NS2 Podcast
WasabiOne
Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
<div class="IPBDescription">Why the heck not....</div>So I have been putting together a Podcast for awhile now but havent had the time to finish and release it. I would like to know what you would like to get out of a weekly podcast about NS2. Please leave your thoughts and comments below.
Comments
This. would be AWSOME.
It's pretty much so successful cause everyone is allowed to voice their opinion freely, generates alot of e-drama and is good fun to listen to.
Get some of the players from the top competitive teams together and see what happens!
-Features/fixes that may be coming in the next patch
-Mods. Interview mod developers. Review them.
-^Same for maps.
-Tournament announcements and very brief recap.
-Tips / gameplay strategies
-Community issues. If there is a debate going on on the forums about a feature/change the community wants, cover it and explain both sides of the argument <b>fairly</b>.
-Comment on @NS2 tweets.
-Comment on the latest NS2HD (and possibly interview for info about the next one)
-Comment on any UW twitch events like Q&As.
-Developer interviews
Not really. It's when comp players whine that some people get annoyed.
Except in NS2 I wouldn't call it whining, it's more like telling the truth, but to a wall
Also agree with Fana. There's really no interesting news in NS2 to keep a podcast going longer than a minute, so comp. players (tane, eh, fana, dragon) is the only way to go.
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Looking forward to your podcast, updates, interviews, and discussions are what I hope to see.
Episode 6 up
Max said the inconsistency with how players saw their bullets hit with no damage is fixed @ 40:00