Limit Unit Types To Commander Centers/Hives
l3lessed
Join Date: 2010-06-07 Member: 71977Members
Quick thought, instead of tying research and upgrades to command centers and hives, how about untie them and instead have hives/commander centers limit the amount of a unit you can have on the battle field at a time.
Here is a quick example.
One Hive:
3 drifters.
unlimited skulks.
2 gorges.
2 lerks.
1 fade.
1 onos.
One Command Center:
2 macs.
unlimited shotguns.
1 grenade launcher.
1 flamethrower.
1 exo.
1 jumpack.
1 arc.
Two Hives:
6 drifters.
unlimited skulks.
3 gorges.
3 lerks.
2 fade.
2 onos.
Two Command Centers:
4 macs
unlimited shotguns
2 grenade launchers
2 exo
2 jumppacks
2 arcs.
I know this late in the development and so close to release, it won't happen. But, I do think it is worth discussing and considering for future updates because it is a possible way to mitigate current slipper slope issues with tying tech to hive and commander centers. It also keeps hives and commander center acquisition central to long term strategies for winning a match. It also opens up a myriad of strategic options to players and commanders. Of course numbers would need balanced and tech tree timings would need adjusted slightly.
Here is a quick example.
One Hive:
3 drifters.
unlimited skulks.
2 gorges.
2 lerks.
1 fade.
1 onos.
One Command Center:
2 macs.
unlimited shotguns.
1 grenade launcher.
1 flamethrower.
1 exo.
1 jumpack.
1 arc.
Two Hives:
6 drifters.
unlimited skulks.
3 gorges.
3 lerks.
2 fade.
2 onos.
Two Command Centers:
4 macs
unlimited shotguns
2 grenade launchers
2 exo
2 jumppacks
2 arcs.
I know this late in the development and so close to release, it won't happen. But, I do think it is worth discussing and considering for future updates because it is a possible way to mitigate current slipper slope issues with tying tech to hive and commander centers. It also keeps hives and commander center acquisition central to long term strategies for winning a match. It also opens up a myriad of strategic options to players and commanders. Of course numbers would need balanced and tech tree timings would need adjusted slightly.
Comments
Also...
One Hive:
Unlimited Skulks
One Command Center:
Unlimited Shotguns
Does anyone else see the problem with that?
This too, right now, your choices are only limited by what's currently in the game. Limiting someone by preventing them from choosing a piece of equipment or a class their good at doesn't help the team.
No offense dude, but this is stupid beyond any recognition.
Especialy the 'unlimited shotguns' in comparison to 'unlimited skulks'.
Limitations kill strategy games, and guess what.
strategy game.
So no.