Macs
CabooseFox
Join Date: 2012-05-12 Member: 151970Members
I woke up early this morning to find 217 released and before I went off to my classes I decided to try out the new build. I joined a game on the aliens side with a little under 7 minutes into the game to find the marines just sitting in their spawn waiting for exos. Ok understood they are new and every1 wants them. But what confused me was how the marines got so many of them on 3 res nodes. We had every other res nodes but their 3 bases that they had and they still got Exos before we even got fades. The exos then dominated us with about 5 macs per exo surrounding them so that we could barely get in to attack them. However, I have got to say fighting an exo as an onos...FUN AS HELL. Especially ganging up on 1 exo as 2 onii. Really fun really cool gameplay. However, this build is a bit....too balanced. We continued into the game losing a base here taking a base here and pretty much just sitting in our territories waiting for the res to attack. The game stretched on for so long that I had to quickly leave before I was late, with the game still not even close to an end in sight. My suggestion to fix the Mac problem is to put a limit on how many macs you can have maybe set it per command station or just a hard limit, but they are wayy to exploitable in this build. However, I have no clue how to fix the balance (issue?) I'll have to play a few more games to learn more.
Comments
today i found 5 macs that had just built a rt ... the comm was obviously not paying attention to them so i started chomping on them .... they autorepaired each other and i couldnt destroy any of them lol
how much do they actually heal ? if its more than a marine with a welder then that doesnt seem right