Our community will expand in october

oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
edited September 2012 in NS2 General Discussion
<div class="IPBDescription">When all steam users can play NS2</div><!--sizeo:2--><span style="font-size:10pt;line-height:100%"><!--/sizeo-->I'm so nervous for october when NS2 will finally be released on steam.

I'm really hoping that we're ready for this EPIC moment. Will we handle the pressure? So many new people will appear :D

Will our community server operator handle the pressure? I do fear that lots of our community servers still have low tickrate and that many operators have 22+, When they only can handle 18 slots servers. Can't we all just meet up, drink some beer and optimize our servers? :D

Anyways, let's all prepare for the big release.

I recommend all of use that has groups on steam to actually use it now.

Steam made big update to groups. So I've updated my steam discussion, giving out tutorials how to establish your own ns2 servers :)

<a href="http://steamcommunity.com/groups/oldassgamers" target="_blank">http://steamcommunity.com/groups/oldassgamers</a><!--sizec--></span><!--/sizec-->

Comments

  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    <img src="http://img.ffffound.com/static-data/assets/6/de2695b6ac283bdb919b3cf9d01a1fd96073fdfb_m.jpg" border="0" class="linked-image" />
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    I agree on limiting most servers to 18.
    Very few like the HBZ servers can handle 20+ with a decent tick rate.

    I'm sure we'll eventually get to 32 player servers running great with future optimizations after 1.0
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    edited September 2012
    We are going to need atleast 700 to 1000 optimized NS2 servers ATLEAST, probably more.... and they should not have more than 20 slots. Atleast in the current state.

    And they all should be up and running ready to go before the game gets released.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1971379:date=Sep 4 2012, 06:41 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Sep 4 2012, 06:41 PM) <a href="index.php?act=findpost&pid=1971379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree on limiting most servers to 18.
    Very few like the HBZ servers can handle 20+ with a decent tick rate.

    I'm sure we'll eventually get to 32 player servers running great with future optimizations after 1.0<!--QuoteEnd--></div><!--QuoteEEnd-->

    All-In's 24 player server has 30 tickrate near continuously.
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2012
    <!--quoteo(post=1971398:date=Sep 5 2012, 03:50 AM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Sep 5 2012, 03:50 AM) <a href="index.php?act=findpost&pid=1971398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are going to need atleast 700 to 1000 optimized NS2 servers ATLEAST, probably more.... and they should not have more than 20 slots. Atleast in the current state.

    And they all should be up and running ready to go before the game gets released.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats what i worry about the most...

    There wont be enough servers for release, there are no regular big serverhosters that can provide good enough machines to run even 12player servers decent. (e.g. gameservers.com, while you can rent a ns2 internationally there - its the worst tickrate you can imagine even below 10players)

    So there will be a ###### ton of ppl fighting over server slots, and a big amount of ppl will have to play on crap servers - with loads of them visiting the forums after...

    But there is still time, i hope everything will work out fine with all the additional optimizations till release day.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    i think if the optimization gets to the point where you can run a 32 player server, you could probably do a 12 player one on a normal server, or run many servers per current high-end server.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    I question whether ns2 has the infrastructure to support the playerbase it looks to have as of release.
  • oldassgamersoldassgamers Join Date: 2011-02-02 Member: 80033Members, Squad Five Blue, Reinforced - Shadow
    I belive that UWE will improve it until release day. They'll be working harder now :) Even at weekend :D
  • G1RG1R Join Date: 2012-08-23 Member: 156275Members
    Hm, indeed. Would be sad if people wanna start playing but get a bad experience cuz of the performance client/server-wise. I guess UWE is pretty aware of it.....
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    Pretty sure UWE will have a good feel for number of orders and can work on providing some servers for launch.... can't imagine they will let it become a problem!
  • invTempestinvTempest Join Date: 2003-03-02 Member: 14223Members, Constellation, Squad Five Blue
    Don't forget about the 45,000 free copies they are going to be handing out which will double the current pre-order player base.

    I'll be putting up another 15 or so servers by the time the game is released. I can't expand much further than that without people actually renting the servers, but I will be doing what I can to get another 300-350 player slots for release day.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1971398:date=Sep 4 2012, 06:50 PM:name=PersianImm0rtal)--><div class='quotetop'>QUOTE (PersianImm0rtal @ Sep 4 2012, 06:50 PM) <a href="index.php?act=findpost&pid=1971398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are going to need atleast 700 to 1000 optimized NS2 servers ATLEAST, probably more.... and they should not have more than 20 slots. Atleast in the current state.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm not sure we'd need that many servers. Looking at the <a href="http://store.steampowered.com/stats/" target="_blank">Steam playercount stats</a> most of the major non-Valve indie games are 5000 max concurrent playercount or less, which at 20 players/server means we'd need around 250 servers. More realistically, Killing Floor (which I'd say is a successful indie games that can provide some guidance for NS2) peaked at around 2750 players, or 138 servers @20 players/server, which is not that far off from the roughly 100 servers we have up right now. I'd say if we can get 200-250 servers up by the v1.0 release (to capture the release day crowd) that would be sufficient.

    Also, I'm planning and would recommend anyone with powerful enough hardware/connection to run a server off their desktop on release day to catch the overflow. The worst case scenario would be to pull a D3 and have people unable to find an open server.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    420 is buying more servers in preparation, and ofc they will be handling the max playercount of the version (24 currently) without a sweat.
    Having too many servers for launch day just isn't possible, imo. :)
    So excited!!
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    I am more concerned that there might not be enough good servers, its not like anybody can just boot up their old dual core pc and host ns2.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    Yep, the server browser needs some way to show to people when a server is unplayable. Or the crying on the forums after release will went full retard.
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