Poor design choices with 217

DFCDFC Join Date: 2012-08-25 Member: 156444Members
edited August 2012 in NS2 General Discussion
- Why remove welder and mines icons from armory?
- Why make everything so blue on marines comm? Too confusing now.
- Why make everything so orange on aliens comm? Too confusing now.
- Why remove marine health bars off comm view?
- Why rebind mass way point to left alt without ability to change it? (i got mic on that button)
- Why rebind Q to request ammo, people now spam it, very irritating as comm.

Comments

  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    You must have been playing this game for so much longer than I have or something. Are you from the future?

    Why not wait the tiniest bit so that we can let the changes settle in?

    then start talking about their effectiveness
  • DFCDFC Join Date: 2012-08-25 Member: 156444Members
    i jumped in as soon as it patched up, entire server went peace treaty to get and see exosuits, then i played 5 rounds, 3 as marines and 2 as alien, it was enough to see blatant design fails and missing icons
  • salorsalor Join Date: 2004-02-21 Member: 26771Members
    those are not exactly "design choices" lol (i.e. not exactly game-breaking show stoppers), more like minor annoyances...

    ...and actually like the marine comm being blue and alien comm being orange....
  • jellocacajellocaca Join Date: 2012-08-28 Member: 156718Members
    edited August 2012
    I really hate the new map you get when you press "c". The icons are too small, you can't see anything. Also, I don't like the new colors. Green for allies and red for enemies is better. It's so bad for me, I can't play this build, because I extensively use the map.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    <!--quoteo(post=1967931:date=Aug 28 2012, 09:40 PM:name=jellocaca)--><div class='quotetop'>QUOTE (jellocaca @ Aug 28 2012, 09:40 PM) <a href="index.php?act=findpost&pid=1967931"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really hate the new map you get when you press "c". The icons are too small, you can't see anything. Also, I don't like the new colors. Green for allies and red for enemies is better. It's so bad for me, I can't play this build, because I extensively use the map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agree, it's way too small now and hard to make out anything on the minimap now. I thought it actually worked really well last build?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    blatant design fails =/= colors are different
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=1967931:date=Aug 29 2012, 02:40 AM:name=jellocaca)--><div class='quotetop'>QUOTE (jellocaca @ Aug 29 2012, 02:40 AM) <a href="index.php?act=findpost&pid=1967931"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I really hate the new map you get when you press "c". The icons are too small, you can't see anything.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The smaller icons on the large map was actually not intended. We decided to zoom out the marine HUD minimap, to make it more useful to navigate around, by showing more of the map to give the player a better understanding of the area around them. Doing that required the icons to be reduced in size, which works ok for that map. However, we realized after the change, that the large map icons were tied into that change, and ended up being shrunk down as well. We agree that they are too small, but we didn't have a chance to separate them out and scale them independently from the HUD minimap.

    --Cory
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    Awesome to hear Cory! I'm enjoying the patch a lot but the map thing bugged me a bit. :)
  • DFCDFC Join Date: 2012-08-25 Member: 156444Members
    edited August 2012
    new addition, automatic ammo and health request spam, i lose focus as commander, have to turn off sound to actually be able to play properly as comm

    <!--coloro:orange--><span style="color:orange"><!--/coloro--><sup>*Snip* Be nicer. - Angelusz<!--colorc--></span><!--/colorc--></sup>
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1967839:date=Aug 29 2012, 02:40 AM:name=DFC)--><div class='quotetop'>QUOTE (DFC @ Aug 29 2012, 02:40 AM) <a href="index.php?act=findpost&pid=1967839"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i jumped in as soon as it patched up, entire server went peace treaty to get and see exosuits, then i played 5 rounds, 3 as marines and 2 as alien, it was enough to see blatant design fails and missing icons<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ahahahhahaha 5 games is enough to identify core game issues!

    You are funny :)
  • KaptajnKLOKaptajnKLO Join Date: 2012-06-25 Member: 153658Members
    edited August 2012
    <!--quoteo(post=1968448:date=Aug 29 2012, 10:13 PM:name=DFC)--><div class='quotetop'>QUOTE (DFC @ Aug 29 2012, 10:13 PM) <a href="index.php?act=findpost&pid=1968448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->new addition, automatic ammo and health request spam, i lose focus as commander, have to turn off sound to actually be able to play properly as comm

    <!--coloro:orange--><span style="color:orange"><!--/coloro--><sup>*Snip* Be nicer. - Angelusz<!--colorc--></span><!--/colorc--></sup><!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:orange--><span style="color:orange"><!--/coloro--><sup>*Snip* Be nicer. - Angelusz<!--colorc--></span><!--/colorc--></sup>
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    God this is going to be such a useful quote to spam all over the place in the future:


    <!--quoteo(post=1968307:date=Aug 29 2012, 09:38 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 29 2012, 09:38 AM) <a href="index.php?act=findpost&pid=1968307"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It really does make a difference when criticism is presented in a constructive manner. While some people may think that screaming loudly about how much a patch sucks, and how NS2 is going to fail is a way to get the attention of the devs and get us to change things, it tends to have the opposite effect, and just makes us want to ignore those posters and avoid the forums.

    This patch has been a great example of a lot of constructive feedback presented in a respectful manner about some of the problems with it, and has been helpful to us to generate a list of some changes/fixes. You've probably seen more dev activity on here, as well, as a result of a more positive environment.

