Sound files for a project
antacid
Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
in Squad Five
Comments
Once, (if) UWE release the project file for the sound files, then edits can be made, although this would bring up another issue. If the soundfile was open sourced, it means anyone who has access to the tools of NS2 (everyone) also has access to the soundtrack for NS2, and currently that is being offered as part of the deluxe edition, so I am not entirely sure we will ever be able to edit the NS2 soundfile. Saying that, it is very possible to create your own soundfile project from scratch using FMod, and overwrite it that way.
If you are doing a small NS2 conversion, its a pain in the ass. If you are doing a scratch build mod, then creating your own sound project makes sense...
Download the <a href="http://www.fmod.org/fmod-downloads.html" target="_blank">FMOD Designer</a>, start the FMOD Event Player and play the sounds through that (make sure you play them at the listener position and stop all other sounds before starting a new one). <strike>There is also a FSB extractor somewhere, but not sure if it works for the NS2 files.</strike>
Edit: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=118938" target="_blank">FSB Extractor</a>