Lerk spikes arent affected by silence.
AurOn2
COOKIES! FREEDOM, AND BISCUITS!Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
<div class="IPBDescription">Just thought i'd remind you!</div>I reported this 2 builds ago and it aparently got onto the bug tracker, but 2 builds is a long time for something to be fixed. please. fix this, its not fair that the main weapon of the lerk isnt affected by the most popular ability in the shade dropdown menu. i also like giggling watching people spin around trying to find me whilst i spike them to death. :D
Ah i just noticed that it works when the spikes hit infestation
AND ONLY when they hit infestation!
Ah i just noticed that it works when the spikes hit infestation
AND ONLY when they hit infestation!
Comments
Ah i just noticed that it works when the spikes hit infestation
AND ONLY when they hit infestation!<!--QuoteEnd--></div><!--QuoteEEnd-->
And there are bugs in there back from 194.. :P
yeah thats what I always thought, the impact sound still plays, but the shooting sound doesnt
Seems like marines have a very hard time figuring out where you are shooting from when you have silent spikes, so i think its all working as far as i can tell *shrugs*
That's intended. Cloaked things uncloak when you touch them, so when you're running on infestation you're touching it which makes it visible :-) .
I though I was going crazy but this is not the hit sound, is it? Or the spikes are silenced and then the hit sound is bugged, or the spikes are not silenced, but there is definitely something not working amha.
Then that is bad and needs to change. There are too many drawbacks to shades as it is.