Preemptive Exo Feedback
MrRadicalEd
Turrent Master Join Date: 2004-08-13 Member: 30601Members
<div class="IPBDescription">based on recent forum discussions</div>This is sparked by the comments by Ironhorse: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120377&view=findpost&p=1967463" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1967463</a>
My concern is breaking the continuity of control for the players. Things just need to make sense.
In a FPS, primary fire is "always" left mouse click. If we are talking about a separate weapon, then it is next in your inventory- press 2, next inventory, etc..
and let's extend this to other classes as well. It just makes it easier to get in the game rather than remember that you want to shoot aliens, not punch them.
then again, if there are special key bindings to fix this, then a lot of us should be happy.
My concern is breaking the continuity of control for the players. Things just need to make sense.
In a FPS, primary fire is "always" left mouse click. If we are talking about a separate weapon, then it is next in your inventory- press 2, next inventory, etc..
and let's extend this to other classes as well. It just makes it easier to get in the game rather than remember that you want to shoot aliens, not punch them.
then again, if there are special key bindings to fix this, then a lot of us should be happy.
Comments
how are dual-miniguns working, do they always fire at the same time or can you fire them seperately?
The exo is the only character with two "unique hands" on the screen (left and right are different unless you dual wield), so in that sense it feels totally normal to have it control the way it does.
how are dual-miniguns working, do they always fire at the same time or can you fire them seperately?<!--QuoteEnd--></div><!--QuoteEEnd-->
left click, left gun, right click, right gun.
Yes, but why not make glove right hand, gun left hand the default weapon configuration?
you would think that would just be common sense but i guess the devs are left handed lol ?
The only issue I can think of is that perhaps it looks a little weird. Our western brains read images from left to right, similar to books.
Its hugely counter intuitive, even for experienced players, and needs to change.
Com station fast it seems. Armory heals exosuits, so hump those armories.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-Have jetpacks cost been increased to 15 p.res? Cheap-jetpacks welder pocket repairer marine will make exosuits nearly impossible to take down if welders heal too fast as its hard enough to kill an a3 jet pack as it is. No sense in nerfing gorge/onos partnership if jetwelder/exosuit is just going to take its place.<!--QuoteEnd--></div><!--QuoteEEnd-->
Jetpacks still 10 p.res.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-Does dual weapon exosuit require 3 tech points like how the onos stomp requires 3 hives? Or are exo-suits allowed full tech with just two tech points?<!--QuoteEnd--></div><!--QuoteEEnd-->
Dual weapon exosuits only require two tech points and only an additional 20 t.res from exosuit 1. 40 t.res in total for exosuit 2. While stomp still requires 3 hives.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-Are onos finally going to be buffed back up from it's pitiful state to actually handle exosuits, or are they still a laughable mess that no one on aliens touches and the marines laugh at?<!--QuoteEnd--></div><!--QuoteEEnd-->
Onos seem a bit faster. Not sure if that it will even help much, they're still incredibly weak.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->-Do onos finally get a second hive ability?<!--QuoteEnd--></div><!--QuoteEEnd-->
Nope.avi
Exosuits looks to be onos-release broken.