ns2_caged

FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
edited October 2013 in Mapping
[b]INTRODUCTION[/b]

Hai folks, I am Flaterectomy, and this is a remake of the classic NS1 level Caged made by Nelson "manah" Ferryman. While most parts of the map are still under construction, the map [i]is[/i] currently playable and released on the Steam Workshop.



Download map: [url]http://steamcommunity.com/sharedfiles/file...s/?id=104617372[/url]

Steam id: [b]63c559c[/b]



Click on the [b]subscribe[/b] button, then start up NS2 and click on [b]mods[/b] in the menu. There, toggle 'no'; to 'yes' in the [b]active[/b] column, and you should be downloading the map and can now play it. If you wish to get to the files, it will be saved to a horribly named folder starting with [b]m63c559c_[/b] in [b]%AppData%\Natural Selection 2\Workshop\[/b] (on Windows 7, at least).



- My Twitter feed: [url]https://twitter.com/flaterectomy[/url]

- My Twitch channel: [url]http://www.twitch.tv/flaterectomy[/url]

- My YouTube channel: [url]http://www.youtube.com/user/flaterectomy[/url]

- My Caged playlist on YouTube containing progress videos, competitive PCWs, NS2HD ModSpot videos, and NSL casts by RedDog: [url]http://www.youtube.com/playlist?list=PLW5TkpQg0JuB6IQs1K4rPY2SPj5LDuOvD[/url]



[b]CHANGELOG[/b] [28th of september 2013]

o New work-in-progress ready room

o Fixed a location entity height issue in Auxiliary Generator

o Slight balance tweaks to Lower Sewer



[b]CHANGELOG[/b] [23rd of september 2013]

o Fixed the missing clog_test prop issue that broke consistency checking

o Very minor CommanderInvisible fix in Satan's Butthole



[b]CHANGELOG[/b] [15th of september 2013]

o Made Central Processing a single res node location

o Detailed the Upper Sewer-side exit of Satan's Butthole

o Re-greyboxed and then re-textured Upper Sewer

o Added some more cover throughout the entire map



[b]MEDIA[/b]

Most recent progress video [19 Aug 2013]

[url]http://www.youtube.com/watch?v=gASgje9yMGg[/url]



NS2HD #557 ModSpot episode featuring ns2_caged 1/2, with interview [15 Dec 2012]

[url]http://www.youtube.com/watch?v=pkVxU25jz6w[/url]



NS2HD #558 ModSpot episode featuring ns2_caged 2/2 [15 Dec 2012]

[url]http://www.youtube.com/watch?v=JxfZl96zo3Q[/url]
«13456723

Comments

  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    As I know, nobody is working on remake of this map.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    OHHHHHHHHHHHHHHHHHHHHHHHH AMAAAAAAAAAAAZING !!

    I love this map so <3
    Good Old times !!

    Make fast and Finish the Map
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Delete Entropy and Use 100% of your Power in this Remake !
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    Actually Entropy was one sexy looking map, you should convert it to Combat map ;)
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Heh, not going to delete Entropy - that's a little severe - but Caged will likely be easier and faster to complete. ;)
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    That's some high quality mapping (same goes for Entropy). Looking forward to seeing more.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I do hope no on else has been slaving over this, as I've worked on it some more - just greyboxing and a prop here and there. I'm following the original brushwork fairly closely for now, as it will ensure I don't screw up the scale of the map.

    On a side note, I saw when I first started on Marine Start that the CC and RT were in different spots from where I remember. I just made the trip to Central Processing and found out it's no longer a double res node room. Seems like a few things changed since I last played NS1. :D

    <img src="http://i.imgur.com/76WMP.jpg" border="0" class="linked-image" />
  • [R8]DJBourgeoisie[R8]DJBourgeoisie Join Date: 2007-09-05 Member: 62176Members
    Glad to see this being remade as it was what I felt always one of the top tier maps, and most fun as well.
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Ah Caged. See I <i>was</i> remaking this map actually a long time ago (think build 160-170 days), but a bunch of editor crash bugs caused me to put it onto the backburner, and i decided to go with an original project.

    Though seeing your screen shots i have a feeling you will do a better job in the end than i would have ended up with anyways. Good Luck to ya!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Really looking forward to this! Progress is looking great!
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    edited October 2012
    very sexy and clean like Entropy :)

    Nostalgic!



    <a href="http://www.youtube.com/watch?v=zht_LwZLf0s" target="_blank">Old Caged play ;)</a> 1.04
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    <3 caged, so thank you for doing this!
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Thanks for the positive feedback, folks. :) I've not been able to do much the past few days due to social things, but I've made some progress with my true-to-original greyboxing. Decided to post the following screenshot to show some progress. What you see below - from left to right - is Marine Start stretching through along Stability Monitoring to the Generator hive, and then the corridor towards Auxiliary Generator, so that's the north part of the map all greyboxed out.

    <img src="http://i.imgur.com/qC7ZV.jpg" border="0" class="linked-image" />
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited October 2012
    And today's progress.

