What to do for newcomers at release?
[HEI] Spade
Join Date: 2012-04-28 Member: 151223Members, Squad Five Blue
Obviously, the gap between beta players and the newcomers will be HUGE. They won't have fun and won't discover the game by themselves. And overall, the very good players will be treated cheater because on day 1 they will just own so much people on the servers.
So what to do? Thats just ideas.
- Let the newcomers play against each other only for a few weeks?
- Make some REAL newbie servers for only steam buyers.
- ...
Imo it's really important for the community to let the beginners play against each other only in the launch, or they will be disgusted of the game very quickly!
So what to do? Thats just ideas.
- Let the newcomers play against each other only for a few weeks?
- Make some REAL newbie servers for only steam buyers.
- ...
Imo it's really important for the community to let the beginners play against each other only in the launch, or they will be disgusted of the game very quickly!
Comments
Restricting the newbie servers to steam buyers won't be good for people who bought long time ago but didnt play a lot.
I don't think the game is so punishing to new players. Unless they try and play commander D:
Restricting the newbie servers to steam buyers won't be good for people who bought long time ago but didnt play a lot.
I don't think the game is so punishing to new players. Unless they try and play commander D:<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed, but they need to feel powerful at the beginning, because it's release date and they are all on the same state. It's quite depressing to see a 40+/5 ratio guy on the opposite team while it's Day 1 :S
never had any problems with NS1, the only rough spot for people who didnt know was being a commander, and usually there was people that would help new comms.
Why would someone recommend this split all of a sudden? remember where you come from...
Im sure the ´people who preordered have played games before and have been "new" at games before, its nothing new (so redundant!). Based on that I dont think there will be a problem.
Im not in the beta, but seeing how I always sucked at NS1 (the only times I did good was as a gorge, building forts and crap in vents, good times) I wont have a problem sucking at NS2 :)
Indeed, but they need to feel powerful at the beginning, because it's release date and they are all on the same state. It's quite depressing to see a 40+/5 ratio guy on the opposite team while it's Day 1 :S<!--QuoteEnd--></div><!--QuoteEEnd-->
So there will be enough newbies that they will be fighting against each other more often than they fight alpha / beta players.
I would like to see servers on release that are noobs only and that prevents beta players from playing on them. That way I can direct my brother to those servers and he can enjoy himself with guys at his skill level.
And of course have a tournament server flag perhaps for clan matches, if there is still a need for E-ego boosters :P
Is this a consequence of the era of game design we're in, where every player needs to be "Powerful" and coddled beyond common sense? It was never the case with any other game i've ever played. Good players will pick up the game, adjust within fairly short order, and have a good time just like anyone else. Not so good players shouldn't be lead to some false conclusion that they're not bad at the game because of an incredibly micro-managed immigration period to ensure everyone feels they win a trophy. Competitive, first person shooters aren't made for coddling and 'everyone wins' mentality. They're meant for a great competitive time with other people, and everyone knows there are people better than them out there... it's part of the workings of the world.
A bad idea from a well-intentioned heart, in my estimation.
I've regularly face-palmed in Battlefield games at people just ignoring certain obvious advantages other teams are pushing without an appropriate counter (despite good ranks) and not using powerful tech properly, especially air vehicles which have always been OP.
This game will be no different.
I'm not saying I'm some kind of "pro" by any means; heck I just picked up the game a few weeks ago. I'm saying is that I spent the entire first couple of days reading the wiki as much as I was actually playing, especially to understand the alien gameplay/abilities from both a commander and a player perspective, and I'm not sure how many people will be willing to do that (especially younger people/kids) as opposed to relying on the in-game help/pop-ups.
I'm not sure that the in-game help even teaches you the basics, e.g. skulk spike uses a lot of energy and does negligible damage, gorge bile bomb only eats away armor, lerk umbra doesn't do any damage by itself, you can heal yourself by standing next to a crag or next to a hive, etc. etc.
Eventually, most people who aren't willing to learn will probably leave, and the people who are will stay. If the game does well, there will be constant flow of noobs as more copies are bought, but again that's nothing new, and I don't think it's a "problem." If you want to play with top-notch people all the time, you should probably look at joining a team and playing scrims.
protip.
2) Vets, be nice
3) Vets, help the newbies learn
4) Vets, be nice.
5) PROFIT
'You are entering the world of online gaming. Suspend all conceptions of rationality and perspective. If your little alien character or marine figure picks the wrong weapon, or runs the wrong direction in the imaginary spaceship, realise this will cause massive real life emotional trauma to some of your team. Killing the enemy with the wrong (i.e. any) weapon will have similar results. Any bugs, glitches or exploits in the game are from this point on your own fault.'
And of course have a tournament server flag perhaps for clan matches, if there is still a need for E-ego boosters :P<!--QuoteEnd--></div><!--QuoteEEnd-->
Removing a symptom.
Is this a consequence of the era of game design we're in, where every player needs to be "Powerful" and coddled beyond common sense? It was never the case with any other game i've ever played. Good players will pick up the game, adjust within fairly short order, and have a good time just like anyone else. Not so good players shouldn't be lead to some false conclusion that they're not bad at the game because of an incredibly micro-managed immigration period to ensure everyone feels they win a trophy. Competitive, first person shooters aren't made for coddling and 'everyone wins' mentality. They're meant for a great competitive time with other people, and everyone knows there are people better than them out there... it's part of the workings of the world.
A bad idea from a well-intentioned heart, in my estimation.<!--QuoteEnd--></div><!--QuoteEEnd-->
+15
I'm tired of people feeling that they have to protect everyone else because they feel like the people they're protecting are victims. How did we ever survive the initial release of other games where some people were naturally better at FPS games or spent more time playing to get better. Just a heads up and i know it's a shocker, but some people will be more skilled than others. If someone feels like they're being beat without a chance of surviving, they will join another server. Servers will naturally segregate themselves. There were servers back in CS days that i knew if i was joining that pub server, i was getting my butt kicked; AND I WANTED TO JOIN THAT SERVER TO GET BETTER.
For the people who have no idea what that is, well we will be putting stuff all over after the 14th...
I hope this vague "we got this" has eased your mind.
-Daniel