Marine Jump Need To Increase By 20%

PowerfuryOAPowerfuryOA Join Date: 2012-03-07 Member: 148314Members
It's seems like it's an unfair advantage that Skulks get to use their faster speed and teeth to get in close and bite Marines.

To counteract this imbalance that was noticeable for some time, I think Marines need to have their jump speed, distance, and height increased by 20%.

Seems like a logical progress at this rate.
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Comments

  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    Lol no, with the skulk bite nerf you can already easily jump out of their range.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Imho it would be enough if the legs would go up if you crouch-jumped instead of the body going down.

    (or, honestly i havent checked if that has changed.. but i havent felt any difference so i assume its still the same. Please correct me if im wrong tho)
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    <!--quoteo(post=1980445:date=Sep 20 2012, 01:05 AM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Sep 20 2012, 01:05 AM) <a href="index.php?act=findpost&pid=1980445"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Imho it would be enough if the legs would go up if you crouch-jumped instead of the body going down.

    (or, honestly i havent checked if that has changed.. but i havent felt any difference so i assume its still the same. Please correct me if im wrong tho)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Word. At some point some developer somewhere went "hey, you don't really jump higher IN REAL LIFE when you pull up your feet, you just kinda crouch mid-air" and since then every FPS game wanted to be hip too so now we're all bobbing up and down awkwardly as hell.

    The ye olde crouch just FEELS good. It feels like a taste of a platformer. It feels like a game. The current wannabe-realistic crouch every game has makes me feel like I'm playing Operation Flashpoint (great game mind you) or some other war sim where moving is SUPPOSED to feel cumbersome, where you're supposed to feel awkward, cuz, hey, you really would, wouldn't you?

    But whatever.

    :D
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    I assume this is a troll thread.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    No, marines can already get in most vents.
  • ChronibisChronibis Join Date: 2012-08-26 Member: 156498Members
    marines can bunny hop high enough as it is
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Please fix crouch jumping, and add fall damage as well. It's extremely frustrating failing to jump over a simple prop over and over again.
  • Sling_BladeSling_Blade Join Date: 2002-11-01 Member: 3412Members, Reinforced - Shadow
    I think NS2 needs prone as well, marines would look a lot cooler dolphon diving than bunny hopping.

    More seriously, I think the jumping is kind of a silly mechanic. It might be more interesting to make jumping slow you down and reduce stamina quickly so that multiple jumps aren't possible. Then let the rifle but do little damage but instead knock skulks back 10 feet. Would be more realistic and fun.
  • RanemanRaneman Join Date: 2010-01-07 Member: 69962Members
    They should add back in bunnyhopping for both skulks and rines, ###### realism.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    We are still trying to get crouch jumping working for 1.0 . The reason it isn't in the game has nothing to do with us not wanting it, we just haven't had time to program it.

    --Cory
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Good suggestion but IMO marines should have long-jumping like in Half-Life. It's just not fair at all for only Skulks to have Leap.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1980492:date=Sep 20 2012, 01:45 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Sep 20 2012, 01:45 AM) <a href="index.php?act=findpost&pid=1980492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We are still trying to get crouch jumping working for 1.0 . The reason it isn't in the game has nothing to do with us not wanting it, we just haven't had time to program it.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Awesome!
    By the way, linking jumping to the same stamina as sprint might not be such a wacky idea.. Especially when performance gets better and skulks gets easier and easier to hit, it might need some balancing and reducing jumpspam might fix that and reduce the sillyness of fights.
  • FFTKaMiKaZeFFTKaMiKaZe Join Date: 2006-11-02 Member: 58224Members, Reinforced - Shadow
    edited September 2012
    Nerfing skulk bite range is a nice enough buff to marine evasion for now, let's see how it pans out.

    Also, you need to know you just made my day Cory. I loves me some crouch jumping.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1980450:date=Sep 20 2012, 09:15 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Sep 20 2012, 09:15 AM) <a href="index.php?act=findpost&pid=1980450"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I assume this is a troll thread.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ditto....waiting for a similar post/thread about how exo's need bigger thrusters as skulks can get close and hurt them otherwise.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited September 2012
    I would like rocket jumping introduced in the game, and marines spawn with rocket launchers. Also skulk speed reduction by 30%. Marines should be able to sprint away from skulks.
  • blinblin Join Date: 2011-07-20 Member: 111290Members
    I think he meant "decrease". Yeah. That's what should be done.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1980493:date=Sep 19 2012, 06:45 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Sep 19 2012, 06:45 PM) <a href="index.php?act=findpost&pid=1980493"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good suggestion but IMO marines should have long-jumping like in Half-Life. It's just not fair at all for only Skulks to have Leap.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol
  • MorshuMorshu Join Date: 2012-08-13 Member: 155539Members, Reinforced - Shadow
    <!--quoteo(post=1980493:date=Sep 20 2012, 01:45 AM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Sep 20 2012, 01:45 AM) <a href="index.php?act=findpost&pid=1980493"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Good suggestion but IMO marines should have long-jumping like in Half-Life. It's just not fair at all for only Skulks to have Leap.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sounds like a cool remake of half life: Ricochet.... with skulks!
  • frmehefrmehe Join Date: 2012-07-08 Member: 153980Members
    edited September 2012
    <!--quoteo(post=1980437:date=Sep 19 2012, 01:47 PM:name=PowerfuryOA)--><div class='quotetop'>QUOTE (PowerfuryOA @ Sep 19 2012, 01:47 PM) <a href="index.php?act=findpost&pid=1980437"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To counteract this imbalance that was noticeable for some time, I think Marines need to have their jump speed, distance, and height increased by 20%.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->WHY 20%? I want 500%!!!!<!--sizec--></span><!--/sizec-->
    are you serious?
    PLAY THE GAME and learn to play!
    marines already dance like retards in beta 220...


