<!--quoteo(post=1980982:date=Sep 20 2012, 11:52 PM:name=piratedave)--><div class='quotetop'>QUOTE (piratedave @ Sep 20 2012, 11:52 PM) <a href="index.php?act=findpost&pid=1980982"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ty for proving my point :)<!--QuoteEnd--></div><!--QuoteEEnd-->
What point? Shorter rush games don't count because some contrived preconceptions about the game?
Do pistol rounds in CS not count either? SC2 games that do not evolve into a 3+ expansions per player macro game with tier 3 tech? Cheese-trash, right?
Both teams can win at any point, Fades just thin out the number of marines, killing RTs and denying tech points is what really wins the game. Same for marines, denying hives and harvesters can be done without PGs, it's just that PGs are more convenient, especially on bigger maps like Veil.
guys, whenever flayra posts stats he gets the same kind of response from the community. I'm pretty sure by now he's doing it semi-purposely to 'troll' us :p....
Comments
What point?
Shorter rush games don't count because some contrived preconceptions about the game?
Do pistol rounds in CS not count either?
SC2 games that do not evolve into a 3+ expansions per player macro game with tier 3 tech? Cheese-trash, right?
Both teams can win at any point, Fades just thin out the number of marines, killing RTs and denying tech points is what really wins the game.
Same for marines, denying hives and harvesters can be done without PGs, it's just that PGs are more convenient, especially on bigger maps like Veil.