Don´t get me wrong: i like this game A LOT. Playing it every day... but the performance ..... is a big issue.... dunno HOW MUCH future optimization will give us, but it´ll better be a bit more....<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you for the feedback. Optimization is not at all done yet. This patch is just another step in the right direction. There are still a lot of discrepancies between different systems (some similar rigs give completely different framerates). It's a matter of testing, sending in logs and waiting for the devs to do their thing.
In the meantime, play some games - even though the performance isn't perfect, the game is damn well enjoyable imo. :)
<!--quoteo(post=1968769:date=Aug 30 2012, 03:42 AM:name=Angelusz)--><div class='quotetop'>QUOTE (Angelusz @ Aug 30 2012, 03:42 AM) <a href="index.php?act=findpost&pid=1968769"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thank you for the feedback. Optimization is not at all done yet. This patch is just another step in the right direction. There are still a lot of discrepancies between different systems (some similar rigs give completely different framerates). It's a matter of testing, sending in logs and waiting for the devs to do their thing.
In the meantime, play some games - even though the performance isn't perfect, the game is damn well enjoyable imo. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, about sending logs:
i wanted to send a performance log ( p_logall ), but as soon as i leave the server the game crashes and i can send a log about that crash. But the p_logall file doesn´t get saved and i can´t send a performance log ... :( or is the crash generated on purpose so the perfomance log gets send easier?
Comments
Don´t get me wrong: i like this game A LOT. Playing it every day... but the performance ..... is a big issue.... dunno HOW MUCH future optimization will give us, but it´ll better be a bit more....<!--QuoteEnd--></div><!--QuoteEEnd-->
Thank you for the feedback. Optimization is not at all done yet. This patch is just another step in the right direction. There are still a lot of discrepancies between different systems (some similar rigs give completely different framerates). It's a matter of testing, sending in logs and waiting for the devs to do their thing.
In the meantime, play some games - even though the performance isn't perfect, the game is damn well enjoyable imo. :)
In the meantime, play some games - even though the performance isn't perfect, the game is damn well enjoyable imo. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, about sending logs:
i wanted to send a performance log ( p_logall ), but as soon as i leave the server the game crashes and i can send a log about that crash. But the p_logall file doesn´t get saved and i can´t send a performance log ... :( or is the crash generated on purpose so the perfomance log gets send easier?