Aliens Nostalgia mod + SE Gloves & Equipment

Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT DeputyThe Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
edited September 2012 in Modding
<div class="IPBDescription">Reviving the original NS aliens + adding black FPS stuff</div><div align='center'><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>Watch out, again you are in serious danger of being hit by ~10 tons of nostalgia!</b><!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></div>

<div align='center'><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/FlAph6JkbMI"></param><embed src="http://www.youtube.com/v/FlAph6JkbMI" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
<a href="http://www.youtube.com/watch?v=FlAph6JkbMI" target="_blank">http://www.youtube.com/watch?v=FlAph6JkbMI</a>
<!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo--><strike>The time annotations are bugged, YouTube broke them. Instead I've added the time frame for each alien class for now</strike><!--sizec--></span><!--/sizec--> fixed it with a work around.


<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=99652235" target="_blank"><img src="http://farm9.staticflickr.com/8032/8034541742_8223d0321d_m.jpg" border="0" class="linked-image" /></a> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=99185777" target="_blank"><img src="http://farm9.staticflickr.com/8317/8034540150_e0ec97db98_m.jpg" border="0" class="linked-image" /></a> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=99622976" target="_blank"><img src="http://farm9.staticflickr.com/8181/8034540200_e85b88f524_m.jpg" border="0" class="linked-image" /></a> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=99622782" target="_blank"><img src="http://farm9.staticflickr.com/8315/8034540286_6b64a5d578_m.jpg" border="0" class="linked-image" /></a>
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<a href="http://www.flickr.com/photos/martin_borgman/7951865888/in/set-72157626421150576/" target="_blank"><img src="http://farm9.staticflickr.com/8322/7951865888_e1c18b9dde_z.jpg" border="0" class="linked-image" /></a>
They're back and they mean business

<a href="http://www.flickr.com/photos/martin_borgman/8016431028/in/set-72157626421150576" target="_blank"><img src="http://farm9.staticflickr.com/8295/8016431028_c27ac77f4e_n.jpg" border="0" class="linked-image" /></a> <a href="http://www.flickr.com/photos/martin_borgman/8016430402/in/set-72157626421150576" target="_blank"><img src="http://farm9.staticflickr.com/8042/8016430402_996a15ec37_n.jpg" border="0" class="linked-image" /></a> <a href="http://www.flickr.com/photos/martin_borgman/8016428459/in/set-72157626421150576" target="_blank"><img src="http://farm9.staticflickr.com/8035/8016428459_5b02c6694c_n.jpg" border="0" class="linked-image" /></a></div>

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The mods are on the Steam Workshop now, using Steam and the NS2 workshop you can simply subscribe to the mods and it will automatically download and install for you when you start up NS2<!--QuoteEnd--></div><!--QuoteEEnd-->

Comments

  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    UWE, please include these.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1974487:date=Sep 9 2012, 03:58 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Sep 9 2012, 03:58 PM) <a href="index.php?act=findpost&pid=1974487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->UWE, please include these.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hihi, I wish :P
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Kouji - Oh you!

    I love your videos and the effort you put in your little pet projects! Thank you so much!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2012
    Thanks whoppa :P


    Also I fixed the annotations, they now link to the part on the timeline it should link to. For those interested, what I did was simply add the #t=XmYs to the link in the Annotation Editor, instead of using the little time "Start linked video at:" box, the X|Y are min|sec

    you can thank lauschin for that as seen in this topic <a href="http://productforums.google.com/forum/#!topic/youtube/mndZECXsvC0" target="_blank">http://productforums.google.com/forum/#...ube/mndZECXsvC0</a>
  • JowJow Join Date: 2011-06-23 Member: 106032Members
    Asking this here since it seems appropriate

    Is there currently any easy way to override default models/sounds etc without replacing the actual game files?

    I.e how Source does it where all the game files are kept in archives and you can drop custom files into the game folders which will be used unless the server is set to pure.

    Would be a nice thing if they could add it later if it's not already in, would work nicely with consistency checking too.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    The modding system is already similar to that. You drop them into the folder, run the mod, but the gameplay is the same as normal. Unfortunately client-side consistency checking will rule out this abililty at Version 1.0 release, to prevent people from substituting models to cheat with.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1977038:date=Sep 13 2012, 02:37 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Sep 13 2012, 02:37 PM) <a href="index.php?act=findpost&pid=1977038"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The modding system is already similar to that. You drop them into the folder, run the mod, but the gameplay is the same as normal. Unfortunately client-side consistency checking will rule out this abililty at Version 1.0 release, to prevent people from substituting models to cheat with.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yep, it's too bad this mod will probably go bye bye as well. Maybe weapon models could still be modable . I'm actually running around with black armored hands and also black weapons :P
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=1974487:date=Sep 9 2012, 06:58 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Sep 9 2012, 06:58 PM) <a href="index.php?act=findpost&pid=1974487"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->UWE, please include these.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This x1000, please.

