Whoa, Dev Quote, Mystery!

NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
<div class="IPBDescription">speculate at will!!!</div> first, the link to the interview
<a href='http://www.homelanfed.com/index.php?id=10377' target='_blank'>http://www.homelanfed.com/index.php?id=10377</a>


the quote
=================
HomeLAN - What plans do you have for further public releases for the mod?

Charlie Cleveland - We have big plans here, but we're not ready to release any details yet. A lot of depends on team stamina and our financial situation. Let's just say that we have some totally new experiences planned for the future, things that have never even been attempted to my knowledge.
=================

dude..... TOTALLY new experiences.. never been attempted!! *droool*

speculations?

remember, these are things that have NEVER been attempted, so no neato guns or cool alien powers.. what does the Charlie mean??
«1

Comments

  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    Prolly an expanded melding of RTS and FPS. Nothing to wet your panties about.

    I think the HL engine is definatley maxed out with NS. The best thing that can happen for the the NS team is getting picked up by a software developer (rockStar, or someone else) and building the game from scratch on a good engine (not that HL engine is bad, I love it, but its showng its age)
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    edited November 2002
    Monse winks at some of flayra's ideas in his interview on NSradio right before release. Find it <a href='http://www.planetns.com/files/MonsE_NSradio_Interview.zip' target='_blank'>here</a>

    There will be a transcript up if i EVER finish it.(its about 6,500 words right now)
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    hey, THANKS xen!

    yeah, i agree greypaws, getting picked up by a big time publisher would be AWESOME for them.
  • BillBill Join Date: 2002-08-08 Member: 1108Members
    <!--QuoteBegin--GreyPaws+Nov 18 2002, 06:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GreyPaws @ Nov 18 2002, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I think the HL engine is definatley maxed out with NS. The best thing that can happen for the the NS team is getting picked up by a software developer (rockStar, or someone else) and building the game from scratch on a good engine (not that HL engine is bad, I love it, but its showng its age)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, because the game has been out for 18 or 19 days now, ISN'T IT ABOUT TIME FOR THEM TO REBUILD THE GAME FROM SCRATCH ON A COMPLETELY DIFFERENT ENGINE?
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    He wasn't saying replace the engine right away. He was saying the best thing that could happen for them, and he's right. Their own engine or moving to a newer one for a public release in a box would be fantastic and be the ultimate achievment for the guys on the team
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I'll tell you, the last thing I want to do right now is completely rewrite NS. Do I have a spare year or two just sitting around? What, are you guys totally crazy?! :)

    No comment on the new game idea stuff. :)
  • doctorskizodoctorskizo Join Date: 2002-07-31 Member: 1035Members, Constellation
    he'll probably blur the screen a little so that you have to wear those goofy 3-D glasses to further "immersive" environment....probably not. if he does, get some aspirin ready, lol
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think the HL engine is definatley maxed out with NS. The best thing that can happen for the the NS team is getting picked up by a software developer (rockStar, or someone else) and building the game from scratch on a good engine (not that HL engine is bad, I love it, but its showng its age)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah, because the game has been out for 18 or 19 days now, ISN'T IT ABOUT TIME FOR THEM TO REBUILD THE GAME FROM SCRATCH ON A COMPLETELY DIFFERENT ENGINE?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    The premise behind Natural Selection (as a game) seems to be to successfully meld FPS with RTS. It's something that hasn't really been tried before, so I'm assuming the developers had this nagging feeling in the back of their heads of "<i>will this really work?</i>".

    Even though it's been less than three weeks, it's proven that the combination works. Better yet, it works <b>very well</b> (<i>number tweaks and balancing issues don't count in this argument</i>). The HalfLife engine is, as many others have mentioned, showing its age. When compared to the newer Q3 and UT2003 engines, the HL engine is like a candle compared to the sun.

    Yes, I'm fully aware that gameplay is far more important than some of the asthetic qualities that the newer engines are boasting about. In the gameplay department, the HL engine is fully capable of providing great gameplay, and flexible enough to allow such a major addition as a top-down commander view.

