Issue with multiple workshop maps on server
Ryne
Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
<div class="IPBDescription">"File not found"</div>I installed Eclipse and Plant on one of the all-in servers using the workshop method.
If i set my server.xml to have <mapName>ns2_eclipse_beta</mapName> it lets me loads in fine. If I then do sv_changemap ns2_plant it kicks me saying "file not found".
Now, if I change server.xml to <mapName>ns2_plant</mapName> and restart it, the server loads ns2_plant and lets me join. Now if I do sv_changemap ns2_eclipse_beta, I get kicked for "File not found"!
Any ideas whats going on?
If i set my server.xml to have <mapName>ns2_eclipse_beta</mapName> it lets me loads in fine. If I then do sv_changemap ns2_plant it kicks me saying "file not found".
Now, if I change server.xml to <mapName>ns2_plant</mapName> and restart it, the server loads ns2_plant and lets me join. Now if I do sv_changemap ns2_eclipse_beta, I get kicked for "File not found"!
Any ideas whats going on?
Comments
This problem has been fixed, thanks to Dragon with his DAK mod. He found a few bugs with the mod system and has fixed them
The All-In #2 custom map server should work now (I put a huge FIXED in the name :P)
BTW, you dont have to be subscribed to them in the workshop.... it auto downloads them regardless.
add me on steam
<a href="http://steamcommunity.com/profiles/76561197975795840/" target="_blank">http://steamcommunity.com/profiles/76561197975795840/</a>
Does it not work unless the maps are listed in the map cycle file?
Does it not work unless the maps are listed in the map cycle file?<!--QuoteEnd--></div><!--QuoteEEnd-->
Just checking, you do have the mod listed in kModsReloadList in DAKConfig.json right?
Without a fix, maps from the workshop do not work without using the DAK admin mod.
It's downloading the mods now :D
I would be very interested in a howto for mods/maps, would like to put up nsstats/dak/some classic maps.
Tried copying used mod folders from %appdata%\Roaming\Natural Selection 2\Workshop to my server at /home/username/ns2server/ns2/config/mods
starting it with:
#!/bin/bash
Xvfb :1 &
echo "NS2 Server Starting...."
sleep 1
cd ns2
DISPLAY=:1 screen -A -m -d -S ns2 wine Server.exe -name "NL|225|zaggynl's test server" -webadmin -webdomain 141.138.149.70 -webuser user -webpassword pass -webport port -map ns2_docking -ip 141.138.149.70 -port 27015 -limit 16 -lan false -modstorage "/home/username/ns2server/ns2/config/mods" -mods "m5fd7a38" "m4b430cc" "m49cc732" "m5f4f178"
#m5fd7a38 = nsstats
#m4b430cc = tanith
#m49cc732 = eclipse
#m5f4f178 = DAK
echo "Attaching to server console.."
screen -x ns2
Webinterface doesn't show any mods, nothing mentioning mods on the console.
The mods will automatically download if you specify them in the -mods command line option. They need to be space-separated within one set of quotes, not one mod ID per quote. Note also that the mod ID does not include the prefix "m". Thus, there is no need for you to manually copy the mod files.
e.g. -mods "5fd7a38 5f42a0c" will download and update to the latest ns2stats and Huze's Admin Icons.
Here are some mod IDs to get you started:
// DAK Admin Mod: 5f4f178
// ns2stats: 5fd7a38
// Admin Icons: 5f42a0c
<a href="http://www.unknownworlds.com/ns2/wiki/index.php/Dedicated_Server#Setting_Up_Mods" target="_blank">The wiki has awesome info on using mods for your server.</a>