Using changemap with map mods in Build 221
Any time we try and use the 'changemap' command with Build 221 and custom maps we get 'file not found' errors.
Has anyone else got this problem, and is there a way round it?
The maps work fine when you launch them with <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->server.exe-mods 'mod #s' -map 'mapname'<!--c2--></div><!--ec2-->
...
Has anyone else got this problem, and is there a way round it?
The maps work fine when you launch them with <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->server.exe-mods 'mod #s' -map 'mapname'<!--c2--></div><!--ec2-->
...
Comments
It looks like that can be used to reload the mods on map changes done via the automatic map cycle, but any issues changemap commands will not pull from that.
Max:
I think you misunderstood his description of the problem, or I am misunderstanding you.
I described the same problem in a bit more detail here:
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=121530" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=121530</a>