Lights...
PsympleJester
Join Date: 2008-04-06 Member: 64024Members
<div class="IPBDescription">Build-able ones</div>So I was playing NS2 for the first time in about 4-5 months the other day and the Comm
had relocated the base to some REALLLY dark room somewhere.
We had all the normal buildings (obs, cc, proto, arms, armoury), a pile of turrets, a phase
gate and about 1000 mines dropped everywhere.
Yet it seems our master builders had not actually managed to engineer a deploy-able light source...
Would it be possible to get some sort of commander dropped light, the MAC be able to transform into
a light source or have some-kind of "mine-like" place-able lights as marines?
Discussion welcomed,
Thanks.
had relocated the base to some REALLLY dark room somewhere.
We had all the normal buildings (obs, cc, proto, arms, armoury), a pile of turrets, a phase
gate and about 1000 mines dropped everywhere.
Yet it seems our master builders had not actually managed to engineer a deploy-able light source...
Would it be possible to get some sort of commander dropped light, the MAC be able to transform into
a light source or have some-kind of "mine-like" place-able lights as marines?
Discussion welcomed,
Thanks.
Comments
seriously though - Its probably an issue with the lighting in that particular part of the map. Because if your marine team was building there it would have had to have the powernode turned on, and thus the lights in the room should have been on also.