    <img src="http://i.imgur.com/yV6nP.jpg" border="0" class="linked-image" />

    As I connected the loop with the vent running from Central Processing to the north, I was 64 units off. I found the problem areas and fixed them without too much trouble. Small personal victory. \o/
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    edited October 2012
    <!--quoteo(post=1993396:date=Oct 18 2012, 07:44 PM:name=Flaterectomy)--><div class='quotetop'>QUOTE (Flaterectomy @ Oct 18 2012, 07:44 PM) <a href="index.php?act=findpost&pid=1993396"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And today's progress.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Getting there! Chop chop, there's a few hours left of today!
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    But I want to <i>play</i> some NS2 now! :(
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    first hera, and now caged, oh man how exciting :D

    Once there are working lifts/elevators in the game, someone better remake ns_nothing. So much fun on the quadlift :)
  • [R8]DJBourgeoisie[R8]DJBourgeoisie Join Date: 2007-09-05 Member: 62176Members
    I have one request, keep the main corridors nice and wide like the original. Veil I think is a good remake, but there are some areas with heavy traffic I feel are way too cramped. Just something to think about moving forward.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Dear Diary,

    Today I connected Central Processing to the Generator hive via Upper Shipping Access and Auxiliary Generator. Naturally, as I connected these areas I found out I was off again, but this time by just 36 units and it was very quickly and easily fixed. \o/

    <!--quoteo(post=1993548:date=Oct 19 2012, 03:39 AM:name=[R8]DJBourgeoisie)--><div class='quotetop'>QUOTE ([R8]DJBourgeoisie @ Oct 19 2012, 03:39 AM) <a href="index.php?act=findpost&pid=1993548"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    I have one request, keep the main corridors nice and wide like the original. Veil I think is a good remake, but there are some areas with heavy traffic I feel are way too cramped. Just something to think about moving forward.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Perhaps that's because current Skulks are overweight compared to NS1? ;) I'll keep freedom of movement in mind. As things are going right now, I'm sticking exactly to the hallway-widths of the original, but I'll review everything once it's playable.

    <img src="http://i.imgur.com/Ygp7H.jpg" border="0" class="linked-image" />
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Another update!

    <img src="http://i.imgur.com/nArVH.jpg" border="0" class="linked-image" />
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Damn Flat, are you working on this without sleep, lol

    Looking Good :D
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1994588:date=Oct 21 2012, 11:13 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Oct 21 2012, 11:13 PM) <a href="index.php?act=findpost&pid=1994588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Damn Flat, are you working on this without sleep, lol

    Looking Good :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's a happy coincidence that I happen to have some time off from work at the moment. ;)
  • VonDoomVonDoom Knee deep in the latency Join Date: 2009-10-08 Member: 68989Members, Reinforced - Shadow
    Sweet, there were so many good games on cage. I hope they will add water soon, so we can dive in the water treatment plant.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I've added Lower Sewer and the Sewer hive (which will need a pretty big overhaul with all its ladders), and finished Purification Station.

    <img src="http://i.imgur.com/uXLT2.jpg" border="0" class="linked-image" />
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    <!--quoteo(post=1994588:date=Oct 21 2012, 10:13 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Oct 21 2012, 10:13 PM) <a href="index.php?act=findpost&pid=1994588"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Damn Flat, are you working on this without sleep, lol

    Looking Good :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Due to my observations over the past couple of days I've come to the conclusion that sleep is no longer needed in that part of the world and thus Flaterectomy has evolved past that need.
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    wow pretty cool cant wait to see it on the workshop
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1995752:date=Oct 23 2012, 10:35 PM:name=Janos)--><div class='quotetop'>QUOTE (Janos @ Oct 23 2012, 10:35 PM) <a href="index.php?act=findpost&pid=1995752"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Due to my observations over the past couple of days I've come to the conclusion that sleep is no longer needed in that part of the world and thus Flaterectomy has evolved past that need.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Shhh. That's a secret. ;)

    <!--quoteo(post=1995757:date=Oct 23 2012, 10:48 PM:name=nSidia)--><div class='quotetop'>QUOTE (nSidia @ Oct 23 2012, 10:48 PM) <a href="index.php?act=findpost&pid=1995757"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wow pretty cool cant wait to see it on the workshop<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'll put it on the Workshop once it is playable, and hopefully I can find some people with custom map servers so it can be tested. :)

    Also, I thought I was done for the day when I posted the last screenshot, but then I went and added a little to Ventilation Access and Upper Shipping Access. I really am done for the day now, though. Really. :|

    <img src="http://i.imgur.com/N1YD9.jpg" border="0" class="linked-image" />
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    There, I've finished the initial greyboxing of the map (including the ready room). \o/ Ten days into the map so far, I think it's going pretty well.

    I will now have to drop temporary lights all around the map, add all required entities, and spend some time moving around the map in various lifeforms to see where I will need to adjust geometry. Ramps to replace ladders and the lone elevator in the map, possibly change some vents, etc. Once all that has happened I will figure out how the Steam Workshop works. ;)

    The map:

    <img src="http://i.imgur.com/zFXJW.jpg" border="0" class="linked-image" />

    The ready room:

    <img src="http://i.imgur.com/WjM9L.jpg" border="0" class="linked-image" />
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    LOOOOOOKING FORWARD... :)
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    edited October 2012
    Considering your current pace i expect the map finished by this weekend, and will accept no less.
Sign In or Register to comment.