Another issue with workshopfiles

dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
If you load a mod via -mod command on the server you cannot use clientmods like crosshairs.

On HBZ3 i run Koujis Mod-Collection.
If i select one of Koruyos crosshairs ingame, the game told it cant mount the needed mod at connect.
On another server the crosshair is working.

Comments

  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Yeah, I ended up just replacing my .dds files as before because sometimes the crosshairs will work but when playing combat mod etc. it will revert to default. I'd rather just get kicked from the server than to find out once I'm in game.

    Also, the mod I made to the loading screen works completely fine when I replace the .dds files (even on consistency checking servers), but through the workshop it only works when loading a lan server. Perhaps this is a rare case though. It might be sometimes to do with the mods mounting after the loading screen has started, I don't know.

    P.S dePara, please allow darkvision.fx to be modified on HBZ. I can't use Huzes alien vision mod any more :(
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    edited October 2012
    I have whitelistet the darkvision on all of our servers and 1-3 didnt run a mod via workshop serverside.
    Replacing the fx work for me.

    So i think we have anther mystical workshoperror here.

    Edit: lol, got it
    I whitelistet the crosshairs before. Result: the workshopcrosshairs didnt working
    Removing the whitelist=workshopcrosshairs working again

    Thats logical.

    But darkvisision still didnt work :(
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Ah, thanks for the info. I will just replace the file as before for now :)
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