Heavy Marines + mini repair bots = OP
Mango
Join Date: 2012-10-11 Member: 162061Members
<div class="IPBDescription">Heavy Marines + mini repair bots = OP</div>I notice a new trend from Marines. When I saw this heavy he had 4 repair bots with him at all times. The comm was repairing the heavy making it impossible to kill. Can we not have the repair bots that comm's control repair heavies. It is already tough to kill a heavy alone, but when they have repair bots working together it is nearly impossible now to counter it.
Comments
(Same with the Onos, really)
MACs were also recently nerfed to repair slower.
MACs were also recently nerfed to repair slower.<!--QuoteEnd--></div><!--QuoteEEnd-->
+1
A few gorges with bile bomb (and a good hit-and-run technique) will make short work of Exo's + MAC's.
A few gorges with bile bomb (and a good hit-and-run technique) will make short work of Exo's + MAC's.<!--QuoteEnd--></div><!--QuoteEEnd-->
And 1 GL will make hit and runs impossible
And a GL requires a light marine which in turn can be easily killed with a fade or lerk.
MACs were also recently nerfed to repair slower.<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe in theory, but I wouldn't depend on gorges when it comes to Heavies. Plus, there's usually just 1 gorge in a 10 man alien and that gorge is usually defense minded only. To pull this off every one in the alien team has to be in sync meaning gorges bile bomb from a distance while aliens attack and that usually doesn't happen. Also, bile bomb is one of the least favorite upgrades from Comm's since theirs usually just 1 gorge in the whole team. There has to be another way that we don't need to depend on gorges when it comes to one Heavy and 5 MACs auto repairing him.
If your 10-man team is having only one gorge after 2 hives, then you are playing the game wrong and your team deserves to lose. Bile bomb, seriously, use it.
At the end of the day you slide away in a straight line, possibly the worst think possible when being shot with a steady crosshair. It needs speed advantages combined with player skill.
At the end of the day you slide away in a straight line, possibly the worst think possible when being shot with a steady crosshair. It needs speed advantages combined with player skill.<!--QuoteEnd--></div><!--QuoteEEnd-->
rofl im picturing a little italian gorge with overalls rofllllllllllll someone mod this noooow!!!!
Only if his mustache flaps in the wind.
and has a little wrench fixated on a toolbelt, ok this is getting out of control, im thinking super gorge bros mod ;o
Hence, "good" hit and run technique. If you have a comm dropping a few crags around a corner with a shift and 2-3 gorges bile bombing - you can hold off an exo or two with MAC's and no issues.
We can go on all day about countering it but they fix the things too damn fast and then they fix each other practically never dying.
Until they actually walk into your base, kill the gorge, kill the crags/shift, and then proceed towards the hive :P.
Seriously though, not saying that gorge v. exo isn't good, just that it is very hard when you are killed in 1 second of exo fire. I've found that I really need a skulk or 2 to go attack the exo and distract him so I can get some consistent BB shots off without being blown to pieces. Otherwise while I'm healing/waiting on energy, the MACs just heal whatever damage I did to the exo or the MACs.
My solution would to either make it so only 1 MAC can repair a single exo/marine at a time or give diminishing returns to the MACs healing (ex. 1 MAC = 100% healing, 2 MACs = 150% healing, 3 MACs = 175% healing, etc.)
Personally I prefer if only marines with welders heal exos. It encourages team work. Same reason the game is better now players build most structures. Emphasis should be on human player interaction not human <-> NPC.
Seriously though, not saying that gorge v. exo isn't good, just that it is very hard when you are killed in 1 second of exo fire. I've found that I really need a skulk or 2 to go attack the exo and distract him so I can get some consistent BB shots off without being blown to pieces. Otherwise while I'm healing/waiting on energy, the MACs just heal whatever damage I did to the exo or the MACs.
My solution would to either make it so only 1 MAC can repair a single exo/marine at a time or give diminishing returns to the MACs healing (ex. 1 MAC = 100% healing, 2 MACs = 150% healing, 3 MACs = 225% healing, etc.)<!--QuoteEnd--></div><!--QuoteEEnd-->
I didn't realize these were such a prolific problem. :P Sure, 3+ exo's can destroy a hive if you're not prepared, especially if they have JP's and GL's support...but at that stage you've probably given the marine team too many resources anyway...
My solution, or suggestion, was that you shouldn't be bile bombing alone. If you're a single gorge holding off 3 exo's - then you have more of a problem with your team rather than the game mechanic.
I know everyone constantly criticizes the balance in NS2, but I think the "Bile Bomb vs Exo" balance is not too bad right now...
<!--quoteo(post=1989637:date=Oct 11 2012, 03:10 AM:name=Skie)--><div class='quotetop'>QUOTE (Skie @ Oct 11 2012, 03:10 AM) <a href="index.php?act=findpost&pid=1989637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If your 10-man team is having only one gorge after 2 hives, then you are playing the game wrong and your team deserves to lose. Bile bomb, seriously, use it.<!--QuoteEnd--></div><!--QuoteEEnd-->
My solution, or suggestion, was that you shouldn't be bile bombing alone. If you're a single gorge holding off 3 exo's - then you have more of a problem with your team rather than the game mechanic.
