Last evolved upgrades hotkey?

BalmarkBalmark Join Date: 2002-11-01 Member: 3476Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow
<div class="IPBDescription">as title suggests ;)</div>How about some binding we can use to re-evolve last upgrades as alien?

or

spawn with last upgrades ?

-1 res if you want to remove your upgrades to pick others? + remove on evolving to another species like it currently is

Thankie,

/Bal

Comments

  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    <!--quoteo(post=1988630:date=Oct 8 2012, 09:25 PM:name=Balmark)--><div class='quotetop'>QUOTE (Balmark @ Oct 8 2012, 09:25 PM) <a href="index.php?act=findpost&pid=1988630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about some binding we can use to re-evolve last upgrades as alien?

    or

    spawn with last upgrades ?

    -1 res if you want to remove your upgrades to pick others? + remove on evolving to another species like it currently is

    Thankie,

    /Bal<!--QuoteEnd--></div><!--QuoteEEnd-->

    That... is actually a terrific idea. Simple yet very useful.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    I would say:
    <ul><li>Always spawn with last upgrades</li><li>Can swap upgrades while near hive, otherwise they are stuck</li></ul>

    This solves all problems no?
  • Laosh'RaLaosh'Ra Join Date: 2011-12-09 Member: 137232Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I would say:
    Always spawn with last upgrades
    <b>Can swap upgrades while near hive</b>, otherwise they are stuck

    This solves all problems no?<!--QuoteEnd--></div><!--QuoteEEnd-->
    no, it makes hypermutation less viable :) i know most of you guys already consider it useless, but charlie said he wants to keep it in the game (and i hope you agree that it's at least a versatile and fun mechanic) so i don't think nerfing it is a good idea.

    personally, i'd like hotkeys to select/toggle the evolutions, as well as hotkeys for the lifeforms. i guess numbers might work: e.g. you press 1 to pick skulk first, then numbers 1 to 3 to select a shift-evolution, 4 to 6 for shade-evolutions, 7 or 8 for crag-evolutions.
    it might be redundand to select skulk again, but otherwise the game will not know if the first "4" is for chosing fade or for chosing a shade-evolution. different keys could be used for the life forms, but i guess the basic q w e r t will not work as t is already taken.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Definitely could use something like this
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    edited October 2012
    <!--quoteo(post=1989163:date=Oct 10 2012, 02:20 AM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Oct 10 2012, 02:20 AM) <a href="index.php?act=findpost&pid=1989163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no, it makes hypermutation less viable :) i know most of you guys already consider it useless, but charlie said he wants to keep it in the game (and i hope you agree that it's at least a versatile and fun mechanic) so i don't think nerfing it is a good idea.

    personally, i'd like hotkeys to select/toggle the evolutions, as well as hotkeys for the lifeforms. i guess numbers might work: e.g. you press 1 to pick skulk first, then numbers 1 to 3 to select a shift-evolution, 4 to 6 for shade-evolutions, 7 or 8 for crag-evolutions.
    it might be redundand to select skulk again, but otherwise the game will not know if the first "4" is for chosing fade or for chosing a shade-evolution. different keys could be used for the life forms, but i guess the basic q w e r t will not work as t is already taken.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Only slightly. Hypermutation can still be used anywhere, and really the only time you are going to swap upgrades is cara - regen - cara to heal up away from hive/crags.

    Plus still got the main feature of hypermutation - can refund lifeforms. (edit: I do hate hypermutation though and think it needs a buff, or replaced by a structure/global upgrade that does its affect).
  • tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
    <!--quoteo(post=1988630:date=Oct 8 2012, 05:25 PM:name=Balmark)--><div class='quotetop'>QUOTE (Balmark @ Oct 8 2012, 05:25 PM) <a href="index.php?act=findpost&pid=1988630"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about some binding we can use to re-evolve last upgrades as alien?<!--QuoteEnd--></div><!--QuoteEEnd-->

    PLEASE. This. PLEASE.

    My clan mates and I are always chatting about this during gameplay.

    Spawn as skulk -> celerity -> carapace. (click click click)
    Spawn as skulk -> celerity -> carapace. (click click click)
    Spawn as skulk...

