better "Ready-up" mechanic

NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
edited September 2012 in NS2 General Discussion
Currently as soon as a map loads it waits for at least 1 player to be on each team before starting, and when it loads with multiple players it waits a few seconds before starting. How it should be imo is that the game waits for at least 1 players and 1 commander on each team before starting, giving a 10 second countdown in which players can choose to vote the commander off. The game starts after that with both the commanders already in their seats. Another cool thing to have is a server option that scrambles the players that are not commanders. Both of these changes will make it so that every game is not purposefully stacked and there is always someone able to command for a team, most likely someone who knows what they are doing. This helps both pubs and competitive games. Just a thought.

Comments

  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Yeah, I agree. I think waiting until both teams have a player in the com chair makes sense. Often the game starts and people just run off and it takes a while for someone to jump in and start as commander. I think HBZ and other servers currently wait for the teams to fill up and then restart to try and prevent games starting with only 1 or 2 players on each team while the rest are in the ready room.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    100% agree, there is nothing worse than getting into a server and joining up to see either the game has started already or that it is like 2v3 or something. A minute of wait might actually reduce the raging somewhat and make for some better server statistics.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited September 2012
    We really need something like this, preferably in time for release. New players are going to be flooding in trying to learn the game, and they need time to talk, ask questions, and figure out who will command.

    Plus, when will us veterans party in the rave room if matches keep starting immediately?
  • salorsalor Join Date: 2004-02-21 Member: 26771Members
    Practically? while this may be good in a competitive environment, its not so good for pubs (i.e. its a more casual environment and people just want to get on with it and play the game).

    Its like a ranked game in dota or LoL...first you wait for the system to match players, then you have to wait through character banning etc. Its a good system for "ranked" games...but most pub casual player just want to get on with it and play the game...
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited September 2012
    The OP's idea of at least 1 players and 1 commander isn't too much to ask even from low attention span pub troglodytes. Even causal games need a commander.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    <!--quoteo(post=1970585:date=Sep 3 2012, 09:53 PM:name=salor)--><div class='quotetop'>QUOTE (salor @ Sep 3 2012, 09:53 PM) <a href="index.php?act=findpost&pid=1970585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Practically? while this may be good in a competitive environment, its not so good for pubs (i.e. its a more casual environment and people just want to get on with it and play the game).

    Its like a ranked game in dota or LoL...first you wait for the system to match players, then you have to wait through character banning etc. Its a good system for "ranked" games...but most pub casual player just want to get on with it and play the game...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I 100% disagree, it works in CS:GO, it works in TF2.. and think about how long those games last compared to NS2. A fraction of time spent easing into the game at the start of a match that can last over 2 hours would go a long way. If you think about it, it makes perfect sense.
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    edited September 2012
    Cares about an extra player, make 1 comm each side the start trigger, so 1v1 still possible if your trying to rustle attention up on a server, plus I can only see it being a good thing pub wise ... a team with a confident com can't rush off whilst the more noobie team fluster around, they must wait untill both teams have a com.
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I agree that is a perfect solution. Once both comms have entered it restarts with the comms inside the cc/hive with the current timer. I think that would be a great way to do things.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    From experience, NS1 and NS2 need some kind of optional queuing system for commanders.
    These problems was especially prevalent back in the early days on NS1 where few would go comm.

    I still see some games where no one wants to go comm and all is lost for that game. Even of someones does it eventually, the rines are way behind.
    I imagine at least 5% of not more of all marine loses are such games.

    I've always thought NS needed a system where you can search for games that need commanders.
    Basically if the game starts, 30 seconds pass and no one went in the comm chair/hive, a player who's searching would automatically connect and instantly be put in the comm chair.
    And all servers would have 2 reserved player slots for this purpose.

    Something along these lines would be interesting.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    <!--quoteo(post=1970671:date=Sep 3 2012, 07:29 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Sep 3 2012, 07:29 PM) <a href="index.php?act=findpost&pid=1970671"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->From experience, NS1 and NS2 need some kind of optional queuing system for commanders.
    These problems was especially prevalent back in the early days on NS1 where few would go comm.

    I still see some games where no one wants to go comm and all is lost for that game. Even of someones does it eventually, the rines are way behind.
    I imagine at least 5% of not more of all marine loses are such games.

    I've always thought NS needed a system where you can search for games that need commanders.
    Basically if the game starts, 30 seconds pass and no one went in the comm chair/hive, a player who's searching would automatically connect and instantly be put in the comm chair.
    And all servers would have 2 reserved player slots for this purpose.

    Something along these lines would be interesting.<!--QuoteEnd--></div><!--QuoteEEnd-->

    A lobby system would also work but it's hard to do. However UWE already plan to implement it, there is a pug tab already available in the play option. Hopefully they will allow you to queue up as a commander.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    +1

    As soon as both teams have a com, start the 10 seconds timer to start the round.

    It's not to complicated for pubs.
    It will be good for the people who need longer to load a map.
    It will be good for the overall match quality.
    It gives time for dancing in the rr.
  • TomHTomH Join Date: 2004-05-26 Member: 28937Members, Constellation
    <!--quoteo(post=1970858:date=Sep 4 2012, 12:37 PM:name=_Necro_)--><div class='quotetop'>QUOTE (_Necro_ @ Sep 4 2012, 12:37 PM) <a href="index.php?act=findpost&pid=1970858"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1

    As soon as both teams have a com, start the 10 seconds timer to start the round.

    It's not to complicated for pubs.
    It will be good for the people who need longer to load a map.
    It will be good for the overall match quality.
    <b>It gives time for dancing in the rr.</b><!--QuoteEnd--></div><!--QuoteEEnd-->

    Flashbacks.

    All sounds good.
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