Doors mechanics

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
edited October 2012 in Ideas and Suggestions
<div class="IPBDescription">more states for doors to make door play more fun and tactical:)</div>I love the idea of welding doors, but it seems a little pointless now - but its very fun.
I was thinking that doors should be tied to power and infestation as well, instead of just welding them closed/bashing them open to make for a few more dynamic states.

What i imagine could work is that it could be similar to a rock paper scissors thing with a little bit of a heirarchy:

<!--coloro:#FFFACD--><span style="color:#FFFACD"><!--/coloro-->Power On<!--colorc--></span><!--/colorc-->
<ul><li>Door opens/closes for marines as they do now - marine commander can lock the door into an open or shut state, which overrides the automatic door opening/closing.</li><li>Does not open for aliens</li><li>(maybe) gorge spray could open the door, or if skulks bite the door twice (something to slow the aliens down, but not too much) UNLESS LOCKED by marine commander.</li><li>Basically the door operates in a marine friendly way.</li></ul>

<!--coloro:#4169E1--><span style="color:#4169E1"><!--/coloro-->Power Off (no lights)<!--colorc--></span><!--/colorc-->
<ul><li>Door is stuck in what ever position was when the power was cut</li><li>Cannot be moved even manually - stuck until emergency power comes on, or until powered is restored correctly (power off overrides door states except for bashing (which can be done at any time see below for bashing rules). </li><li> Even when normal or emergency power is restored, original door control is reset, and will remain in its current state(whether opened, closed or 1/2 open etc) until interacted with.</li></ul>

<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->Emergency Power <!--colorc--></span><!--/colorc-->
<ul><li>Door must be manually pushed open/closed by marines/aliens (like when elevator doors get stuck in movies) so it takes a little longer to get through(hold e on the door, and it will slowly slide open until fully open, and then it will start closing until fully closed) </li><li>The idea behind this is that when emergency power is active, marines can't just bust into the room like they do when the power is on.</li><li>the marine commander can no longer lock the door (either open or shut) so now the alien team can pry a door open or force it close - and so can the marine team.</li><li> Either team can use the door now to create a soft choke point by holding E on the door, to either trap the other team or let themselves thru etc.</li></ul>

<!--coloro:#98FB98--><span style="color:#98FB98"><!--/coloro-->Infestation<!--colorc--></span><!--/colorc-->
<ul><li>When there are cysts near the door and infestation covers some of the door, it will now give the alien commander control of the door</li><li>It will override the marine commander's control of that door - even if normal power is on: infestation wins.</li><li>Works even if emergency power is on</li></ul>

<!--coloro:#00FFFF--><span style="color:#00FFFF"><!--/coloro-->Welding<!--colorc--></span><!--/colorc-->
<ul><li>At any point doors can be welded, whether it is to seal aliens into an area, or to halt access from one side of the map.</li><li>It doesnt matter if the door has normal power / emergency power / no power / or infested - if a door is fully closed it can be welded.</li><li>Welding a door can only happen if it closed, to remain closed (cannot be welded to an OPEN state).</li><li>Welding a door shut will override both marine and alien commander control, and player control</li><li>once welded closed it can't be open at all by any means - UNLESS bashed open (see below)</li></ul>

<!--coloro:#FFA500--><span style="color:#FFA500"><!--/coloro-->Bashing<!--colorc--></span><!--/colorc-->
<ul><li>Bashing a door will permanently destroy it, causing it to be open. </li><li>Doors can be <u>only</u> be bashed by ONOS and EXO Suit with Claw. Doors can be bashed open no matter what current state it is in (poweron, commander locked, power off, emergency power, infestation locked). Bashing overrides all! :)</li><li> (maybe) welders can unweld door, but it will be destroyed, takes some time to give aliens warning (see aliens movie at the start when the robot is welding thru the door :) )</li></ul>

<!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><u><b>TL:DR</b></u>
Something like this
<img src="http://imageshack.us/a/img688/7043/hierarchyr.png" border="0" class="linked-image" />
Bash > Normal Power
Bash > Emergency Power > Normal Power
Bash > No Power > Emergency Power > Normal Power
Bash > Infested Door > Normal Power
Bash > Infested Door > Emergency Power > Normal Power
Bash > Welded Closed > Infested Door > Normal Power
Bash > Welded Closed > Infested Door > Emergency Power > Normal Power
Bash > Welded Closed > Emergency power > Normal power
Bash > Welded Closed > Normal Power


<!--sizec--></span><!--/sizec-->

I think this could add a nice bit of tactical fun to some of the maps.
It would also give the start of map a really cool "locking down the facility " feel if you wanted to do this, as if you are taking control back over, but lockign down and quarantining the map.