    ingame, a exo died and they complain "BLA EXOS TO WEAK Wahahaha whine whine"...EXOS are weak? OMG!
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    Please stop taking the troll post seriously. The OP's sarcasm is obvious and the post is clearly motivated by the continuous skulk nerfs.
  • DanielDDanielD Join Date: 2010-11-16 Member: 74960Members
    The marines, as stated above, already tend to jump around like idiots trying to not get bit. I don't think we need to encourage more jumping by marines than is already in the game.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    edited September 2012
    No constructive discussion will come from this. If you feel jump is not right the way it is right now. Come up with a more elaborate post with realistic suggestions.

    If you're not being serious, please take the 'funny' to off-topic.
  • frmehefrmehe Join Date: 2012-07-08 Member: 153980Members
    <!--quoteo(post=1980620:date=Sep 19 2012, 11:51 PM:name=DanielD)--><div class='quotetop'>QUOTE (DanielD @ Sep 19 2012, 11:51 PM) <a href="index.php?act=findpost&pid=1980620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The marines, as stated above, already tend to jump around like idiots trying to not get bit. I don't think we need to encourage more jumping by marines than is already in the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    thank you daniel!
    you ar eright and im not beeing sarcastic.
  • RubilacRubilac Join Date: 2011-09-18 Member: 121881Members
    Why hide behind sarcasm rather than actually make a stand for your point. weak
  • valkjurivalkjuri Join Date: 2012-05-01 Member: 151387Members, NS2 Map Tester, Reinforced - Shadow
    I wouldn't mind a 20% jump bonus... them camo fades hard to kill as it is.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    Note that they introduced pushback on bite (marine gets pushed back out of bite range when bitten in the air) to help the marines against the "skulk dominance" instead of improving marine movement.

    Is the pushback still in the game? If so, a good first step would be to remove it (or nerf it a lot) before improving jump.
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    <!--quoteo(post=1980704:date=Sep 20 2012, 08:07 AM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Sep 20 2012, 08:07 AM) <a href="index.php?act=findpost&pid=1980704"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Note that they introduced pushback on bite (marine gets pushed back out of bite range when bitten in the air) to help the marines against the "skulk dominance" instead of improving marine movement.

    Is the pushback still in the game? If so, a good first step would be to remove it (or nerf it a lot) before improving jump.<!--QuoteEnd--></div><!--QuoteEEnd-->


    What skulk dominance? When they have cele/cara/leap and are fighting 0/0 marines? In my experience early and late game both heavily favour marines over skulks. Imo the pushback is unnecessary and very frustrating, marines already have the massive advantage of range and handy riflebutt to help them out in melee.
    Besides I think any advantage the skulk has is more because of its erratic animations and hitmesh movement when it transitions across axes and when it jumps.
  • Spektor56Spektor56 Join Date: 2010-11-10 Member: 74858Members
    edited September 2012
    <!--quoteo(post=1980483:date=Sep 19 2012, 11:17 PM:name=Sling_Blade)--><div class='quotetop'>QUOTE (Sling_Blade @ Sep 19 2012, 11:17 PM) <a href="index.php?act=findpost&pid=1980483"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think NS2 needs prone as well, marines would look a lot cooler dolphon diving than bunny hopping.

    More seriously, I think the jumping is kind of a silly mechanic. It might be more interesting to make jumping slow you down and reduce stamina quickly so that multiple jumps aren't possible. Then let the rifle but do little damage but instead knock skulks back 10 feet. Would be more realistic and fun.<!--QuoteEnd--></div><!--QuoteEEnd-->

    is there a way to get a stamina bar in game? cuz i always randomly stop sprinting and theres no visual as to why i stopped. Day of defeat had a stamina bar in the lower right of the screen i believe
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=1980642:date=Sep 20 2012, 07:36 PM:name=valkjuri)--><div class='quotetop'>QUOTE (valkjuri @ Sep 20 2012, 07:36 PM) <a href="index.php?act=findpost&pid=1980642"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't mind a 20% jump bonus... them camo fades hard to kill as it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes because that extra jump will help you avoid them fades .../facepalm

    <!--quoteo(post=1980916:date=Sep 21 2012, 05:35 AM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Sep 21 2012, 05:35 AM) <a href="index.php?act=findpost&pid=1980916"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What skulk dominance? When they have cele/cara/leap and are fighting 0/0 marines? In my experience early and late game both heavily favour marines over skulks. Imo the pushback is unnecessary and very frustrating, marines already have the massive advantage of range and handy riflebutt to help them out in melee.
    Besides I think any advantage the skulk has is more because of its erratic animations and hitmesh movement when it transitions across axes and when it jumps.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree on this...the pushback needs to be removed or greastly nerfed....I mean if the aliens have actually managed to close within melee...why does 1 attack run the risk of pushing the marine out of attack range?
    As a marine if a skulks at my feet and I dont have JP...I am pretty much toast against a decent skulk...which is fine.
    At a distance that same skulks mince meat for me.
    Maybe aliens should get a vortex type ability that sucks marines into melee range...
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
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