That Hive Sure Is Crazy!
NecroBill
Join Date: 2002-11-13 Member: 8435Members
<div class="IPBDescription">tell me if im wrong...</div> Yea, its me talking about the hive again. Well anyways I love at the begining of a game how the hive say "CLENSE THE INTRUDERS!" I LOVE THAT! well my only problem with it is the fact that....the aliens are the intruders. I mean unless aliens like to build ships and bases and then procede to "decorate" them with there lovly creep/butt wipings they are the threat. DAMN YOU ALIENS TO HELL! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
HAHAHAHAHAHAHAHAHAHAHAHA EAT THAT!
i need my pills.
HAHAHAHAHAHAHAHAHAHAHAHA EAT THAT!
i need my pills.
Comments
It seems a common misconception in Natural Selection is that the Aliens should be the ones attacking, and the Marines defending, when the backstory and environment dictates otherwise. The TSA are trying to cleanse an alien <b>stronghold</b>, and the aliens must defend themselves.
Poor aliens, noone ever thinks of you as the good guys. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
In this game I recently played, when the third hive came up the hive mind said something that I never heard before, I was in the middle of a gun fight and didnt hear it clearly, anyone else notice?
And Space Stations make great Incubaters
Also, I like when the "crazy" hive says "Now, we dance!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Perhaps that was the phrase I just wrote, "Now, we dance!", because that shows up when you are way more powerful than the enemy.
btw: for the dumb people the above was a joke that is all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
It really seems like you lose this battle because the marine to the far left shoots his friend and the onos has cover from the gorge and skulk so he has time to primal scream, charge the wimpy marines and trample them five feet into the ground.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
btw: for the dumb people the above was a joke that is all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It wouldn't neccessarily be a joke if the marines, who should be fully equipped when they reach the spaceship, have HMGs and Heavy Armors. This would make the game into a deathmatch though and would remove the original thought behind NS, but it COULD be used as a gametype...
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
You are right there, the gorges are actually the cutest in the game...I mean, they ARE even cute...that's gotta mean something...
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
It seems a common misconception in Natural Selection is that the Aliens should be the ones attacking, and the Marines defending, when the backstory and environment dictates otherwise. The TSA are trying to cleanse an alien <b>stronghold</b>, and the aliens must defend themselves.
Poor aliens, noone ever thinks of you as the good guys. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
omg, word.
I hate marines! They're faceless, soulless, cold, ruthless KILLERS!! And they're smug. Ohhh, they're smug in those littel heavy armor suits of theirs.
"Now... We donce!" (Yes he says donce <i>NOT</i> dance. Its an IRC bum joke.)
"This place is a mess!"
"I see dead people." (I never heard this one in game but its always fun to hear it in RealOnePlayer. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->)
And about 3 other things that I can't think of right now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
"Now... We donce!" (Yes he says donce <i>NOT</i> dance. Its an IRC bum joke.)
"This place is a mess!"
"I see dead people." (I never heard this one in game but its always fun to hear it in RealOnePlayer. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->)
And about 3 other things that I can't think of right now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually the "Now...we donce" is from "Shprockets" from SNL, at least, that's where it was said first.
"This is my hive, there are many like it, but this one... is MINE!"
I reckon that's it...
Alien's are the good guys! It's so obvious! They were just... uh... drifting through space, and found an empty ship! It's all down to recycling!
Noooo, squishy is teh coot!
no. way.
gorge is teh cutest thing evar. i mean have you SEEN it waddle?!??!?!!11?1//1!!11
Cutez0r
btw: for the dumb people the above was a joke that is all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It wouldn't neccessarily be a joke if the marines, who should be fully equipped when they reach the spaceship, have HMGs and Heavy Armors. This would make the game into a deathmatch though and would remove the original thought behind NS, but it COULD be used as a gametype...
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I've been thinking about all this way more than I should, and I think I know why all this stuff happens the way it does in-game.
<b>Why don't the aliens build up three hives in the first place, before the Fronteirsman arrive?</b>
The Kharaa race begins its life cycle as a colony of sentiant bacteria, sharing a collective consciousness. Presumably, this bacteria has colonized one or more planets in the Ariadne arm of the galaxy. Then humans moved in, in spaceships, and eventually, someone brought some contaimanted air on board.
Normally, nanobots- the backbone of all deep-space tech- destroy any harmful bacteria before it can touch a human or their ship. But since the kharra bacterium was so different from human life in structure, the nanobots programming was designed to go "This stuff won't infect human flesh- just leave it."