And of course the opposite for the alien team, it would feel like you are breaking free of the quarantine and wreaking havoc :)

The more to do in a round and the more options the better if you ask me :D

Comments

  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    That is an extremely thorough depiction on how things should be. Damn.
    My only problem is not being able to bash a half open door and maybe how long it takes emergency power to come on.
    Or maybe emergency power needs to just be tweaked entirely.
    It could just give like a 10% Efficiency rating, and in door terms, make the door be slow to react AND take forever to open. so you would want your escape route fully powered. yes?
  • arnyboy87arnyboy87 Join Date: 2012-08-13 Member: 155551Members
    I think this would add alot to the game ,,, however in the current map design this would cause alot of problems , however if the map design was looked at in terms of balance towords this feature I think its would be really gd.

    Also I think only comms should be able to weld the door via mac that way you wouldn't get as much trolling and ofc alien comm with infestation. or wait for it driffters :P tool tip: The Driffter excretes a glue like material that sticks the door shut/open :P
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited October 2012
    <!--quoteo(post=1993950:date=Oct 20 2012, 10:53 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Oct 20 2012, 10:53 AM) <a href="index.php?act=findpost&pid=1993950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My only problem is not being able to bash a half open door and maybe how long it takes emergency power to come on.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Bash always wins! even if half open/unpowered. But I won't blame you for not reading the entire shopping list thread lol :) I'm just glad you agree with me for a change :P


    <!--quoteo(post=1994964:date=Oct 23 2012, 04:09 AM:name=arnyboy87)--><div class='quotetop'>QUOTE (arnyboy87 @ Oct 23 2012, 04:09 AM) <a href="index.php?act=findpost&pid=1994964"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think this would add alot to the game ,,, however in the current map design this would cause alot of problems , however if the map design was looked at in terms of balance towords this feature I think its would be really gd.

    Also I think only comms should be able to weld the door via mac that way you wouldn't get as much trolling and ofc alien comm with infestation. or wait for it driffters :P tool tip: The Driffter excretes a glue like material that sticks the door shut/open :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah it seems like a lot of doors have been slowly getting removed (happened in ns1 too) And I know its to keep things speedy, but I think waiting for doors to open and elevators to lower/raise etc it an important part of pacing (even in a multiplayer game). Otherwise the game just feels like all you do is run to a battle a die over and over again. Movies forget to do this too lately where they feel like things never stop being hectic and the whole movie ends up feeling like a 120minute trailer.(watch an old 70s movie or 80s sci-fi, the pacing is brilliant in aliens of course, there is down time, there is action, etc)
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    That diagram should quite clearly outline a problem with this version of the system.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Mind if you outline said problem? It's just a fancy looking diagram to confooze and amaze the simple minded, as usual however, imbalanxd has come to (not) save the day and say something is bad, but not actualy say what is bad about it! Huzzah!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1996360:date=Oct 25 2012, 07:40 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Oct 25 2012, 07:40 AM) <a href="index.php?act=findpost&pid=1996360"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That diagram should quite clearly outline a problem with this version of the system.<!--QuoteEnd--></div><!--QuoteEEnd-->

    And that problem is..... ? :)
  • therake6therake6 Join Date: 2011-12-04 Member: 136544Members
    Then once you get the door open in emergency lights you use your primary(Probably not flame or GL) to prop the door open so your buddies can rush(crawl below the gun) in. After they move in you retrieve your weapon and the door slams shut behind you.
    MOD TIME!
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    Too many states imo. And too many ways to move between them. It's that kind of rock-paper-shotgun-vulcan-wtf that can get us in trouble of obfuscating gameplay (I personally dislike the sheer # of dmg types we have).

    Good concept though, and definitely a great starting point. I'd be itnerested to see if we can make the doors work better. I was always kinda peeved at how little they did in NS1, but that might be a symptom of the genre.

    That being said, hilarious times fighting with the Aliens to keep a door closed while doing a Marine Last Stand....
  • RomolskiRomolski Join Date: 2008-01-13 Member: 63402Members
    Fully support this, would add another HUGE dynamic to an already intricate game. The more versatility in tactics and gameplay, the better.
  • ComradeHavocComradeHavoc Join Date: 2012-10-14 Member: 162281Members
    Maybe fades can blink through doors? Gorges can use their bile to sort of bio-weld.
  • RedSwordRedSword Join Date: 2006-12-07 Member: 58947Members, Reinforced - Shadow, WC 2013 - Supporter
    And allow Onos to ram in (using left-shift) for increased damage. That would freak out marines on last hit (if he was able to keep some momentum).
  • ChaosXBeingChaosXBeing Join Date: 2012-10-12 Member: 162114Members
    <!--quoteo(post=2016580:date=Nov 9 2012, 01:02 AM:name=RedSword)--><div class='quotetop'>QUOTE (RedSword @ Nov 9 2012, 01:02 AM) <a href="index.php?act=findpost&pid=2016580"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And allow Onos to ram in (using left-shift) for increased damage. That would freak out marines on last hit (if he was able to keep some momentum).<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1 to the epic Onos-storming-base, Exo-Reveal-Trailer style!
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