    Personally, I'm very pleased with this game. I'm not usually much of a gamer, but I've probably logged at least 40+ hours in-game since it was released <3 weeks ago. For a non-gamer, that's a <b>lot</b>.

    Anyhow, I'm rambling.. I'll get to the point. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    A custom engine would probably let the developers use a lot of the features that were added to a "<i>love to use, but can't</i>" list. I'm sure it'd be a huge project to build a custom engine, but well worth it in the end.

    The question is, <i>would</i> it be worth it? The game works wonderfully as it is. Why mess with a good thing?
  • ns_guruns_guru Join Date: 2002-11-18 Member: 9216Members
    edited November 2002
    Has anyone here actually ever heard of C & C Renegade? Admittedly it was **obscenity**, but it was first-er. However I prefer ns
  • EpyonEpyon Join Date: 2002-11-01 Member: 2255Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->seems to be to successfully meld FPS with RTS. It's something that hasn't really been tried before<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm assuming you have never played Battlezone 1 or 2?
  • JasperJasper Join Date: 2002-04-08 Member: 390Members
    edited November 2002
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> tribes and battle zone
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Flayra+Nov 18 2002, 02:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 18 2002, 02:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'll tell you, the last thing I want to do right now is completely rewrite NS. Do I have a spare year or two just sitting around? What, are you guys totally crazy?! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    No comment on the new game idea stuff. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Common you could make major $$ sides you want to leave a mark on the world dont ya? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> keep up the good work!
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone here actually ever heard of C & C Renegade? Admittedly it was **obscenity**, but it was first-er. However I prefer ns<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Actually, it wasn't half bad. I bought it the day it came out (<i>one of the very few games I've bought, btw</i>), played it for a few weeks, now I'm bored of it. It was enjoyable being able to see all the C&C structures and vehicles from a 1st-person view, but the game eventually became like every other FPS with vehicles (IMO).

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm assuming you have never played Battlezone 1 or 2?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah, I played the first one and liked it for a while. However, comparing NS to BZ is like saying they're two sides of the same coin. Distinctly different, but similarities do exist.

    It's like comparing skiers and snowboarders - they both go down the same mountain, but have their own methods for doing it.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->tribes and battle zone<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I haven't played Tribes, but heard it's a blast. I might have to give it a shot someday. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • WheatevoWheatevo Join Date: 2002-11-17 Member: 9074Members
    I won't even say how wrong the assumption that Tribes has any RTS elements is, although it is a fine team oriented FPS.
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    i have no doubt within a short amount of time (if they haven't secretly already, which they probably have) flarya and the rest of the dev team will be beating back a ravenious mob of publishers and developers with a stick

    lol is there an address we can send you money at? or some other means? It feels wrong to get 60 hours of entertainment for free <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    yea, ns gives me 35fps in commander mode... and i have a gf4!
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    edited November 2002
    Writing a new engine is a big task. Who says the devs are even interested in committing full time to making a brand new NS?

    Best thing that would happen is _IF_ Half-Life 2 or the ever elusive Team Fortress 2 came out --- and it turned out that converting NS and all the other mods would be a minor task. But I betcha none of these hypothetical scenarios are going to happen any time soon <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> If ever. Love NS for what it is now. Pretty darned good I say...
  • GahordekGahordek Join Date: 2002-11-01 Member: 2598Members
    <!--QuoteBegin--doctorskizo+Nov 18 2002, 07:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (doctorskizo @ Nov 18 2002, 07:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->he'll probably blur the screen a little so that you have to wear those goofy 3-D glasses to further "immersive" environment....probably not. if he does, get some aspirin ready, lol<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You do know you can get the same effect without using 3D glasses - just stick your face right up against the screen (this was _somehow_ discovered by someone at a LAN party I was hosting. Needless to say, there were a lot of stupid-looking people with headaches that night).
  • CayCay Join Date: 2002-11-12 Member: 8329Members
    It would be interesting to see NS on a new Engine, but I find it an amazing game in the HL engine, and the major diffrence between Tribes/ and ns is that in tribes you dont have to listen to the commander. in NS you do.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    <!--QuoteBegin--Necro-+Nov 18 2002, 03:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro- @ Nov 18 2002, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yea, ns gives me 35fps in commander mode... and i have a gf4!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    do you have Vsync diasabled in advanced options in the open GL tab? I average 60-99 FPS in COMM
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    Tribes is just as much an RTS as NS. Its sort of a cross between playing alien, and playing marine. There IS a command view type thing in Tribes, but if I remember correctly, resources are just an automatically regenerated thing, you just need to keep your power online.

