Co_Down
<div class="IPBDescription">My first map, feed back please.</div><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Co_Down Alpha 2
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Hi, so I have started building a map for Combat cause combat maps seem to be smaller for the faster pace. This is my first map that I have built that has be completed enough to be played normally minus vents. Here is a pic of the layout from the spark editor. <img src="http://i108.photobucket.com/albums/n19/Moochiez_bucket/co_down_a2.png" border="0" class="linked-image" />
Screen Shots: New Ones coming soon. This map is not anything fancy yet, it has no models or textures and basic lighting. Locations have been set and power nodes working with lighting. I have not found any cyst placing issues. I would like to hear all feedback on what I have done so far please. This map is on the steam workshop at <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=100330180" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=100330180</a> I have not tested it yet with another player cause I am having issues with my server so I hope others will be willing to give me a hand and put it on their servers as a test map with a few people. Please post all feedback below :)
You can play this map on server ip: 64.31.49.178:27045
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Hi, so I have started building a map for Combat cause combat maps seem to be smaller for the faster pace. This is my first map that I have built that has be completed enough to be played normally minus vents. Here is a pic of the layout from the spark editor. <img src="http://i108.photobucket.com/albums/n19/Moochiez_bucket/co_down_a2.png" border="0" class="linked-image" />
Screen Shots: New Ones coming soon. This map is not anything fancy yet, it has no models or textures and basic lighting. Locations have been set and power nodes working with lighting. I have not found any cyst placing issues. I would like to hear all feedback on what I have done so far please. This map is on the steam workshop at <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=100330180" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=100330180</a> I have not tested it yet with another player cause I am having issues with my server so I hope others will be willing to give me a hand and put it on their servers as a test map with a few people. Please post all feedback below :)
You can play this map on server ip: 64.31.49.178:27045
Comments
The layout seems pretty solid - I have not played any Combat maps in NS2, though plenty in NS1 - but it seems fairly balanced. It's hard to judge from just layout, though. It might actually be slightly big for Combat, if I go by memory of how those maps were laid out in NS1.
I look forward to seeing some in-game screenshots. :)
Yeah, and generally there were 2 _maybe_ 3 routes from base to base ('top to bottom'), with usually only 1 connection to cross between routes before getting to the other team's base. This current layout has 3 crossover hallways. It might help to remove the 1st and 3rd crossovers (possibly make them vents?) but leave the middle the way it is.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Finished downloading and installing mods
Mounting mod from e:/NS2/_mods/m5fd7a38_1356075450/
Mounting mod from e:/NS2/_mods/m5f35045_1355960350/
Mounting mod from e:/NS2/_mods/m5faeac4_1355726028/
Mounting archived build 233
M4::ZipFileSource::Attach: OK attached to E:\NS2/builds/build_233.zip
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CombatMod Mod Active Setting is: activated
CombatMod Player Threshold is 0 players.
CombatMod Last Map ended with 3 players.
CombatMod is now: activated
CombatMod Time Limit is now: 40 minutes.
CombatMod Global Mic is now: deactivated
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Compress library loaded
NS2Stats won't get loaded due new untested build.
NS2Stats will get updated soonish and be auto-enabled.
Loading config://ServerAdmin.json
Loading DAK configuration.
Loading DAK configuration.
Saving DAK configuration.
Loading DAK settings.
Loading config://BannedPlayers.json
BaseAdminCommands Loading Complete
MapVote Loading Complete
Unstuck Loading Complete
VoteRandom Loading Complete
VoteSurrender Loading Complete
ServerMOTD Loading Complete
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 840 *.lua files for consistency
Hashed 33 *.fx files for consistency
Hashed 13 *.screenfx files for consistency
Hashed 66 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 2 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
Error: The message ChatClient was already hooked
Loading 'maps/ns2_co_down.level'
Warning: Sound info file: sound/combat.soundinfo couldn't be opened
Building pathing mesh for level maps/ns2_co_down.level
Finished loading 'maps/ns2_co_down.level'
Error: Couldn't open file 'models/props/refinery/refinery_fan_blade_01_big.animation_graph'
Warning -- Found only 0 resource_point entities.
Server Commands Registered.
Loading config://MapCycle.json
Loading Event Overrides.
[Server] Script Error #1: lua/RBPSlogic.lua:87: attempt to index global 'RBPSconfig' (a nil value)
Call stack:
#1: oneSecondTimer lua/RBPSlogic.lua:87
self = {DisableOnPreUpdate=function, DisableOnUpdatePhysics=function, DisableOnUpdateRender=function, GetAngles=function, GetAttachPoint=function, GetAttachPointCoords=function, GetAttachPointIndex=function, GetChildAtIndex=function, GetClassName=function, GetCoords=function, GetDistance=function, GetDistanceSquared=function, GetDistanceXZ=function, GetId=function, GetIsDestroyed=function, GetIsMapEntity=function, GetIsVisible=function, GetLagCompensated=function, GetMapName=function, GetNumChildren=function, GetOrigin=function, GetParent=function, GetParentId=function, OnCreate=function, OnDestroy=function, OnGetIsRelevant=function, OnInitialized=function, OnInvalidOrigin=function, OnParentChanged=function, OnProcessMove=function, OnThink=function, OnUpdate=function, OverrideInput=function, PlaySound=function, Propagate_Always=0, Propagate_Callback=3, Propagate_Mask=2, Propagate_Never=1, SetAngles=function, SetAttachPoint=function, SetCoords=function, SetExcludeRelevancyMask=function, SetIncludeRelevancyMask=function, SetIsVisible=function, SetLagCompensated=function, SetMapEntity=function, SetNextThink=function, SetOrigin=function, SetParent=function, SetPhysicsBoundingBox=function, SetPropagate=function, SetRelevancyDistance=function, SetUpdates=function, StopSound=function, UpdatePhysicsBoundingBox=function, gameEnded=function, gameLogic=function, gameReset=function, gameStart=function, getAmountOfRealPlayers=function, init=function, invalidId=-1, isa=function, kMapName="RBPS", oneSecondTimer=function, playerUpdates=function, resLogic=function, resendLogic=function, tournamentModeLogic=function }
#2: lua/RBPSlogic.lua:120<!--c2--></div><!--ec2-->
First let me say your map is pretty solid and plays well.
The only real problem we found was aliens assaulting Marine spawn. It's far too defendable with those huge lines of sight. A single Exo stood at the peak of the triangle watching both points of entry all game and it pretty much killed everyone before they could close the distance. Aliens have no cover to make it to the Command Chair.
Pretty simple to fix. Some coloums or doors. Its a large room so plenty can be done too it to break it up a little.
Some nooks and crannies other than vents in the hallways would be nice as its a little bland.
A bit of cover in the hallways wouldn't go astray either.
Overall a great start.
Keep it up.