Possible tweaks of 217

ShroudShroud Join Date: 2012-08-29 Member: 156839Members
A couple things I noticed about the feel of the game, and I'm curious if it's in my head, or they were actually tweaked.

1) Weapons seem to disappear a lot faster after you get killed. If I died near base/phase gate, used to be no problem to go and pick it up next spawn... Now I never make it.

2) Res seems to trickle in slower then before as com.

3) Personal res costs are higher then team res costs for the same lifeform/item

4) Alt as ping & voice com can get pretty sticky at times.

5) Need to select marines to see health now as com

Anyone else confirm?

Also, now that Q is a call out, maybe it can just be standing-by.. kind of like ns1's generic key. If the marine really needs heath/ammo specifically, he has the option of those calls in the menu system, and generally, just a call out to hey... look over here... is enough for a smart com to know whats up. Building placement, health, ammo, nanoshield, whatever.

Comments

  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1968491:date=Aug 29 2012, 03:39 PM:name=Shroud)--><div class='quotetop'>QUOTE (Shroud @ Aug 29 2012, 03:39 PM) <a href="index.php?act=findpost&pid=1968491"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->5) Need to select marines to see health now as com<!--QuoteEnd--></div><!--QuoteEEnd-->


    This is a bug and you can download a temporary fix by Schimmel here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=120420&view=findpost&p=1968285" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1968285</a>
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    1) no change here
    2) no change here
    3) intended afaik
    4) Known bug
    5) known bug
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=1968493:date=Aug 29 2012, 10:41 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Aug 29 2012, 10:41 PM) <a href="index.php?act=findpost&pid=1968493"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1) no change here
    2) no change here
    3) intended afaik
    4) Known bug
    5) known bug<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, seems to be no change in number 1&2 for me aswell.
  • shad3rshad3r Join Date: 2010-07-28 Member: 73273Members
    <!--quoteo(post=1968491:date=Aug 30 2012, 07:39 AM:name=Shroud)--><div class='quotetop'>QUOTE (Shroud @ Aug 30 2012, 07:39 AM) <a href="index.php?act=findpost&pid=1968491"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2) Res seems to trickle in slower then before as com.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Did you mean personal res? 'Cos you don't get any at all as commander now, so it's trickling in a lot slower :)
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    1) was probably some other marine picking up the weapon

    3) tres are needed for tons of other things as well (not only structures but also meds, ammo, scan, beacon, enzyme cloud, ...) whereas pres 100% focus on equipment/lifeforms. since you cannot convert one into the other, this seems fine imo.

    4) i read a tweet saying it works with middle mouse button as well, not sure if this is for b217 or the next one though

    as for the automatic requests, they seem to be a bit buggy. and i agree that the marine might want to decide this e.g. you might plan to retreat to a nearby armory or to suicide-axe alien upgrade structures.
Sign In or Register to comment.