So then, the bacteria spreads throughout the ship, collecting most densely in pools of water and near power sources and heat sources. When the humans realized this sludge was growing all over the inside of their spaceships, they reporgramed the nanobots to kill any of this sort of bacteria they discover.
When THAT happens, the bacteria becomes hostile and starts destroying nanobots as fast as it can. The bacteria and nanobots start destorying each other as fast as they can, until they're gridlocked.
The hive mind now assumes that humans are dangerous. Before, it was content to share the spaceship with the humans, but now nanites are attacking the bacteria hive-mind, and humans are cutting off pieces of the sludge, running tests on them, blasting them with radiation. The kharra's evolutionary response to this is to start condensing into macroorganisms.
One hive builds itself, the bacteria collecting together and becoming a macro-creature, one designed to grow more creatures. Skulks start popping out. These are feral creatures, but their will is one with the hive, one with the bacterium. They run around and start eating people.
These are colonists on the ship, okay? Regular humans. And they didn't have TSA technology. Instead, they had normal weapons for use against other humans. These did nothing to the skulks, and the skulks could bite through most metal and armor easily. Soon, an infected ship is empty of people, and only the khaara remains. They build maybe one resource tower, when they discover how delicious the nano-sludge inside is, and heal their wounds.
<i>They do not build any more hives or resource towers, because they don't need to. They've already won. The human threat is vanquished. They go back to sleep.</i>
When the army and marines and other forces swept by, later, using the latest designed-for-humans weaponry, they all failed for the same reason the original population did, They weren't prepared for aliens. Only when the Fronteirsmen arrived, with their cleverly improvised weaponry, tactical knowlege of the Kharaa, and carefully coordinated teamwork, did the Kharra really have a NEED to evolve into anything more deadly, or complicated, than a skulk.
The TSA has a very small budget. The marines are supposed to travel light and fast. Blueprints for all their cleverly improvised weaponry is sent along with them, but all they get is a LMG and pistol apiece because <i>that's usually all they need.</i> If they need more advanced weapons, the commander can build them.
<i>Okay, but why do they have to research new technology from scratch every time? You only need to invent the jetpack once, right?</i>
I would submit that items like Jetpacks require the correct machinery to build them. When you are "researching" jetpacks, you are actually making modifications to the interior of the "Experimental Weapons Lab." Nanos are building specialized Nanos that can build the right special machinery to mass-produce these complciated experimental weapons and items. This explains why the process of "researching" uses up resources, as well as why it needs to be done anew every time the marines arrive someplace.
An arms lab, or an experimental technology plant, are really just outfitted with the potential to make certian weapons. Even if the commander wanted a research tower with all the weapons and upgrades already there, it would cost 500 resources to build, and nobody has that much nano-sludge all at once. Instead, the marines bring into battle with them the plans to build whatever they think they will need <i>once they get there and have surveyed the situation.</i> Then a field commander is appointed, and everyone does their best to get the job done.
And if the entire operation fails?
Well, the TSA is only out as much money as it took to outfit the marines with LMGs and transport them to the theatre of conflict. <i>If they'd had full power armor paid for by the TSA, and then they'd failed, the TSA would have wasted a ton of money for nothing.</i>
(Also, it's possible that some of the new tech uses illegal or forbidden nano-technology, especially some of the"experimental" stuff. If that were the case, they wouldn't ever build it until they were safely in the nano-gridlocked, off-the-record anonymity of a kharra-occupied environment.)
In the event of a failed operation, I can only aussme the marine dropship scuttles the station after a failed operation, detonating it from a safe distance, because it is now infested with high-level, hostile aliens, and NOW the aliens have 3 hives and a ton of infastructure.
Or maybe stations which have been overwhelmed are simply isolated and marked down on a list, and will later be part of a different NS game, perhaps even a different genre, where you DO start as a power-armored marine, because the alien infestation IS totally out of control, with 3 hives already up.
(Made into 2 posts because it was too long to fit in one.)
And yes, I have NO life since NS came out! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Talk to Jeff Paris, he's the one who comes up with this stuff... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
And nice job WarpZone, that was very well put. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Nothing against War, but I dislike it when philosopher types try to explain why the game mechanics work as they do. The simple (and right) answer is, becuase it makes the game more <b>FUN!</b>
And I'm not a philosopher, I'm something much worse. <i>I'm a science-fiction geek who has read the backstory and the manual!</i> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
But why must you give us essays on the topic, "Warp".
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->