1.0 Lockdown

G1RG1R Join Date: 2012-08-23 Member: 156275Members
"OMG we just hit lockdown. For NS2. For v1.0. Wow. After all these years..."

Ok....but...hows optimization for that build? Compared to 220 ?

Regards
«13

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I am not amused! Still no rainbow powered Unicorn Onos railguns!
  • ZeframZefram Join Date: 2004-05-11 Member: 28611Members, Forum Moderators, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts, Retired Community Developer
    I saw this "Lockdown" update on Facebook also. What does that even mean? 1.0 is out?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1982579:date=Sep 24 2012, 10:14 PM:name=Zefram)--><div class='quotetop'>QUOTE (Zefram @ Sep 24 2012, 10:14 PM) <a href="index.php?act=findpost&pid=1982579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw this "Lockdown" update on Facebook also. What does that even mean? 1.0 is out?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Going to quote myself here :)
    <!--quoteo(post=1982577:date=Sep 24 2012, 10:13 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Sep 24 2012, 10:13 PM) <a href="index.php?act=findpost&pid=1982577"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Feature lock down. The focus is now only on performance, bugfixing and balancing<!--QuoteEnd--></div><!--QuoteEEnd-->
  • G1RG1R Join Date: 2012-08-23 Member: 156275Members
    Really looking forward to the performance optimization ...would be great to be able to stream+play without needed 2 PCs :D
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1982579:date=Sep 24 2012, 05:14 PM:name=Zefram)--><div class='quotetop'>QUOTE (Zefram @ Sep 24 2012, 05:14 PM) <a href="index.php?act=findpost&pid=1982579"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw this "Lockdown" update on Facebook also. What does that even mean? 1.0 is out?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It means they ain't adding anything else. Just finetuning before it goes live.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Does that mean wallhop is staying like this for 1.0?
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1982596:date=Sep 24 2012, 04:39 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Sep 24 2012, 04:39 PM) <a href="index.php?act=findpost&pid=1982596"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does that mean wallhop is staying like this for 1.0?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Important question. I saw a playtester say this was very much an in-progress mechanic, but does lockdown mean we are stuck with the current iteration for a while?
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    0/10 no babblers would not update
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    221 wall jumping is slightly different than in 220, but the 221 version will stay (at least for a while)
  • eLboteLbot Join Date: 2012-09-13 Member: 159229Members
    So to be clear, 221 is out soon (if features are done) and then it'll be straight to 1.0? Or is there another build in the pipe already?
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    So then ns2_refining will not be making it into 1.0?
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    So sentry batteries are here to stay?
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
    it means no new features.

    i would assume adjusting would not be a new feature, just an... adjustment.

    so we still could see turrets buffed, or wall jumping mechanics changed. they just aren't going to add any new attacks, new upgrades, etc.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Hope we see a sentries get fixed, gorges and lerks buffed and optimisation improved for 1.0, then I will be a happy panda.
  • eLboteLbot Join Date: 2012-09-13 Member: 159229Members
    edited September 2012
    <!--quoteo(post=1982616:date=Sep 24 2012, 03:12 PM:name=1dominator1)--><div class='quotetop'>QUOTE (1dominator1 @ Sep 24 2012, 03:12 PM) <a href="index.php?act=findpost&pid=1982616"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So sentry batteries are here to stay?<!--QuoteEnd--></div><!--QuoteEEnd-->

    v1.0 does not mean a complete shutdown in balance and development, ns1 should have made that clear! It just means they want to get the very best performance for release date, and that means at some point they need to stop fundemental changes and instead optimize every last bit they can so that the public doesn't get the perception that this game is too buggy/slow to play.

