FXAA is very cheap compared to other AA methods, does a fair job at smoothing out jagged lines but causes blurring of textures. It's not "worst", neither is any of the AA options available, they just offer different balances between performance and image quality...
I'd like to see MSAA added. Infestation doesn't look right with FXAA turned on... you see weird little green tinges on the edges of objects sometimes.
MSAA would only be possible in DX11 with quite a lot of work and extremely heavy performance requirements. Defered renderers do not like hardware MSAA.
Injecting code like that into multiplayer games could also cause issues with anticheats... like getting VAC banned.
It works no differently than the way the Steam overlay hooks in, and SweetFX's shaders only deal with fixing colours, adding more bloom, applying SMAA or FXAA, adding sharpening etc. I use SweetFX in all my games, single or multiplayer, usually and mostly sharpening and SMAA (since so many games have shocking AA support, and MSAA can be too demanding).
i use SWEET FX, something i got no clue about but it works and makes the game look way better
It intercepts DX calls in windows and inserts a shader between the game and your monitor displaying it in a post process. Hence how you can edit all these things like color, post process aa, sharpening, etc... in post through sweetFX.
SamusDroidColoradoJoin Date: 2013-05-13Member: 185219Members, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited September 2014
Unless anyone has the skills and time to implement SMAA into NS2, you will have to be patient. It's low on the todo list for the CDT. If you are interested you should contact a member of the CDT.
Comments
A slightly more expensive AA option than FXAA but without the texture blurring would be sweet.
But yes, this would be an amazing replacement for FXAA if a community dev had the time. Perhaps even with the temporal variant SMAAT2x
Problem solved.
SweetFX Shaders
http://forums.guru3d.com/showthread.php?t=381912
But alas, the injection method still contains worse performance tan native and scrables HUD. Hence why I made this thread originally :P
See http://sfx.thelazy.net/games/ for SweetFX profiles for a lot of games.
On VAC, the author said it best himself.