Possible tweaks of 217
Shroud
Join Date: 2012-08-29 Member: 156839Members
A couple things I noticed about the feel of the game, and I'm curious if it's in my head, or they were actually tweaked.
1) Weapons seem to disappear a lot faster after you get killed. If I died near base/phase gate, used to be no problem to go and pick it up next spawn... Now I never make it.
2) Res seems to trickle in slower then before as com.
3) Personal res costs are higher then team res costs for the same lifeform/item
4) Alt as ping & voice com can get pretty sticky at times.
5) Need to select marines to see health now as com
Anyone else confirm?
Also, now that Q is a call out, maybe it can just be standing-by.. kind of like ns1's generic key. If the marine really needs heath/ammo specifically, he has the option of those calls in the menu system, and generally, just a call out to hey... look over here... is enough for a smart com to know whats up. Building placement, health, ammo, nanoshield, whatever.
1) Weapons seem to disappear a lot faster after you get killed. If I died near base/phase gate, used to be no problem to go and pick it up next spawn... Now I never make it.
2) Res seems to trickle in slower then before as com.
3) Personal res costs are higher then team res costs for the same lifeform/item
4) Alt as ping & voice com can get pretty sticky at times.
5) Need to select marines to see health now as com
Anyone else confirm?
Also, now that Q is a call out, maybe it can just be standing-by.. kind of like ns1's generic key. If the marine really needs heath/ammo specifically, he has the option of those calls in the menu system, and generally, just a call out to hey... look over here... is enough for a smart com to know whats up. Building placement, health, ammo, nanoshield, whatever.
Comments
This is a bug and you can download a temporary fix by Schimmel here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=120420&view=findpost&p=1968285" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1968285</a>
2) no change here
3) intended afaik
4) Known bug
5) known bug
2) no change here
3) intended afaik
4) Known bug
5) known bug<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, seems to be no change in number 1&2 for me aswell.
Did you mean personal res? 'Cos you don't get any at all as commander now, so it's trickling in a lot slower :)
3) tres are needed for tons of other things as well (not only structures but also meds, ammo, scan, beacon, enzyme cloud, ...) whereas pres 100% focus on equipment/lifeforms. since you cannot convert one into the other, this seems fine imo.
4) i read a tweet saying it works with middle mouse button as well, not sure if this is for b217 or the next one though
as for the automatic requests, they seem to be a bit buggy. and i agree that the marine might want to decide this e.g. you might plan to retreat to a nearby armory or to suicide-axe alien upgrade structures.