    [This isn't directly at you, more of a request for people to drop the pitchforks about any changes they wanted but fear now wont make 1.0 and beyond]
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1982620:date=Sep 24 2012, 03:19 PM:name=eLbot)--><div class='quotetop'>QUOTE (eLbot @ Sep 24 2012, 03:19 PM) <a href="index.php?act=findpost&pid=1982620"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->v1.0 does not mean a complete shutdown in balance and development, ns1 should have made that clear! It just means they want to get the very best performance for release date, and that means at some point they need to stop fundemental changes and instead optimize every last bit they can so that the public doesn't get the perception that this game is too buggy/slow to play.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Which means sentry batteries would not be getting changed, which is what dominator was referring to.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited September 2012
    Shipping a game with non-viable or outright useless content isn't much better than shipping one with loads of bugs... Marine gameplay misses strategic depth without the TF, even new commanders will pick up on that pretty easily.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=1982614:date=Sep 24 2012, 11:10 PM:name=Sops)--><div class='quotetop'>QUOTE (Sops @ Sep 24 2012, 11:10 PM) <a href="index.php?act=findpost&pid=1982614"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So then ns2_refining will not be making it into 1.0?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, it will. This is mostly a code lockdown, and maps can work on their own schedule. However, Refinery (I changed the name back) is basically at a point where it is just tweaking, bug fixes and optimisation from this point onwards, so it's in much the same position as the game as a whole.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited September 2012
    What was the game missing in terms of features? Just wondering. Primal scream is the only one I could think of.
  • noncomposmentisnoncomposmentis Join Date: 2004-11-13 Member: 32773Members
    <!--quoteo(post=1982626:date=Sep 24 2012, 04:30 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Sep 24 2012, 04:30 PM) <a href="index.php?act=findpost&pid=1982626"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What was the game missing in terms of features? Just wondering. Primal scream is the only one I could think of.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Babblers, railgun, dynamic infestation, and some other graphical/engine features (eg water) are also things mentioned as post 1.0 I believe.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    Can't wait to see all of these problems get fixed that should have been fixed in beta in less than a week. Still hoping it will happen, but I doubt it.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=120287" target="_blank">Checkerboards bug</a>, pre- or post-1.0?
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
    The sound options are still bugged (have been for many months) :(
    I hate having to set the microphone / SFX / music tabs each time I play the game :o
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1982635:date=Sep 25 2012, 01:40 AM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Sep 25 2012, 01:40 AM) <a href="index.php?act=findpost&pid=1982635"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can't wait to see all of these problems get fixed that should have been fixed in beta in less than a week. Still hoping it will happen, but I doubt it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Has anyone stated a release date yet? No? So, where is that "in less than a week" coming from?

    This is feature lockdown, not anything else.
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    My personal checklist for 1.0
    1. Server Performance - This one needs a massive boost...
    2. Walljump: If 221 walljump is the one we'll be stuck with for a while, I really hope its useful for both moving around the map and combat.
    3. ns2_ellipse ???
    4. ns2_refining Confirmed for 1.0 (see above)
    5. Less delay/sluggish movement for marines (no deacceleration/acceleration when changing between strafe directions)


    I personally hope NS2c will be played competitively/as popular as NS2 1.0 as I feel its movement mechanics are much more skill based/what the ns1 vet comp community want. (yes.. that was the worst sentence ever...)
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1982626:date=Sep 24 2012, 03:30 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Sep 24 2012, 03:30 PM) <a href="index.php?act=findpost&pid=1982626"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What was the game missing in terms of features? Just wondering. Primal scream is the only one I could think of.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Dynamic infestation too. and gorge ability (web)
  • eLboteLbot Join Date: 2012-09-13 Member: 159229Members
    <!--quoteo(post=1982621:date=Sep 24 2012, 03:20 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Sep 24 2012, 03:20 PM) <a href="index.php?act=findpost&pid=1982621"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Which means sentry batteries would not be getting changed, which is what dominator was referring to.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I concede to this.

    I've edited to better clarify what the intent of my post was, but I still feel like an ass.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    I thought dynamic infestation that generates and spreads autonomously was cancelled. Aren't they keeping the cyst network for gameplay reasons and only improving the look?
  • DghelneshiDghelneshi Aims to surpass Fana in post edits. Join Date: 2011-11-01 Member: 130634Members, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1982654:date=Sep 25 2012, 02:15 AM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Sep 25 2012, 02:15 AM) <a href="index.php?act=findpost&pid=1982654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought dynamic infestation that generates and spreads autonomously was cancelled. Aren't they keeping the cyst network for gameplay reasons and only improving the look?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, most likely.

    The actual meaning of the term "dynamic" was just changed from a mechanical to a technical one. The "new" dynamic infestation will be an actual mesh that spreads around dynamically instead of a flat texture applied to all faces, which does look pretty silly on the walls and ceiling when a fresh cyst completes.
  • RockyMarcRockyMarc Join Date: 2009-11-24 Member: 69519Members, Reinforced - Shadow
    Oh man X-Com demo was released today too, and it will be releasing soon.. Argh hard decisions!
    GET THEM ALL! :}
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