Commander UI sounds
Mervik
Join Date: 2007-03-15 Member: 60364Members
<div class="IPBDescription">Bored of ui sounds being cheep or not at all.</div>Why did you bother with sounds for building being attacked, when half of the time it does't actualy play it.
There have been rounds when i found yust by guys asking "where are the upgrades?", that structures for alien upgrades were destroyed.
And other rounds where power node or observation in marine default base is being attacked, but again no sound playing.
And on other topic, few patches away, change to the map when you make it smaller so its harder to see what is attacked and where.
There have been rounds when i found yust by guys asking "where are the upgrades?", that structures for alien upgrades were destroyed.
And other rounds where power node or observation in marine default base is being attacked, but again no sound playing.
And on other topic, few patches away, change to the map when you make it smaller so its harder to see what is attacked and where.
Comments
definitely an issue
It might also be good to implement "structure degrading/decomposing" instead of "structure under attack" when they're not connected on alien side. Technically, the structures which aren't connected aren't necessarily "under attack" and may not even have marines near them, i.e. it's just noise.
In seriousness, the powernode in your base going down needs at least as noticeable a prompt as the comm chair going down. Preferably more noticeable.
Sounds confusing and maybe they don't want to handhold commanders this much, but if there isn't some sort of audio or visual cue then its kinda silly...
I've had rounds where I lost the powernode in base and had no idea... pretty embarassing to have that happen... there were no sounds played.