    So annoying.
  • BalmarkBalmark Join Date: 2002-11-01 Member: 3476Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2012
    <!--quoteo(post=1989163:date=Oct 10 2012, 09:20 AM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Oct 10 2012, 09:20 AM) <a href="index.php?act=findpost&pid=1989163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no, it makes hypermutation less viable :) i know most of you guys already consider it useless, but charlie said he wants to keep it in the game (and i hope you agree that it's at least a versatile and fun mechanic) so i don't think nerfing it is a good idea.<!--QuoteEnd--></div><!--QuoteEEnd-->

    hmm might be good for competitive play.. how about making it a server option :P .. or this is something a mod could/should be made for? ;)

    Hypermutation .. it's never going to be an upgrade researched at a time where it'll make any difference :P

    Basically .. as tk-421 said.. it's just click click click .. while marines just spawn and run off with their upgrades..
  • tk-421tk-421 Join Date: 2006-11-03 Member: 58315Members, Reinforced - Shadow
    Bump, any more discussion for this? It would be such a nice feature...
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1993694:date=Oct 19 2012, 08:06 AM:name=tk-421)--><div class='quotetop'>QUOTE (tk-421 @ Oct 19 2012, 08:06 AM) <a href="index.php?act=findpost&pid=1993694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bump, any more discussion for this? It would be such a nice feature...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I would say yes to your idea, but also make it so using last upgrades is basically an instant-evolve. Marines walk off fully upgradeed, while aliens need a few seconds which during an assault is a dire requirement.
  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    I just personally think aliens should be able to select what egg they hatch from, their lifeform and their evolutions before they spawn, the time required for changing to said lifeform other then skulk would be stacked into your spawn time, alongside evolutions, of course.

    alongside your suggestion; your last evolution choices/lifeform should be kept, that way there should be less hassle having to press "B" everytime you spawn to click on stuff.

    I'm not saying to remove the evolution menu, just implement it to the respawn queue too.

    Obviously if you can not afford the lifeform or the evolutions aren't available anymore, you would spawn as default skulk, and the evolutions you cant use anymore wouldnt be applied.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1993956:date=Oct 19 2012, 06:09 PM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Oct 19 2012, 06:09 PM) <a href="index.php?act=findpost&pid=1993956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just personally think aliens should be able to select what egg they hatch from, their lifeform and their evolutions before they spawn, the time required for changing to said lifeform other then skulk would be stacked into your spawn time, alongside evolutions, of course.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This would be awesome.
  • BalmarkBalmark Join Date: 2002-11-01 Member: 3476Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2012
    I quite like the idea of being able to pick your upgrades while you're waiting to respawn actually :)

    some little table in some part of the screen you can highlight the upgrades you want.. with some fastkeys eg.

    a table looking like

    | Carapace (Q) | Regeneration (W) |
    | Silence (A) | Camoflague (S) | Feign Death (D)
    | Celerity (Z) | Adrenaline (X) | Hypermutation ©
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1988966:date=Oct 9 2012, 11:14 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Oct 9 2012, 11:14 PM) <a href="index.php?act=findpost&pid=1988966"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would say:
    <ul><li>Always spawn with last upgrades</li><li>Can swap upgrades while near hive, otherwise they are stuck</li></ul>

    This solves all problems no?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, this is badly needed - please consider thise UWE!

    <!--quoteo(post=1989163:date=Oct 10 2012, 10:20 AM:name=Laosh'Ra)--><div class='quotetop'>QUOTE (Laosh'Ra @ Oct 10 2012, 10:20 AM) <a href="index.php?act=findpost&pid=1989163"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->no, it makes hypermutation less viable :) i know most of you guys already consider it useless, but charlie said he wants to keep it in the game (and i hope you agree that it's at least a versatile and fun mechanic) so i don't think nerfing it is a good idea.

    personally, i'd like hotkeys to select/toggle the evolutions, as well as hotkeys for the lifeforms. i guess numbers might work: e.g. you press 1 to pick skulk first, then numbers 1 to 3 to select a shift-evolution, 4 to 6 for shade-evolutions, 7 or 8 for crag-evolutions.
    it might be redundand to select skulk again, but otherwise the game will not know if the first "4" is for chosing fade or for chosing a shade-evolution. different keys could be used for the life forms, but i guess the basic q w e r t will not work as t is already taken.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why should we ditch a great mechanic just to uphold a crappy one? Why not keep the decent and remake the crappy?
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    edited October 2012
    I don't want more hotkeys.

    I want to be able to select my life form and upgrades BEFORE I spawn, instead of looking at a timer. The time to evolve and spawn with the upgrades just gets added onto my spawn time.
  • BootyTimeBootyTime Join Date: 2012-10-22 Member: 163142Members
    Just have EVERYTHING the way it is atm, but just have it so if i put perks on my skulk then die, i spawn with the same setup. If i wish to go Fade i repick. Upon death of fade my perks are reset to where i have to put them on my skulk. Pretty much keep perks on death, can switch at any time, have to repick when changing life forms :)
  • SlowLeftySlowLefty Join Date: 2011-02-13 Member: 81653Members, Reinforced - Shadow
    I know this is an old thread, but this was the top search result, someone pointed out in newer builds you can use:

    "bind L evolvelastupgrades"

    Where L is your key of choice, note I found some keys like N and M which are default alien requests did not work.
  • NeXuSNeXuS US Join Date: 2013-10-13 Member: 188681Members, NS2 Playtester, Reinforced - Silver, Reinforced - Shadow, Subnautica Playtester
    Really getting tired of reading neroed posts. It seems to happen a lot lately.
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