Vastly Diferent Skulk Performance
Bolter
Join Date: 2002-11-12 Member: 8331Members
<div class="IPBDescription">is it skill, upgrade, lag or bug?</div> Many times I've witnessed strange events regarding unit performance. For example twice in the same match I saw, and felt, a skulk cut through 3 Marines, like a hot knife through butter, in about 2 seconds time. We all saw him come, and we were all shooting at him, I knew we were hiting, because the green blood was squirting out of him. He not only survived the fire as he closed with us, but killed all three with what seemed one bite each. I don't know about the other 2 Marines, but I was full health, and regular armor upgraded to 70. Mind you, this wasn't circle strafing m/\d skillz demonstration, but a straight charge, not unlike an ohno's charge.
I found this strange because I play Kharaa as well, and know the Skulk fairly well. Even with level 3 carapace, it has never took nore than 30 rounds on target to make you keel over. The other strange factor is that I've caught single marines with their backs turned, and it allways took more than one bite to kill them, ussualy a couple/three will do the job. However, I've never successfully sailed through a now dead marine, and do it twice more under accurate fire.
I'm wondering if this is due to an unfortunate coincidence of the right upgrades for the Skulk, no ammo upgrade for the Marines & lag (?).
I don't use all the upgrades/attacks for the Skulk, so mabe the answer lies on the particular skulk tactics. Mabe Carapace & Celerity alowed him to close the distance before being killed, but I'm not sure how he achieved such lethality. While I don't remember hearing the distinctive sound of a Skulk pounce (leap?) attack, it may have been used. Does this leap add to attack power, or is it just to close distances? Also, does it make a difference WHERE you bite marines? i.e. leg chew Vs a head bite?
I'm not a sore loser, or anything like that. I just want to know if this is a fluke, or if the Skulk is, in fact, able to kill a Marine (or three) by sailing through them. This would be very usefull, and would elevate my already healthy respect for the Skulk. Cheers!!
I found this strange because I play Kharaa as well, and know the Skulk fairly well. Even with level 3 carapace, it has never took nore than 30 rounds on target to make you keel over. The other strange factor is that I've caught single marines with their backs turned, and it allways took more than one bite to kill them, ussualy a couple/three will do the job. However, I've never successfully sailed through a now dead marine, and do it twice more under accurate fire.
I'm wondering if this is due to an unfortunate coincidence of the right upgrades for the Skulk, no ammo upgrade for the Marines & lag (?).
I don't use all the upgrades/attacks for the Skulk, so mabe the answer lies on the particular skulk tactics. Mabe Carapace & Celerity alowed him to close the distance before being killed, but I'm not sure how he achieved such lethality. While I don't remember hearing the distinctive sound of a Skulk pounce (leap?) attack, it may have been used. Does this leap add to attack power, or is it just to close distances? Also, does it make a difference WHERE you bite marines? i.e. leg chew Vs a head bite?
I'm not a sore loser, or anything like that. I just want to know if this is a fluke, or if the Skulk is, in fact, able to kill a Marine (or three) by sailing through them. This would be very usefull, and would elevate my already healthy respect for the Skulk. Cheers!!
Comments
1. No locational damage, anywhere u bite, same damage.
2. Celerity DOES help a lot with closing distances, so does leap.
3. Killing 3 marines in a row happens at least once in every game, or every 2 games, so it's not THAT extraordinary.
4. The skulk bite does 75 damage, a standard marine would take 2 bites to kill. However, since the skulk bite is so fast it would sometimes seem like he only bit once.
5. Were any of you strafing, or jumping? If a skulk closes the distance and u still don't jump or strafe, he can slice through you like butter.
By the by, a skulk manages to kill 3 marines at once seemingly every time I command, several times a game, any time I'm trying to secure a vital resource node. Stupid marines. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Thanx for the answers folks. Cheers!
But that's just me speculating, I've had my fair share of times where I killed 3 marines in one go (and once 9 marines in one go, and boy were the marines unhappy about that one). I've also had my share of chomping at some marine 5-6 times, and no kills. My only guess is that lag makes it SEEM like I'm standing an inch away from him biting, when he's actually behind me or something.
Ravlen
Note that you can fiddle with some console settings that will force your client to wait until the server says 'you hit here' before drawing anything. This means you see exactly what the server says happened, but all your bullet tracers/blood splats/etc will be delayed from when you hit the trigger, creating a 'firehose' effect that can be very disorienting.
I think that maybe if pounce "stuck" to its fleshy target and hung on slashing as long as mouse1 was tapped (or held, but I think that's a bit too easy and that the tapping would correspond to the repeated slashing motion) that would make it a much more attractive and scary feature. The pounced marine could possibly shake it off if he moved around enough, but ideally another marine would be able to shoot the skulk off his buddy. I think this would add a lot to the theme, as it would reward working in numbers on both teams: two marines can handle one pouncer, but two kharaa working together can simply slaughter one patrol after another...
If nothing else it would certainly teach newbies not to wander down dark corridors alone. "cmdr need ammo and refiner thingie at nozzle at AUGH OH OUCH"
Even if xenocide is bugged, it does do SOME damage, hurts marines badly, and is something to pass the time while I wait for resources to come in.
You can even take out single HA+HMG marines this way ... leap in, single bite, leap out, heal. Repeat until a satisifing *CLONK* signals another 60+ marine resource points down the drain.
cl_lc 0 (Removes netcode so you have to lead your shots)
*geesh*
But they do make great snacks inbetween those damn veteran marines.
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LOL! Yes they always make for an easy kill to boost my ego while playing... cept when its a really good player just hiding his name so poeple like me go easy on them and they totally own me