I know everyone constantly criticizes the balance in NS2, but I think the "Bile Bomb vs Exo" balance is not too bad right now...<!--QuoteEnd--></div><!--QuoteEEnd-->
The problem that I find myself running into on an alien team is that 1-2 exos with 5-6 MACs will sneak through the map (via the other marines attacking other locations and/or aliens out harassing RTs) and make it to a hive (this happens particularly often on Summit with the relatively short distance from Terminal to Tram). Then, (if there's even a gorge) the gorge(s) is/are unable to even delay the exos for a reasonable amount of time so that the aliens can either gather and push the marine's base or come back and defend. The exos are able to clean up whatever defenses there are (or ignore them) and blow the **** out of the hive in no time flat (also not helped by every TP room being very open and thus the hive is able to be shot from the other side of the room which equates to less time the exo has to spend walking to hit the hive).
This may not be due to letting marines having too many resources, but the marines just saving and dropping exos or players saving and all going exos at the same time. I don't think this is so much of a problem with exos as it is with MAC healing and/or the immobility of aliens over a long distance. If the marine base is getting rushed, the comm can beacon or the marines just run through a PG. Aliens have nothing even similar and while asymmetry is good, you can only take it so far. Some sort of hive teleportation would be nice (heard of the ones that were in NS1) or just something that allows the entire alien team to reach a distressed hive very quickly (and no, celerity is not enough. Especially v. exos' dps).
Again, a team problem, not a balance problem.
<!--quoteo(post=1989703:date=Oct 11 2012, 07:47 AM:name=Samus1111111)--><div class='quotetop'>QUOTE (Samus1111111 @ Oct 11 2012, 07:47 AM) <a href="index.php?act=findpost&pid=1989703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Then, (if there's even a gorge) the gorge(s) is/are unable to even delay the exos for a reasonable amount of time so that the aliens can either gather and push the marine's base or come back and defend.<!--QuoteEnd--></div><!--QuoteEEnd-->
If a group of Exo's with MAC support make it to an undefended hive without detection, then +1 to the marines, they deserve a good chance at killing the hive. If the aliens only have a single gorge defending the hive, then it's probably not going to work out too well and that's a good thing.
To me it sounds like you're describing more of a team-failure than a balance failure (from reading the rest of your comment). I don't think the game needs any serious rework with "alien beaconing" or anything of that nature to compensate for lack-of-teamwork in saving hives. If the commander is good, he/she will have a few drifters out and should spot Exo's early enough to sound a warning. Likewise, any scouting skulks / lerks should be able to communicate the location of Exo's to their team as well.
<!--quoteo(post=1989634:date=Oct 11 2012, 03:05 AM:name=Mango)--><div class='quotetop'>QUOTE (Mango @ Oct 11 2012, 03:05 AM) <a href="index.php?act=findpost&pid=1989634"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->To pull this off every one in the alien team has to be in sync meaning gorges bile bomb from a distance while aliens attack and that usually doesn't happen.<!--QuoteEnd--></div><!--QuoteEEnd-->
So you're basically saying, "this only works when the team is good - when the team is bad, we lose". That's pretty much how the game should work.
Except the light marine also has a jetpack, armor 3, and knows how to be evasive while humping the exosuit for support. Unless the marine is complete balls, still takes 4 gddmn hits to kill a a3jp marine. This is why focus needs to be in the game
5 skulk bites to kill isnt it? On A3, which this build is very very easy to get up even in a clearly lost game
Did you use bile bombing gorges and did you support those gorges so that they had a chance to do damage long enough Did you try to do a base trade where you take out a marine base (or at least force the marines supporting the exos to beacon back)? Did you have onoses to support the gorges? What was the general situation of the game? Was it map-controlling marines finishing already-beaten aliens or was it maybe a single exo with a couple of MACs turning the tide?
were you comparing them to an onos by any chance?
Stupid noobs post dumb ###### and stupid suggestions.
1.Take out the MAC's out first then !
2.Exo takes no skill ? It's even harder than normal marine !
3. Lone skulk can take Exo quite easy !
People think gorges can do it all. Gorges are the first ones to die and once they are dead they hardly go back to gorges. I don't have no faith on gorges when it comes to exos from experience point of view.
Stupid noobs post dumb ###### and stupid suggestions.
1.Take out the MAC's out first then !
2.Exo takes no skill ? It's even harder than normal marine !
3. Lone skulk can take Exo quite easy !<!--QuoteEnd--></div><!--QuoteEEnd-->
1. try taken 6 macs first and see how silly your comment is. Once you attack on 1 mac the others repair it making nearly impossible to take the macs out first. Think about it.
2. Exo is easy when you have 6 MACS and marines repairing you 24/7
3. That is another issue that has nothing to do with this problem.
Plus, no need to insult me and saying how stupid this suggestion is by your rage. Take a chill pill this is a forum community not a place where you insult other peoples post by call someone idiots or what ever ###### is.
That is roughly the same as "I don't have any faith in catapults and siege engines, so I only use cavalry! Oh, by the way, city walls are completely OP and should be removed from the game!" :(
Its kinda the same thing as having arcs, they are almost like extra players marines can have on their team. This is just another subtle imbalance that makes aliens feel and play inferior.