Replacement ability for feign death.

ShrimmShrimm Join Date: 2012-10-05 Member: 161652Members
<div class="IPBDescription">I didn't put much thought into this so don't judge me :)</div>I was commenting on a thread about feign being OP. I was actually disagreeing but I thought of this while I was writing my post. Figured I'd copy it over here since I kinda actually like the idea now.

Best name I could think of is Survival Instincts.

After taking X% of your health in Y seconds you regenerate Z% of your health over Q seconds.

X% - probably something like 50% for skulks and lerks, 75% for onos and fade, and somewhere in between for gorgies.
Y - around 10-15 seconds probably not really sure
Z% - Once again not really sure, 25%-50% or so depending on lifeform less for fade and onos and more for the lower lifeforms.
Q - around 2-3 seconds, unsure. should be a short enough time to give you the health you need to turn the corner but not too short so if your in the middle of a room the damage you take is more than what your regening and you die.

These numbers are probably imbalanced just so you know >.> But they give the basic Idea of what I'm trying to get at.


It would give the same function as feign, save your life if you were close to escaping, without the odd invisibility/invincibility and extra body falling out of your pocket.
It would also need some type of visual or auditory signal so marines know what's happening. The primal scream sound for lerk in NS1 comes to mind, and possibly some type of alien style nano shield effect.
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