Thoughts on welders?
Amixtum
Join Date: 2012-09-03 Member: 157596Members
I joined the beta a few months ago and it's been agonizingly difficult, but rewarding. Since I tend to be more of a distraction for skulks and easy prey for fades and lerks, I like the idea of specializing as a welder/support player. Do some NS vets here think it would be helpful? I've noticed that, if a team of two or three marines survives a skulk or two, I end up with low/zero armor and high health. The point is, I figure that having a guy who's there to keep the team from being weakened as they move into less charted territory would be helpful. The problem is, most people run back to the armory as I'm trying to weld them :P
Comments
Just practice, practice and practice some more. You'll find your skill start to increase. :)
For sure keep taking a welder out on the field if you want to though, coupled with medpacks it enables your buddies to recover fully after a skirmish.
They pwn skulks.
1. Spending your Pres on mines and using it to mine up key locations
2. Hanging around the base more often to build / repair things
3. As you suggested be a welder boy, especially with exo pushes it is crucial to have dedicated welders to keep marines alive
4. Or you could just Comm, which is the ultimate support role.
This was my favorite thing to do in NS1. I've expanded my skillset by now, but most comms will appreciate having someone around to do the boring work and be the base monkey.
As you said, welding buddies while they try to run away from you isn't so cool is it.
At least their needs some voice-com like "HOLD STILL IM TRYING TO WELD U BUDDY"
That would suck if you have a team that just don't cares about welding or are defending an area alone.