No pain sound while being hurt/attacked as Marine?
IeptBarakat
The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
I hope this is just missing content that will be implemented before the game launches. As it is currently whenever you go around as a Marine you never get any audible feedback when you're being hurt, which is especially noticeable when a silenced alien is killing you. Which makes silence a bit op.
Also for the sake of controversy, the screen shift indicating where you were being attacked from in ns1 was a really neat effect I'd like to see added into ns2.
Also for the sake of controversy, the screen shift indicating where you were being attacked from in ns1 was a really neat effect I'd like to see added into ns2.
Comments
Also for the sake of controversy, the screen shift indicating where you were being attacked from in ns1 was a really neat effect I'd like to see added into ns2.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for pointing the finger at something that put me off for quite some time, but I couldn't name it for some reason. Yes, 100 times this. I like the muffled sounds when one is low on health, that's awesome, but the act of being hurt is woefully quiet as a marine.
<!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Oh I hate that muffling and red filter near death. Why is the game making it just a bit harder to stay alive than it already is at low health? I'd like a bit of auditory feedback on top of the visual when I'm hit though sure.<!--colorc--></span><!--/colorc-->
@Kurrine: It's in to weaken a heavily wounded marine. Without it, a marine with 10hp would be as good in a fight as one with 100, because of the range-advantage. Sure sure, you go easier down with 10hp, but that doesn't factor in the need to get near for a melee-class, while your opponent is ranged. I think it is a good way to flatten out the gap between very good and not so good players, if you can at least mange to damage your opponent.
@Kurrine: It's in to weaken a heavily wounded marine. Without it, a marine with 10hp would be as good in a fight as one with 100, because of the range-advantage. Sure sure, you go easier down with 10hp, but that doesn't factor in the need to get near for a melee-class, while your opponent is ranged. I think it is a good way to flatten out the gap between very good and not so good players, if you can at least mange to damage your opponent.<!--QuoteEnd--></div><!--QuoteEEnd-->
Not quite - a parasite does exactly 10 damage. Just sayin' :D