    We already have a model similar to the classic NS1 marine with deluxe model, aliens need some love in the cosmetic department.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I'll inquire about it, if it is at all possible to keep a mod like this active once it goes v1.0. I can understand for competitive play these are a nono, as they are a fraction more visible I guess than the purple aliens.

    I just don't want to go back the the purple creatures :P
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    edited September 2012
    <!--quoteo(post=1978679:date=Sep 16 2012, 05:55 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 16 2012, 05:55 PM) <a href="index.php?act=findpost&pid=1978679"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'll inquire about it, if it is at all possible to keep a mod like this active once it goes v1.0. I can understand for competitive play these are a nono, as they are a fraction more visible I guess than the purple aliens.

    I just don't want to go back the the purple creatures :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, anyone remember the cell-shaded pack that was featured in every competitive ns1 video?
  • PricePrice Join Date: 2003-09-27 Member: 21247Members
    oh man dude, i hoped so much for a ns1 remake, dare you ^^
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2012
    <!--quoteo(post=1980285:date=Sep 19 2012, 04:49 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Sep 19 2012, 04:49 PM) <a href="index.php?act=findpost&pid=1980285"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, anyone remember the cell-shaded pack that was featured in every competitive ns1 video?<!--QuoteEnd--></div><!--QuoteEEnd-->
    >_>


    I actually have one of those as well (<a href="http://www.youtube.com/watch?v=qoR3ffRnsco" target="_blank">unreleased NS2Pixel</a>) as an attempt to stop the hitching of materials streaming in and out of memory. It did help to some extent, but the game code load and the lack of "Level of Detail" models, kinda made it a moot point in terms of FPS++
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2012
    Updated the mod, the Fade, Lerk and Onos (tentacle) viemodels now are similar to the world models. And the now has redish-dark-grey spike shooters on the world model. Download link is the same, just a new file in the first post :)

    Some screenshots of the changes:

    <div align='center'><a href="http://www.flickr.com/photos/martin_borgman/8016431028/in/set-72157626421150576" target="_blank"><img src="http://farm9.staticflickr.com/8295/8016431028_c27ac77f4e_z.jpg" border="0" class="linked-image" /></a>

    <a href="http://www.flickr.com/photos/martin_borgman/8016430402/in/set-72157626421150576" target="_blank"><img src="http://farm9.staticflickr.com/8042/8016430402_996a15ec37_z.jpg" border="0" class="linked-image" /></a>

    <a href="http://www.flickr.com/photos/martin_borgman/8016428459/in/set-72157626421150576" target="_blank"><img src="http://farm9.staticflickr.com/8035/8016428459_5b02c6694c_z.jpg" border="0" class="linked-image" /></a></div>
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    Wow, nice job! The lerk screenshot instantly throughs me back in time.
    Would be very cool to have those classic models as option.. or maybe integrated in the Classic mod?
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    The workshop version doesnt seem to work, :(
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited September 2012
    <!--quoteo(post=1984136:date=Sep 28 2012, 11:00 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Sep 28 2012, 11:00 AM) <a href="index.php?act=findpost&pid=1984136"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The workshop version doesnt seem to work, :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    <strike>I've added a comment to the workshop. Currently it shows as active (liar :P) and will also update or say it is up to date in the mod menu, however build 220 doesn't support "Cosmetic" mods like this one yet.</strike>

    It does work now in Build 221
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <div align='center'>Alright I've uploaded three mods on the Steam Workshop now, the first link/image is the link to the collection (3 in 1)


    <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=99652235" target="_blank"><img src="http://farm9.staticflickr.com/8032/8034541742_8223d0321d_m.jpg" border="0" class="linked-image" /></a> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=99185777" target="_blank"><img src="http://farm9.staticflickr.com/8317/8034540150_e0ec97db98_m.jpg" border="0" class="linked-image" /></a> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=99622976" target="_blank"><img src="http://farm9.staticflickr.com/8181/8034540200_e85b88f524_m.jpg" border="0" class="linked-image" /></a> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=99622782" target="_blank"><img src="http://farm9.staticflickr.com/8315/8034540286_6b64a5d578_m.jpg" border="0" class="linked-image" /></a>
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  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I don't understand why the Black Marine hands are not already in-game... you've saved the devs work, same with the SE equipment.....
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I also fixed the super small text on the shotgun, it said TSA where it should be TSF :P
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