Modifying view angles on shoot?

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Comments

  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    It's set client side. There doesn't seem to be any noticeable difference between pitch and yaw jerkiness.
  • CamronCamron Join Date: 2011-01-06 Member: 76356Members
    edited October 2012
    <!--quoteo(post=1999951:date=Oct 29 2012, 01:04 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 29 2012, 01:04 PM) <a href="index.php?act=findpost&pid=1999951"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In order to use hotloading now you need to use -hotload as a launch command. Then it will work as before (on file save). Turn the sound off though, every time you hotload the sound doubles in volume!<!--QuoteEnd--></div><!--QuoteEEnd-->
    Thanks for this. I just created a new "Launch Options" section in the <a href="http://www.unknownworlds.com/ns2/wiki/index.php/Console_Commands#Launch_Options" target="_blank">console commands wiki page.</a>
    So far I found +connect, +password, game,addpath, config_path, debug,noerrors, hotload, nomodupdate


    As for modifying the pitch client side, I assume the new view angles get sent to the server automatically (as a part of a client update). I'll try to confirm with net debugging commands or by sniffing the packets.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited October 2012
    <!--QuoteBegin-dushan+--><div class='quotetop'>QUOTE (dushan)</div><div class='quotemain'><!--QuoteEBegin-->It was a simple update order issue - the view angles were updated after the gun was fired. This meant that every shot was using last frame's angle - making it super tricky to hit fast moving targets as your tracking was always a frame off. We found few other minor issues that will get fixed after 1.0 as they're a bit risky and the error is much smaller.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, it looks like there is a bug with the guns at the moment when you are moving the mouse fast it calculates the view angles 1 frame behind. Dushan said it was fixed for the next build so I guess I will need to try it then and see if it is any different.

    [EDIT] Awesome! It is completely fixed now!! Seems like I accidentally came across that hit reg bug. ^^
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