/spawn
maD maX
Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">/stuck but avoiding glitching</div>Simple idea if you get stuck you type /spawn and 5-10 seconds latter you spawn back at base. Key difference between this and /kill is that you never died so you don't affect the spawn rate of others, you would also keep your lifeform. and finally it won't affect anyone who cares about k/d.
Ok so we don't want people warping out of a fight, set it up so if they move or take damage they can't warp for 5-10 more seconds.
We don't want people using it to "beacon". Have it the opposite of spawning so it deprioritizes the hive under attack.
I know some will strongly disagree with this opinion I just can't think of any significant downside.
Ok so we don't want people warping out of a fight, set it up so if they move or take damage they can't warp for 5-10 more seconds.
We don't want people using it to "beacon". Have it the opposite of spawning so it deprioritizes the hive under attack.
I know some will strongly disagree with this opinion I just can't think of any significant downside.
Comments
if thats not possible, please use a high amount such as dota1 had: something like 60 seconds. that might be a death-sentence in some situations, but preventing abuse has a much higher priority imo.