity hive. Celerity is a reasonably good upgrade (could use some work), however the primary reason teams are using it atm is because it makes it easier/quicker to exploit the uncapped speed of skulk walljump and get going to speed of 16+ very very easily by just wall jumping with celerity. It's also easy(er) to use when leap comes out.
Solution: cap skulk walljump to something like ~14 (maybe even less), currently it's capped at 20 I think which is like.. warp 9, might as well not even be a cap. The mechanics of wall jump itself could use some work still too, it's fairly unintuitive right now and it's noticeably more effective on some maps and more difficult on others. It just feels inconsistent and easily exploitable right now.
just wanted to point this out to the devs and make sure they are aware.
For those who watch competitive scrim/matches you will notice it's extremely popular for aliens to go fast shift/celerity hive. Celerity is a reasonably good upgrade (could use some work), however the primary reason teams are using it atm is because it makes it easier/quicker to exploit the uncapped speed of skulk walljump and get going to speed of 16+ very very easily by just wall jumping with celerity. It's also easy(er) to use when leap comes out.
Solution: cap skulk walljump to something like ~14 (maybe even less), currently it's capped at 20 I think which is like.. warp 9, might as well not even be a cap. The mechanics of wall jump itself could use some work still too, it's fairly unintuitive right now and it's noticeably more effective on some maps and more difficult on others. It just feels inconsistent and easily exploitable right now.
just wanted to point this out to the devs and make sure they are aware.
Comments
But i agree 20 is too much.
Definately agree that a <b>speed cap</b> AND <b>stored speed cap</b> needs to be put in place but i think there are underlying problems with walljump as well.
But i agree 20 is too much.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ah that too, forgive me. I was not talking just about archaea though, we do it too :>
@rantology
We = not only Archaea, but the "competitive teams" (i wasnt talking about us either)
PS: the :P meant that it was kinda a phun comment - innocent/fake. (i.e. teams would never exploit mechanics *twinkle* *twinkle*)
I view his entire mechanic as an exploit and nothing else.
I love walljump, the max speed just needs to be toned down and it will be fine. At the moment skulks need some sort of movement based skill.
I love walljump, the max speed just needs to be toned down and it will be fine. At the moment skulks need some sort of movement based skill.<!--QuoteEnd--></div><!--QuoteEEnd-->
Nice thing about bhop was that it was entirely client based. The server had almost no input in what you were doing. With walljumping, however, the server needs to verify my collision with the wall, and with latency, that never happens.
I view his entire mechanic as an exploit and nothing else.<!--QuoteEnd--></div><!--QuoteEEnd-->
You don't need a supercomputer to use walljumping.
I'm on a dual core 3.0Ghz, and I can still do it pretty reliably.
14 still sounds a too fast, that's a 100% increase over the skulk base speed. Cap it to 12.
Top speed doesn't really have anything to do with that argument. Bunnyhopping in NS only gave you roughly 30% more speed, so you can understand why the current 300% increase to the speed cap in NS2 is problematic.
Definitely agree the speed needs a lower cap.
1. Cheats 1
2. Alltech
3. Darwinmode
4. Go skulk and spam leap
5. ........
6. Profit
<!--quoteo(post=1966898:date=Aug 26 2012, 11:05 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Aug 26 2012, 11:05 AM) <a href="index.php?act=findpost&pid=1966898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. Cheats 1
2. Alltech
3. Darwinmode
4. Go skulk and spam leap
5. ........
6. Profit<!--QuoteEnd--></div><!--QuoteEEnd-->
Said same thing but you said it in a better way. You literally fly like a little rocket. Fun for 5 minutes...