ns2_entropy
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Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
in Mapping
Hai folks!
This map, at the time of posting this of course, isn't very far along yet, but I felt posting it here might make me work on it a bit harder. Feedback of all sorts would naturally be very helpful. :D
Entropy is your average diamond-shape map. Similar to Summit in that regard, but instead of a tech point in the center it will feature a double res node at that location.
Lil' layout (4 tech points, 10 res nodes):
<img src="http://i.imgur.com/MbO40.jpg" border="0" class="linked-image" />
At the moment I've only created the southern tech point, which can be seen below. I've tried grey-boxing the whole map before, but found that this doesn't help my workflow much. I do have the whole layout grey-floored, however, which you might see in the background of some of the screenshots.
<img src="http://i.imgur.com/CNVCV.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/dKASq.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/eDYIV.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/2ovFp.jpg" border="0" class="linked-image" />
This map, at the time of posting this of course, isn't very far along yet, but I felt posting it here might make me work on it a bit harder. Feedback of all sorts would naturally be very helpful. :D
Entropy is your average diamond-shape map. Similar to Summit in that regard, but instead of a tech point in the center it will feature a double res node at that location.
Lil' layout (4 tech points, 10 res nodes):
<img src="http://i.imgur.com/MbO40.jpg" border="0" class="linked-image" />
At the moment I've only created the southern tech point, which can be seen below. I've tried grey-boxing the whole map before, but found that this doesn't help my workflow much. I do have the whole layout grey-floored, however, which you might see in the background of some of the screenshots.
<img src="http://i.imgur.com/CNVCV.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/dKASq.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/eDYIV.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/2ovFp.jpg" border="0" class="linked-image" />
Comments
Was wondering when I would see something from you ;).
Was wondering when I would see something from you ;).<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, I remembered what you told me, so I tried to not lead with models. The same goes for the lighting, really. Your advice has been taken to heart. ;)
great lighting!
How much of the map is complete?
I'd like to see one major color beside the white, and nothing else however. Right now the white is standing really firm and unified, but some of the other colors are muddying the scene. (the true blue in the first shots would work) Just imo!
If Marines hold 5RTs, and Aliens 3RTs, this is more than enough res for both teams to tech up very quickly. You have 10RNs. This means that no-one needs to go anywhere near double and already teams will get full tech very quickly. With 10 RNs up for grabs, you are looking at end-game tech before the game has started :P
Other than that, the brush work itself looks amazing!!! Keep up the work. :D
<!--quoteo(post=1984874:date=Sep 30 2012, 12:55 AM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Sep 30 2012, 12:55 AM) <a href="index.php?act=findpost&pid=1984874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><snip>
How much of the map is complete?<!--QuoteEnd--></div><!--QuoteEEnd-->
All that you see is all that there is at the moment.
<!--quoteo(post=1984879:date=Sep 30 2012, 01:04 AM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Sep 30 2012, 01:04 AM) <a href="index.php?act=findpost&pid=1984879"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><snip>
If Marines hold 5RTs, and Aliens 3RTs, this is more than enough res for both teams to tech up very quickly. You have 10RNs. This means that no-one needs to go anywhere near double and already teams will get full tech very quickly. With 10 RNs up for grabs, you are looking at end-game tech before the game has started :P
<snip><!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't think 10 RTs would be a problem. Summit has 9 RTs, Veil and Tram have 10 RTs, Docking has 11 RTs, and Mineshaft has 12 RTs, so I figured I went with a pretty common number. Is there a sense that the official maps carry too many RTs? (I am basing much of my decision making on those, after all.)
...<!--QuoteEnd--></div><!--QuoteEEnd-->
+100 ^^
The current plan is dynamic starts for all, and I would definitely consider a cross-spawns only option if it would exist. Not sure if I'd want static.
<img src="http://i.imgur.com/USarL.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/F7uvz.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/LPfrE.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/7fcux.jpg" border="0" class="linked-image" />
looks like viaduct from ns_nothing. love.
only this is much more shiny :)
I'm afraid there isn't enough of a map to run it. Additionally, I've postponed work on Entropy while I work on Caged. What I didn't expect as I switched to the remake is that its layout is pretty close to diamond-shape as well.
All that you see is all that there is at the moment.
I didn't think 10 RTs would be a problem. Summit has 9 RTs, Veil and Tram have 10 RTs, Docking has 11 RTs, and Mineshaft has 12 RTs, so I figured I went with a pretty common number. Is there a sense that the official maps carry too many RTs? (I am basing much of my decision making on those, after all.)<!--QuoteEnd--></div><!--QuoteEEnd-->
Docking and Mineshaft's gameplay suffers alot from the mapsizes and amount of resnodes.
A total of 10 should be maximum amount of nodes, less if possible. Contesting over the resources is way more interesting then just being able to grab easy resources and see who outtechs the other team first.
Just my two cents on that.
It's interesting how close this layout is to ns2_derelict...
Liked what you did with the tech point. Looking forward to seeing more of this, maybe when Caged is finished