    Now, there are Tribes mods, such as shifter, that VASTLY expand the building aspect of the game with all sorts of turrets, force fields, walls, etc.

    so ya.
  • XaniethXanieth Join Date: 2002-11-06 Member: 7280Members
    Tribes 2 was wonderful when it first came out. Then came the cheaters. And then the daily patches to combat cheaters.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    I got tribes 2 the day it came out, played it religiously for about 5 days then never really played it again
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    <!--QuoteBegin--Larofeticus+Nov 18 2002, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Larofeticus @ Nov 18 2002, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lol is there an address we can send you money at? or some other means? It feels wrong to get 60 hours of entertainment for free <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    a rather fun way of giving them money,

    buy some ns merchandise, <a href='http://www.cafeshops.com/thensstore' target='_blank'>here</a>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Tribes 2 sucks. It failed miserably at it's attempt of team work, leaving it with crappy maps, and even crappier weapons that have no real distinctiveness to them.

    Firearms has more stratagy than Tribes 2 for god's sake.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    <!--QuoteBegin--Flayra+Nov 18 2002, 11:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Nov 18 2002, 11:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No comment on the new game idea stuff. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Citizens demand comment.
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    C&C Renegade has nothing of an RTS in it except the setting. You can't build any structures, you can only repair or destroy them. There are resources that are gathered to allow people to buy things, yes, but that's the extent of it.

    Tribes and Tribes 2 do have the ability to see the setting as a map and issue orders, but anyone in that mode is impotent except for the ability to commandeer turrets to control directly. There's very little way to actually give a meaningful contribution to the team as a commander, you're much better off just shooting someone. The Kharaa is pretty much identical to standard Tribes play, except without the vehicles. An organized free for all. Great team game, but not the same.

    I've only briefly played Battlezone 2, and I see a slight similarity in that you actually build base structures, but never saw anything resembling a commander in it. Maybe I just missed it, dunno.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    <!--QuoteBegin--Xen. 0z+Nov 18 2002, 10:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xen. 0z @ Nov 18 2002, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Monse winks at some of flayra's ideas in his interview on NSradio right before release. Find it <a href='http://www.planetns.com/files/MonsE_NSradio_Interview.zip' target='_blank'>here</a>

    There will be a transcript up if i EVER finish it.(its about 6,500 words right now)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Is there a version up with better quality? It sounds like a skulk is giving the interview.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • SrCumferenceSrCumference Join Date: 2002-11-01 Member: 3740Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I've only briefly played Battlezone 2, and I see a slight similarity in that you actually build base structures, but never saw anything resembling a commander in it. Maybe I just missed it, dunno. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I'm playing through Battlezone II again right now, and yes, it does have a commander view. Those spiffy relay bunkers do it.
  • WykedWyked Join Date: 2002-11-18 Member: 9158Members
    tribes and the battlezone games really dont stack up to NS as far as RTS/FPS mix.. tribes was ok, but seemed like a dabbling into the rts realm.. battlezone does mix FPS and RTS, but not in the same way.. you dont get the same commander/soldier interaction, novel idea, but the game was just eh..

    I do think this is the first game that pulls off the RTS/FPS multiplayer combination well. very well in fact.
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