Skulk Disscussion(B220)
Bitey
Join Date: 2012-05-06 Member: 151622Members, Forum Admins, Forum Moderators, NS2 Playtester, NS2 Map Tester
<div class="IPBDescription">Constructive ideas only <3</div>In my personal view, I rather enjoy the revision to basic alien lifeform. The change to skulk movement, has made it easier to convey the methods of which skulk jumping work with very little room for error. My idea on skill based movement, is that if it's not easy to do or easy to convey with words it should be revised or removed.
"Leap off walls for more speed and high places for extra speed!!!" Very straight forward and one line to explain.
"Leap off walls, as fast as you can. Turning around to jump off the other wall, then leap back to gain speed. Then repeat this cycle, you gain extra speed over time built up. Then maintain this by flying around......" Roughly sorta close to what the old system was in my own goofy words. It was rather tricky to explain, a slight challenge to master and rather difficult to remain with perfect timings. It also rewarded spammyness typically rather then much timing or depth based method to smoothly gain full speed boosting.
My opinion is that the problem now lies in the rather paper thin skin of a skulk and the rather lowish speed for skulks. A slight buff to the speeds of skulk or hp could make the lifeform more viable. Perhaps the base armor level raised by 5-10 points to allow for a meaty skulk. This would also mean a slight buff to cara skulk would be in order. Being that speeds are less likely to be as explosively fast, in theory this could pan out for a successful solution fix.
Start contested but respectful debate now <3~
Offtopic: Upcoming lerk change looks good. Vaguely like an Idea I emailed to Charlez <33
"Leap off walls for more speed and high places for extra speed!!!" Very straight forward and one line to explain.
"Leap off walls, as fast as you can. Turning around to jump off the other wall, then leap back to gain speed. Then repeat this cycle, you gain extra speed over time built up. Then maintain this by flying around......" Roughly sorta close to what the old system was in my own goofy words. It was rather tricky to explain, a slight challenge to master and rather difficult to remain with perfect timings. It also rewarded spammyness typically rather then much timing or depth based method to smoothly gain full speed boosting.
My opinion is that the problem now lies in the rather paper thin skin of a skulk and the rather lowish speed for skulks. A slight buff to the speeds of skulk or hp could make the lifeform more viable. Perhaps the base armor level raised by 5-10 points to allow for a meaty skulk. This would also mean a slight buff to cara skulk would be in order. Being that speeds are less likely to be as explosively fast, in theory this could pan out for a successful solution fix.
Start contested but respectful debate now <3~
Offtopic: Upcoming lerk change looks good. Vaguely like an Idea I emailed to Charlez <33
Comments
- Increase skulk bite cone
- Reduce skulk size a tad
- Improve wall jumping to make it actually useful.
i 100% agree jumping while shooting would be awesome and a great builder. i sense a LUA mod coming up
From my experience, marines seems to win now +80% games, even with random teams. That's no acceptable.
Don't disable jump while shooting -.- disable shooting while jumping
"Just fixed a problem where skulk bites weren't registering when a marine is clearly in your sights and close to you."