Commander invisible and camera...

MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
edited September 2012 in Mapping
Does commander invisible no longer work, how do i hide stuff?

Also how do you set camera height, no matter what i do it won't set it how i want, i move the camera higher or lower, i change the number in its properties, nothing, whats going on?

Comments

  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    Still need info on this before it becomes a real problem.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    For hiding geometry and props there is specific group (F8). And every prop has commander alpha attribute. For setting the height, use the comandera camera entity, but you have to use Overview.exe to build a heightmap for commander camera.

    For how its done, check the officals map or the sample map by Kouji.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    For making Geometry invisible for the commander you need a group : CommanderInvisible
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    Thanks, i thought it used to be layer.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited October 2012
    <!--quoteo(post=1990851:date=Oct 13 2012, 01:48 PM:name=Magneto)--><div class='quotetop'>QUOTE (Magneto @ Oct 13 2012, 01:48 PM) <a href="index.php?act=findpost&pid=1990851"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks, i thought it used to be layer.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah common mistake. About the commander camera, I think it needs to be inside a location entity and you need a minimap. Well you'd need a working minimap in any case if you want to test the commander mode...
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    Are ready room players commander invisible?

    If not would the devs change that because i plan to have the ready room looking into part of the map.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1991849:date=Oct 15 2012, 02:13 PM:name=Magneto)--><div class='quotetop'>QUOTE (Magneto @ Oct 15 2012, 02:13 PM) <a href="index.php?act=findpost&pid=1991849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are ready room players commander invisible?

    If not would the devs change that because i plan to have the ready room looking into part of the map.<!--QuoteEnd--></div><!--QuoteEEnd-->

    the competitive community frowns upon that
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    <!--quoteo(post=1991947:date=Oct 15 2012, 09:47 PM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Oct 15 2012, 09:47 PM) <a href="index.php?act=findpost&pid=1991947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->the competitive community frowns upon that<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's a shame, personally i can't see the harm as it would only overlook a single room and really i don't see what useful information could be gained, also im not sure how it's worse than someone going spectator, anyway it doesn't matter as i won't be doing it.
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