do you think that there will be enough servers ?
piratedave
Join Date: 2012-03-10 Member: 148561Members
well... do you think there will be enough servers upon launch ? Currently we have enough servers to support 2000 players ? and there are how many pre-orders ? not to mention people buying the game after launch ? Do GSP's even have the hardware to run a 16 player NS2 server at the moment ?
Comments
But I'm very sure that uwe will manage to optimize the game well enough before the release :)
GSP's WILLNOT buy consumer hardware and overclock them for NS2. Just will not happen..
GSP's WILLNOT buy consumer hardware and overclock them for NS2. Just will not happen..<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry, patching in multithreading is not done _that_ quickly ... need to re-architect some (surprisingly little, but still) stuff. And that takes time; longer than the time to release.
Bw, is it that much cheaper to rent two not-so-hot cores than one hot?
The issue is that many core, <3.0GHz per core server hardware is much more common (and cheaper) than less cores, >3.0GHz server hardware. Add in that many GSP's like the ability to run multiple VPS's per system such that having the load spread across multiple cores can be beneficial.
But I'm very sure that uwe will manage to optimize the game well enough before the release :)<!--QuoteEnd--></div><!--QuoteEEnd-->
I beg to differ: <a href="http://ns2servers.devicenull.org" target="_blank">http://ns2servers.devicenull.org</a>
That said - even the hardware that can cope with these demands can't run stable servers that hold to 29-30 tick without regular restarts and nudges on mapcycles (if a server stays empty for more than 4 or so hours on the same map, then tick will be trashed until a restart is issued. [If data on devicenull is accurate]).
This leaves my group paying for a very pricey machine that can only really cope with 5 servers, 16-18 slot. But how does that break down? To about £35 for 16 slots at cost. It really isn't prohibitive, and if they improve server perf beyond this point then GSP's that understand the in's and out's of the game should have no issue hosting for about the same rate and still make a reasonable profit.
I'd imagine many other Ops are in my position, with dedi boxes that they just aren't using to their full potential yet - demand simply isn't there. We're in a stalemate of having to buy/rent expensive hardware to get a decent server instance running as GSP's just cant cut it on VPS's etc... but then our hardware is running but a fraction of what it really can when demand is there.
I'm not really worried; I think the capacity will be there.
It's going to be hard to get an ISP to use a beefy server to run a NS2 server for 8/12/16 players. Currently the server peformance isn't good enough for the basic rental servers we have here :(