    We don't expect there to be no critical feedback, just be conscious of the tone and manner in which you are presenting it.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1968448:date=Aug 29 2012, 10:13 PM:name=DFC)--><div class='quotetop'>QUOTE (DFC @ Aug 29 2012, 10:13 PM) <a href="index.php?act=findpost&pid=1968448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->new addition, automatic ammo and health request spam, i lose focus as commander, have to turn off sound to actually be able to play properly as comm

    i know you're proud of your 6-7 man team of devs, but please, MORE ####### ALPHA TESTERS. i would understand if beta was free, BUT IT'S NOT, FOR ### SAKE BE MORE PUNCTUAL /rageoff<!--QuoteEnd--></div><!--QuoteEEnd-->

    I just spammed for med/ammo like 7 times in a row because I couldn't remember what Q was, and everytime I pushed it it did something unfamiliar to me. Give it time, people will learn and stop doing it in a few days.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1967811:date=Aug 28 2012, 06:15 PM:name=DFC)--><div class='quotetop'>QUOTE (DFC @ Aug 28 2012, 06:15 PM) <a href="index.php?act=findpost&pid=1967811"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- Why remove marine health bars off comm view?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Temporary fix for this bug by Schimmel, if you command go and download this!

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=120420&view=findpost&p=1968285" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1968285</a>
  • DFCDFC Join Date: 2012-08-25 Member: 156444Members
    edited August 2012
    <!--quoteo(post=1968457:date=Aug 29 2012, 11:26 PM:name=KaptajnKLO)--><div class='quotetop'>QUOTE (KaptajnKLO @ Aug 29 2012, 11:26 PM) <a href="index.php?act=findpost&pid=1968457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why are you acting like an immature ######bag? I hope you're not an adult cause that would be pretty sad.<!--QuoteEnd--></div><!--QuoteEEnd-->

    because this entire week i feel like ####, and usually games help me relax, and playing NS2 after this patch doesn't ###### make me relax anymore

    <!--quoteo(post=1968462:date=Aug 29 2012, 11:36 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Aug 29 2012, 11:36 PM) <a href="index.php?act=findpost&pid=1968462"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Temporary fix for this bug by Schimmel, if you command go and download this!

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=120420&view=findpost&p=1968285" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1968285</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    thank you
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    edited August 2012
    <!--quoteo(post=1968009:date=Aug 29 2012, 12:36 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Aug 29 2012, 12:36 AM) <a href="index.php?act=findpost&pid=1968009"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The smaller icons on the large map was actually not intended. We decided to zoom out the marine HUD minimap, to make it more useful to navigate around, by showing more of the map to give the player a better understanding of the area around them. Doing that required the icons to be reduced in size, which works ok for that map. However, we realized after the change, that the large map icons were tied into that change, and ended up being shrunk down as well. We agree that they are too small, but we didn't have a chance to separate them out and scale them independently from the HUD minimap.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good to hear, the small icons along with the unhelpful new colour scheme makes it hard to read the map at a glance. Previously I could flick it up for a few miliseconds to get a glance at the battlefield, now it takes a few seconds to understand what is going on.

    We need larger icons, and the original colour scheme back. Red for hostile was good on the map. Different colours used for friendly structures and units was good. Cysts being a different colour than icons was good.

    All that said, I do like how the map looks higher resolution and how vents are a different shade.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1968466:date=Aug 29 2012, 03:46 PM:name=DFC)--><div class='quotetop'>QUOTE (DFC @ Aug 29 2012, 03:46 PM) <a href="index.php?act=findpost&pid=1968466"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->because this entire week i feel like ####, and usually games help me relax, and playing NS2 after this patch doesn't ###### make me relax anymore


    thank you<!--QuoteEnd--></div><!--QuoteEEnd-->

    Taking your frustrations out on the devs in a forum is poor form no matter how ###### you're feeling. I seriously doubt you NEED this game to relax, in which case, go do something else. Don't act spoiled.
  • DFCDFC Join Date: 2012-08-25 Member: 156444Members
    edited August 2012
    on side note, now only if there was a way to disable ammo/health request sound it would be perfect

    <!--quoteo(post=1968477:date=Aug 30 2012, 12:06 AM:name=Deadzone)--><div class='quotetop'>QUOTE (Deadzone @ Aug 30 2012, 12:06 AM) <a href="index.php?act=findpost&pid=1968477"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Taking your frustrations out on the devs in a forum is poor form no matter how ###### you're feeling. I seriously doubt you NEED this game to relax, in which case, go do something else. Don't act spoiled.<!--QuoteEnd--></div><!--QuoteEEnd-->

    some people prefer drinking and having fights at the bar, i prefer gaming since i'm a nerd
    go ahead and judge me
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    Well if many people have the same opinion, something will probably be dont next build.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1968479:date=Aug 29 2012, 09:14 PM:name=DFC)--><div class='quotetop'>QUOTE (DFC @ Aug 29 2012, 09:14 PM) <a href="index.php?act=findpost&pid=1968479"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->some people prefer drinking and having fights at the bar, i prefer gaming since i'm a nerd
    go ahead and judge me<!--QuoteEnd--></div><!--QuoteEEnd-->
    I know this game can be frustrating at times with new feature testing, performance issues and of course bugs and can understand the need to vent. But this is a alpha/beta process so those things are to be expected.

    However, the stuff you said in this thread is on the border of being insulting. We will tolerate criticism, that is if it contributes something to the subject at hand. But we will not tolerate pure rage on the forums. So keep that stuff in check next time and keep things friendly, these here forums are not your personal <i>outlet for your aggression</i> ;)
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    Heh, I thought DFC did quite well.

    Honesty should be rewarded!
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Yeah. Like a husband who hits its wife. He is honestly raging. And he loves her so much. Thats why he constantly hit her. *facepalm*

    Devs are people too. And getting demoralized by your fans isn't doing anything good to this game.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--coloro:orange--><span style="color:orange"><!--/coloro--><sup>This thread has derailed and served its purpose. *Closed*<!--colorc--></span><!--/colorc--></sup>
This discussion has been closed.